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[size=6]Major publishers are quiet about their Nintendo Wii U plans[/size]
by John Callaham



The Nintendo Wii U's launch in November 2012 has proved to be a bit of a sales dud in 2013 and now there's evidence that major game publishers may be abandoning the console already in favor of the PS4 and the next Xbox.

Kotaku reports that, according to a statement from Electronic Arts, "We have no games in development for the Wii U currently." EA released a number of games for the Wii U for its launch window in 2012 and early 2013, but those games were ports of earlier titles that were made for the PS3 and Xbox 360.

In addition to EA, Take Two Interactive has not indicated it has any plans to release any of its future games for the Wii U, not has Activation revealed any upcoming Wii U games. Ubisoft seems to be the biggest major third party publisher that is still making games for the Wii U.

Nintendo has already announced it won't hold its traditional big keynote at E3 2013 this year, but it will host smaller affairs for the press and business partners at the show in June. It also says it has a number of major first party games planned for the Wii U later this year.

Source: Kotaku | Image via Nintendo

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I wonder what Nintendo's next steps are when Wii U's sales drop a like brick.

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Posted

Yeah EA announced this a while ago.

I hope the WU flops, that way, nintendo get's there ass in gear and make the competition work harder.

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There's a Nintendo Direct tomorrow, that might answer a lot of questions
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I'm willing to bet the situation with EA is similar to what happened with steam a couple years ago. EA wanted to do whatever they wanted(most likely force origin on the wii u), they got told 'no'(again), and then like a child who doesn't get their way they are now refusing to do anything with that platform again like they did with steam.
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I would maybe see this as alarming news if the WiiU was the only console I owned, but since it is not, oh well.
Truth is I would play any game EA releases on either the PS or XBox anyway.

I know very well all I will play is Nintendo 1st Party Titles and a few random 3rd party published titles (RE Revelations and Rayman Legends come to mind). I am currently getting more play out of the WiiU than I expected. I also noticed as of late Nintendo must have really beefed up their servers. I just downloaded the Resident Evil Revelations Demo. It is only 680 MB, but just a few weeks ago, that would have probably taken over 30 minutes to download. Not even kidding. I just got it in less then 5 minutes. While that is still nowhere near as fast as I should get it based on my internet speeds, it is a [i]vast [/i]improvement.

Case in point, Super Metroid for .30 cents that I can play on the GamePad (and create a save point whenever I please because it is on the Virtual Console) is an absolute BARGAIN.

Not saying that alone is enough for people to go out and purchase a WiiU, but the truth is it is the little things like that which are starting to make it worth it.

I truly love being able to play on the GamePad. Hell I enjoy it so much that if PC Streaming was still not considered Beta upon release, I was heavily considering picking up a Nvidia SHIELD this past Tuesday when it went on sale for PreOrder. Common sense prevailed however and I held off, but now that I have had a taste for not needing a TV or Monitor to game thanks to the GamePad, I really dig the whole premise a whole lot. I know the argument is "just hook up your PC to your TV," or "just play on your TV," but I have shared the fact several times I try to be as fair as possible in regards to taking over the TV to game with my wife, and it also means instead of going off either to my office or bedroom with TV upstairs to game, that we can still hang out in the same room, me with GamePad, my wife with Laptop and/or iPad, while we both "watch" something on TV. That is pretty damn great when all is said and done.


So the WiiU will never be my primary console. However considering how little I have played the XBox in the past year and how unless all of the rumors are not true I am not all that excited about the Next Box, the WiiU is going to either going to be A) a very decent secondary console or 3) one hell of a tertiary console after the XBox being the secondary.


Honestly I was really down on picking up a WiiU just a few weeks ago. I was heavily, heavily considering taking $250 for my deluxe console.
I am now very glad I chose not to do that.
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The Wii U is simply too expensive for what it offers and it fails to offer anything better than the current generation of consoles. The UI is laggy, network features fall behind the competitors and the game selection is mediocre. Finally the main feature of the console (controller) is heavily flawed.

This could be Nintendo's, Sega Saturn. Sega waited two years to release the Dreamcast and it did very well until the PS2 was announced(1 year later). Microsoft and Sony will probably wait at least 8 years to release their next console. That leaves a gap for Nintendo to release something better than the Wii U and I can't see the Wii U hanging around for 8 years.

