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Developer: Relic

Publisher: SEGA (Formerly THQ)

Release Date: June 25th 2013 Worldwide

Engine: Essence Engine 3.0

Links: Official / Twitter / Facebook / Youtube

Current State: Closed Beta (NDA Protected)


Gameplay

It is 1941 and the beginning of what will become the most brutal conflict of World War II, as Germany launches a full-scale invasion of the frozen tundra of the Soviet Union which would result in over 14 million military casualties. Take command of the iconic Soviet Red Army in brutal frontline warfare to free Mother Russia from the invading Nazis. Your strategic skills and tactical expertise hold the power to tip the very balance of this conflict in the sequel to the critically acclaimed and multi award-winning Company of Heroes. Engage in visceral tactical combat that will define you as a military leader and challenge you to wield the might of the Soviet Empire as you smash your way to Berlin.


Key Features


Award Winning Franchise ? Sequel to the highest rated strategy game of all time returns with an innovative warfare experience that will redefine the Strategy genre once more
Essence 3.0 Engine ? Cutting-edge technology that increases the graphical quality and accuracy of deadly combat with the unprecedented TrueSight? system and ultrarealistic ColdTech? dynamic weather that changes strategic warfare forever
Blood and Snow ? Take command of the iconic Red Army on the Eastern Front and repel the Enemy invaders in this Battle of the Ideologies
Tactical Warfare ? Develop and utilize your new Commander Abilities and experience the up-close moment-to-moment brutality of frontline warfare through new Dynamic Battle Tactics
Intense Online Combat ? Featuring the great competitive and co-operative multiplayer that fans have grown to expect from this high-quality and critically acclaimed franchise

Gameplay Media



System Requirements

OS: Windows Vista (32bit), Windows 7
Processor: 2Ghz Intel Core2 Duo or Equivalent
Memory: 2GB RAM
Hard Disk Space: 20GB
Video Card: 256MB Direct3D 10 capable video card (GeForce 8800 or RadeonHD 2900)
Additional: Internet Connection


More is coming! I'll keep updating this topic as often as possible.

 

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  • 2 months later...

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PLATFORM: PC
GENRE: Real-time Strategy
DEVELOPER: Relic Entertainment
PUBLISHER: THQ SEGA
PRICE: FORTY-NINE AMERICAN DOLLARS ($79.99 Digital Collector's Edition)
RELEASE DATE: WW - June 25, 2013

GAMEPLAY MECHANICS
The game will feature the Soviet Red Army as a new faction and will take the player on various stages of the Eastern Front campaign, from Operation Barbarossa to the Battle of Berlin. The game is built on Relic's proprietary Essence 3.0 engine, which showcases new improvements compared to Relic's previous games. One such improvements is the new line-of-sight technology, TrueSight, which aims to better emulate troop visibility in real combat. In contrast with traditional unit visibility, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. Essence 3.0 will also incorporate an innovative weather-simulating technology known as ColdTech and destructible environments.

Weather conditions will be a major factor in gameplay, with movement and action penalties applied on players' units. Since many battles in the Eastern Front occurred in winter weather, troops can die of frostbite if caught in the outside during blizzards. Bonfires protect soldiers from the cold at the expense of enemy detection. Players moving through deep snow will move at a reduced speed. Certain maps will have frozen bodies of water, allowing for more movement options. However, players face the danger of being attacked from the other side; as a result, the ice can buckle under the weight of the units in movement.

Company of Heroes 2 will take advantage of DirectX 11 but will also support DirectX 9. The game will also utilize Valve's Steamworks technology with matchmaking and achievements. In regards to strategy mechanics, the game is set to retain the traditional Company of Heroes formula.
The game will also offer the player a chance to complete side missions such as protecting civilians caught in the crossfire.

COLDTECH
ColdTech is the revolutionary new weather technology found in Company of Heroes 2. Bringing the bitter cold Winter weather of the Eastern Front to life in a way never before seen in a strategy game, ColdTech will have players making difficult strategic decisions to keep their troops alive, and to engage the enemy intelligently. ColdTech includes an ?extreme cold? mechanic which accurately encapsulates the Soviet winter which reached extremes of -40 degrees F in 1941. At those temperatures human skin will freeze in a matter of minutes, something that is portrayed in the game.

On winter maps, Infantry units exposed to the bitter cold will gradually freeze to death unless the player keeps them warm by building fires and garrisoning them in buildings. Dynamic blizzards will increase the effects of extreme cold making it even more hazardous to leave infantry in the open. The new ColdTech system also allows the Essence Engine to dynamically paint on and remove snow, meaning that not only does it accumulate on buildings and vehicles, but it can also be melted or removed from objects by the player. Snow also has realistic depth which actually impacts troop movement and will retain persistent infantry and vehicle tracks throughout the match unless covered by fresh snow fall.

