Jump to content
|Topic||Stats||Last action by|
|What to look for when buying a projector?||
|DD-WRT Bandwidth Monitoring for TP-Link routers||
|Great Walls of America 'could stop tornadoes'||
|[Win8.1 Ent.] Make ram usage more opportunistic||
|Your observations on Windows 8.1 update 1 (a.k.a. Feature Pack)||
Posted 30 April 2013 - 20:09
Posted 30 April 2013 - 20:10
If it does come to PC I hope the port is as good as Max Payne 3 was.
I don't think we do differ that much. The difference is that I am not locked into just observing the technical aspects of a games visuals. I am looking at the world Rockstar has built with in these technical limitations.
Rockstar has never shown raw game play of a GTA game prior to release. So it really shouldn't be concerning at all.
I can't help thinking those that are scoffing at the technical quality of the visuals in GTA V are mostly PC gaming snobs.
Posted 01 May 2013 - 09:18
This isn't a PC game though, its a game made for consoles that are 6 years old that has 256mb of RAM and 256MB of VRAM. I'd like to see a 6 year old PC pump out "incredible" graphics.
I like how you can use your crystal ball and see what the gameplay mechanics are from a 1 min trailer which was basically all cutscene.
Posted 02 May 2013 - 04:20
Posted 06 May 2013 - 15:17
Posted 06 May 2013 - 15:21
Posted 06 May 2013 - 15:22
Bioshocks not open world, its a crafted linear experience, there is no way you would be able to run a game with the level of detail of Bioshock with the size of GTA5 map into 256mb memory.
Posted 06 May 2013 - 15:42
Posted 06 May 2013 - 16:54
Edited by _Alexander, 06 May 2013 - 16:55.
Posted 06 May 2013 - 16:58
Posted 06 May 2013 - 17:03
Posted 06 May 2013 - 17:07
Edited by _Alexander, 06 May 2013 - 17:08.
Posted 06 May 2013 - 17:08
Posted 06 May 2013 - 17:20
Edited by _Alexander, 06 May 2013 - 17:22.