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[quote name='Gaffney' timestamp='1368982241' post='595698444']
The Wii U is simply too expensive for what it offers and it fails to offer anything better than the current generation of consoles. The UI is laggy, network features fall behind the competitors and the game selection is mediocre. Finally the main feature of the console (controller) is heavily flawed.

This could be Nintendo's, Sega Saturn. Sega waited two years to release the Dreamcast and it did very well until the PS2 was announced(1 year later). Microsoft and Sony will probably wait at least 8 years to release their next console. That leaves a gap for Nintendo to release something better than the Wii U and I can't see the Wii U hanging around for 8 years.
[/quote]





How is the control flawed please how is it i would like to know so i can take my perfectly good working Wii U and Game pad that has been a great experiance the past few months playing COD and Zombie U and other games and chuck it out the door


now As for the UI well it is not laggy they have released a huge update that sped things up quit a bit it is very responsive and if you did not know and i have siad time and time agian the Wii Us GPU is 4 to 5 Generation newer much more powerful and has GPGPU functionality and thus can take a load off the 1.24ghz Tri-core with loads of cach and Possible higher clocked after the 3.0 update if rumors are true and take some stress off it CPU speed should never be ea factor these days


i have a good neighbor friend who is all Xbox 360 but even he is considering a Wii U because of the gamepad and Zombie U showing some stuff the system is capable of

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Nintendo needs to stop releasing outdated hardware. IMO, this is the #1 reason why publishers don't want to jump on board. That and trying to incorporate the obscure features that Nintendo imposes.
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[quote name='Xilo' timestamp='1368988208' post='595698576']
Nintendo needs to stop releasing outdated hardware. IMO, this is the #1 reason why publishers don't want to jump on board. That and trying to incorporate the obscure features that Nintendo imposes.
[/quote]

Read my ppost above the Wii U is far from outdated but yet more advanced then Ps360 also Ubisoft is a strong supporter for it and that is why they are bringing ther next gen IP Watch-Dogs


So no it is not outdated hardware cause i gaurentee the PS360 canot do dual screen gaming int he same way the Wii U does for the PS to do it it needs the vita and then the vita has its own CPU and Ram and GPU to do that side of the processing while the Wii U does all the work

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[quote name='notuptome2004' timestamp='1369000947' post='595698826']
Read my ppost above the Wii U is far from outdated but yet more advanced then Ps360 also Ubisoft is a strong supporter for it and that is why they are bringing ther next gen IP Watch-Dogs


So no it is not outdated hardware cause i gaurentee the PS360 canot do dual screen gaming int he same way the Wii U does for the PS to do it it needs the vita and then the vita has its own CPU and Ram and GPU to do that side of the processing while the Wii U does all the work
[/quote]
If you knew anything about hardware and the architectures of the various systems, the Wii U is in-fact outdated hardware. It's on the same level as the PS3 and 360. It may clock faster clock for clock, but it's similar to comparing the Pentium 4 to the Core 2 Duo. The Wii U does not in anyway measure up to the power of the PS4 and next Xbox. It's the same as comparing the Wii to the PS3 and 360.

Nintendo absolutely needs 3rd party and multiplatform games. The only thing really keeping them afloat are their handhelds. The thing is, if their main engine takes too much extra work to downgrade it to work with the Wii U, they aren't going to bother much. This is also precisely what publishers are saying.

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Honestly I kind of saw this coming. I'm not sure how Nintendo are going to get out of this. Considering the PS4 (and most likely next Xbox) are going the X86 route, it means that the Wii U is an incredibly different alternative - a lower powered, PPC-based system which is going through an identity crisis. Yes, the Wii U is cheaper to develop for then the PS4/720, but that doesn't make it any more of a viable option if devs/pubs can't make their money back.

Also, Nintendo deciding to keep quiet at E3 will definitely not help things - they need to be showing the world they're still ready to kick ass and take names, and be ready to stand dominant as they did in the previous generation.

I really like the idea of the Wii U but I am really hesitant to purchase one in case it ends up as a Dreamcast.