On top of the innovations in snow technology the engine allows ice to become a weapon in a smart commander?s arsenal. Not only does it have a unique texture, affecting vehicle and troop movement, but it can collapse or be destroyed from underneath troops and vehicles, plunging them into the hypothermic Russian waters. Over time destroyed ice will re-form due to the winter conditions in the game. All of these new innovations feature alongside Company of Heroes 2?s other technological advancements like the TrueSight? dynamic line-of-sight mechanic to make this a worthy successor to Company of Heroes.

TRUESIGHT
Relic's new TrueSight will change how the 'Fog of War' feature is used in RTS games. No longer will you be able to see everything in an area once your units move in, but you will only be able to see what your soldiers can see. This means that units will be unable to see behind obstacles that would block their vision in the real world such as buildings, trees and walls etc. By using Truesight, the Fog of War and Line of Sight mechanics will be more realistic and fluid and allow players more ways to ambush, flank and defeat their enemies.

MULTIPLAYER
Besides revamping the single player experience, Relic Entertainment is also revisiting the multiplayer aspect of the franchise and making it fresh and exciting by adding new features such as:

  • Snow based maps where soldiers need to be constantly kept warm by building fires, vehicles or garrisoning them in buildings, otherwise they die of hypothermia
  • Ribbons and medals to be earned via multiplayer achievements
  • Revised command ability trees
  • Two vastly different sides i.e. the Russians and the Germans that offer hugely different strategic options to the player
  • Introduction of Commander or Hero units


COMMANDER UNITS
In mutiplayer games, players will be able to summon a maximum of three commander or hero units to the battlefield. These commander units grant different abilities once summoned such as powering up the infantry, calling in artillery barrages, boosting your defense with special emplacements and so on.

These units need to be charged before they can be called in to aid in the battle and once land in, they cannot be changed or substituted. Therefore, to take maximum advantage of these super units, players will have to decide which type of commander to call in, depending on the situation the player is in and also on the his/her play style.

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OS: 32bit Vista
Processor: 2Ghz Intel Core2 Duo or equivalent
Memory: 2GB RAM
Graphics: 512MB Direct3D 10 capable video card (GeForce 8800 GT or Radeon HD 2900XT)
DirectX?:
Hard Drive: 30GB free Hard disc space
Internet: Broadband Internet connection

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Steam Pre-Orders
Standard Edition

  • Tier #1 - Team Fortress 2 Item Bundle, Soviet Hat and German Hat, Soviet Badge and German Badge
  • Tier #2 - Dawn of War II Retribution
  • Tier #3 - Company of Heroes 2 Commissar Chest: $5.00 Premium Currency, XP Boost, Unit Boost, Commander Archetype
  • German Rotbraun and Russian Leningrad Pattern Bundle
  • Guaranteed Beta Access


Collector's Edition
Everything in the standard edition plus:

  • Company of Heroes Collector's Soviet and German Cap and Badge
  • German Whitewash and Russian Winter Cobblestone Pattern Bundle
  • Veteran Badge
  • Company of Heroes Collector's Pack - Includes the original Company of Heroes and all its expansions
  • Theatre of War Mini-Campaign


Origin Pre-Orders
Standard Edition 

  • German Rotbraun and Russian Leningrad Pattern Bundle
  • Guaranteed Beta Access
  • Only on Origin Russian Bryansk Front Pattern


Collector's Edition
Everything in the standard edition plus:

  • Command Pass
  • Company of Heroes Collector's Pack - Includes the original Company of Heroes and all its expansions
  • Theatre of War Mini-Campaign
  • German Whitewash and Russian Cobblestone Front Pattern
  • Veteran Badge


Retail Pre-Orders
Standard Edition
Amazon.com, Gamestop

  • German Rotbraun and Russian Leningrad vehicle bundle


Best Buy

  • The original Company of Heroes game (with no expansions)
  • Best Buy Exclusive German Disruptive Pattern
  • German Rotbraun and Russian Leningrad vehicle bundle

 

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Screenshots

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Played the free open beta. It was ok, but nowhere near as good as CoH + Blitzkrieg mod. Kind of expected more after all this time. Will probably wait and see if its mod friendly.

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  • 4 weeks later...

I LOVE this game, but am way disappointed at the omission of custom game browser, similar to CoH. That, in my opinion, is the only big problem with this game at the moment. I would also not complain if they added more commander specific units, but I can imagine it being potentially difficult to balance this.

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I tried to like it but I don't like the way the game is presented.

 

Would love a Command and Conquer style game but with army instead of futuristic.

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I also played it but it's not really a kind of game which I used to love from Relic. From DoWII the games started to be somehow 'artificial' for me and I don't really know why.

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