Sign in to follow this  
Followers 0

36 posts in this topic

Very surprised this was not a PS4 release, but it is actually incredibly noble I guess is the word I would use to make it a PS3 release. One thing people cannot deny is Sony's support for their systems. The PS3 still has a decent amount of good releases even with the impending release of the PS4.

As far as the audio goes, I think it is actually pretty damn realistic. These high end cars should have engines that purr unless they are altered to do otherwise, so they really are not going to be hugely impressive with the sound.

Looking forward to breaking out my Logitech GT racing wheel once again and immersing myself in the world of GT. GT5 was the first game that really drew me in, I just did not have the patience in the previous releases to really learn how to master it, but I absolutely LOVED driving in GT5, and got way better at it than I ever thought I would or could, so it really was a game that made me finally learn to appreciate driving games that were more simulation than arcade.

Share this post


Link to post
Share on other sites

GT6.. will most likely also be available for the PS4 when it launches I'd bet. I probably won't get GT6 till I know what GT6 offers for the PS4.

Share this post


Link to post
Share on other sites

GT6.. will most likely also be available for the PS4 when it launches I'd bet. I probably won't get GT6 till I know what GT6 offers for the PS4.

Depending on how Gaikai + BC works, it technically will be.

Share this post


Link to post
Share on other sites

GTPlanet's interview with Kazunori Yamauchi is up. Bad news for the people who hated GT5's standard cars...

Can you explain the game?s new lighting engine in more detail?

It basically means the energy expressed in each one of the pixels is going to be represented more accurately. When the focus on the camera is on a certain item, the blurring and brightness of the area around it and how lights affect the environment will be rendered with more accuracy.

Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?

Both are technically possible, and we might be preparing it (laughs).

Will there be ?Standard Cars? in GT6?

We won't be making all the Standard cars from GT5 into Premium models, and we won?t make all of the GT5?s Standard cars fully ?Premiumized?.

Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn?t be used in Photo Mode. That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.

In terms of graphics quality, the bad quality Standard models we?ve updated so they look better.

Will all of the cars have interior views?

No.

(Editor?s note: This apparently does not apply to all of the cars which were listed as ?Standard? in GT5. For example, two cars which were prominently featured in the GT6 trailer and its first official batch of screenshots, the Lamborghini Countach LP400 and Alpine A110 1600S, both appeared as Standard cars in GT5 but have apparently been converted to ?full? Premium models ? with interiors ? in GT6.)

While improving the physics model, how do you keep the game accessible to a wide range of players?

I?ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it?s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it?s not that difficult ? but people who can drive cars straight suddenly can?t drive in a video game! That?s because the reality isn?t really all there.

Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?

We do have plans for PS4, but, of course, we have an order of things.

First we?ll be releasing the PS3 version for the PS3, which has a huge audience already, and we?ll be providing updates every month and DLCs every month.

Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs). Focus on enjoying the PS3 version.

What?s the reason for the dramatically shorter development time frame for GT6, compared to GT5?

GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component.

What was the most complicated thing about developing the first game, and what was the most complicated thing about developing GT6?

It?s hard to look back to GT1 now!

I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be.

The main difference between GT1 and GT6 is the scale of the game, it?s about 100 times bigger in scale. Initially we had 15 people working on the game and now we have 150 working on the game. But i think the one thing that hasn?t changed is that everyone working on it really enjoys the hard work.

Are there other plans to bring the game?s GPS functionality to more real-world cars?

I can?t really talk about it today, but aside from just GPS, we have a lot of different things planned with different manufacturers. I can say you will see a lot of interesting things come up in the months ahead.

What?s the hardest element to re-create in the game: tire dynamics, suspension behavior, or aerodynamics?

That?s actually the three things that are really mystical about creating the physics in a car racing game. Actually the damper characteristics are one of the most difficult to re-create.

What is it like working with different manufacturers to get their cars in the game?

It?s been twenty years since we started developing the first GT, and it?s been 15 since the release of the first game.

We have a 20 year relationship with car manufacturers all over the world, and I think a lot of people who were involved with the first game in the series are still working at those companies today. Our relationships have become closer and closer, and that has given us a lot more access to the information and access to the automotive world.

Share this post


Link to post
Share on other sites

Share this post


Link to post
Share on other sites
ku-xlarge.gif

Share this post


Link to post
Share on other sites

When they talk about possibly doing a PS4 release I imagine that it'd be something similar with GT5 and GT5 XL, except they'd be releasing GT5 XL on the PS4 as well. Based on what they've said it seems like it'd be a while before we'd see it on the PS4, and a year or so later would sound about right. That way the install base for the PS4 can expand enough to where it'd be more worthwhile and you're more likely to see a return on that investment.

Share this post


Link to post
Share on other sites

Pretty graphics and talk of new tyre physics and whatnot does nothing to address GT5's fundamental flaw - Brakes.

just being able to upgrade them would be nice. Let alone the fact that brakes on road cars are far better in real life than those in GT5. I mean a Ferrari that brakes as if they are from a 70s Cortina. Let alone ABS that doesn't work.

Share this post


Link to post
Share on other sites

PD, masters of realism :p

Can't wait until the hardware shackles of the PS3 are left behind and they're fully PS4 developed.

Share this post


Link to post
Share on other sites

The motor sound of the comparison video reminded me why i was starting to fall asleep after 20 mins of gameplay.

Great game however and it trully looks like the real thing.Cant wait to see waht PD will be able to do with the PS4.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.