I am also taking an Artificial Intelligence class so I decided to add AI to my c++ project.Unfort I used abunch of IF statements to it.... Is there a better way to do this?
} } /* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); /* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp"; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */ /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(255,3,3)); //http://cboard.cprogramming.com/windows-programming/113200-window-background-color.html /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0; /* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Tony's Amazing Tic Tac Toe", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 380, /* The programs width */ 395, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); CreateWindow("button", "1", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 10, 50, 50, hwnd, (HMENU)BUTTON1, GetModuleHandle (NULL), NULL); CreateWindow("button", "2", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 10, 50, 50, hwnd, (HMENU)BUTTON2, GetModuleHandle (NULL), NULL); CreateWindow("button", "3", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 10, 50, 50, hwnd, (HMENU)BUTTON3, GetModuleHandle (NULL), NULL); CreateWindow("button", "4", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 110, 50, 50, hwnd, (HMENU)BUTTON4, GetModuleHandle (NULL), NULL); CreateWindow("button", "5", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 110, 50, 50, hwnd, (HMENU)BUTTON5, GetModuleHandle (NULL), NULL); CreateWindow("button", "6", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 110, 50, 50, hwnd, (HMENU)BUTTON6, GetModuleHandle (NULL), NULL); CreateWindow("button", "7", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 210, 50, 50, hwnd, (HMENU)BUTTON7, GetModuleHandle (NULL), NULL); CreateWindow("button", "8", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 210, 50, 50, hwnd, (HMENU)BUTTON8, GetModuleHandle (NULL), NULL); CreateWindow("button", "9", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 210, 50, 50, hwnd, (HMENU)BUTTON9, GetModuleHandle (NULL), NULL); CreateWindow("button","Start Game!", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 130, 300, 100, 50, hwnd, (HMENU)BUTTON10, GetModuleHandle (NULL), NULL); /* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil); disablebuttons(hwnd); /* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /* This function is called by the Windows function DispatchMessage() */
} switch(LOWORD(wParam)) { case BUTTON10:{ srand (time(NULL)); /* generate secret number between 1 and 10: */ v1 = rand() % 10 + 1; enablebuttons(hwnd); if (v1 <= 4){ MessageBoxA(hwnd,"computer goes first!","TicTacToe",MB_OK|MB_ICONINFORMATION); computerturn(hwnd); }
if (v1 >= 5){ MessageBoxA(hwnd,"Person goes first!","TicTacToe",MB_OK|MB_ICONINFORMATION);}
} }
break;
case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return 0; } [/CODE]
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togermano
I am also taking an Artificial Intelligence class so I decided to add AI to my c++ project.Unfort I used abunch of IF statements to it.... Is there a better way to do this?
download here:
http://togermano.com/homework/cpp/tonysAItictactoe.exe
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