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[quote name='Xilo' timestamp='1369001881' post='595698846']
If you knew anything about hardware and the architectures of the various systems, the Wii U is in-fact outdated hardware. It's on the same level as the PS3 and 360. It may clock faster clock for clock, but it's similar to comparing the Pentium 4 to the Core 2 Duo. The Wii U does not in anyway measure up to the power of the PS4 and next Xbox. It's the same as comparing the Wii to the PS3 and 360.

Nintendo absolutely needs 3rd party and multiplatform games. The only thing really keeping them afloat are their handhelds. The thing is, if their main engine takes too much extra work to downgrade it to work with the Wii U, they aren't going to bother much. This is also precisely what publishers are saying.
[/quote]



i did not say it match up to the PS4 and next xbox but it is far beyond in many ways current PS360 just look at some of the game on it now Trine 2 and need for speed both use high end PC graphics and run the game smoother then the PS360 and this also while rendering on 2 screens the GPU in the Wii U is 4 to 5 Generation newer architecture and agian while the CPU is clocked lower then 360 or PS3 it dont matter to much as of the GPGPu capabilities in the GPU can help with that and the developer needs to write good code to be efficient but anywho the Wii U is a step above PS360 in Ram and GPU and the CPU while slower clocked does have a bunch more cach


so those 2 3rd party games show the Wii U can achieve visuals and performance above the PS360

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Feeling more and more justified about not buying a Wii U right now.
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[quote name='notuptome2004' timestamp='1368983979' post='595698478']How is the control flawed please how is it i would like to know so i can take my perfectly good working Wii U and Game pad that has been a great experiance the past few months playing COD and Zombie U and other games and chuck it out the door[/quote]

1) Poor battery life.
2) Only one is supported properly.
3) No multi-touch support.
4) Low resolution display (only 158PPI)
5) Asymmetric gameplay requires multiple players.
6) Conceptually, it is gimmicky.

At launch it was already considerably behind that of standalone tablets technically and that will only get worse in the coming years. Nintendo bet everything on a trying to recreate the success of the original Wii but the market has moved on.

I'm not at all surprised that the major publishers aren't supporting the platform. Nintendo hasn't been as open to mature content as other platforms and has opted for control schemes that make simply multi-platform ports a no-go. There simply isn't any market demand for an expensive X360 / PS3 level console with major performance bottlenecks (CPU speeds), a limited online ecosystem, woefully inadequate storage and a proprietary controller.

I love a lot of Nintendo's games but I'm not willing to buy a console just to play them, especially not when most of the games are simply rehashes.

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[quote name='theyarecomingforyou' timestamp='1369015550' post='595699258']
1) Poor battery life.
2) Only one is supported properly.
3) No multi-touch support.
4) Low resolution display (only 158PPI)
5) Asymmetric gameplay requires multiple players.
6) Conceptually, it is gimmicky.

At launch it was already considerably behind that of standalone tablets technically and that will only get worse in the coming years. Nintendo bet everything on a trying to recreate the success of the original Wii but the market has moved on.

I'm not at all surprised that the major publishers aren't supporting the platform. Nintendo hasn't been as open to mature content as other platforms and has opted for control schemes that make simply multi-platform ports a no-go. There simply isn't any market demand for an expensive X360 / PS3 level console with major performance bottlenecks (CPU speeds), a limited online ecosystem, woefully inadequate storage and a proprietary controller.

I love a lot of Nintendo's games but I'm not willing to buy a console just to play them, especially not when most of the games are simply rehashes.
[/quote]


[url="http://www.gamestop.com/wii-u/accessories/wii-u-uboost-black/107988"]http://www.gamestop.com/wii-u/accessories/wii-u-uboost-black/107988[/url]
1) Poor battery life.- [b]have exsternal battery from nyco and one on the way for internal give me 20+hrs total [/b][url="http://www.gamestop.com/wii-u/accessories/wii-u-power-pack/107994"]http://www.gamestop.com/wii-u/accessories/wii-u-power-pack/107994[/url]
2) Only one is supported properly. [b]At this time yes but the Wii U has support for 2 Gamepads [/b]
3) No multi-touch support.. [b]Does not need MT support be more less pointless the screen is very responsive as is [/b]
4) Low resolution display (only 158PPI) [b]The screen is 854x480 and it looks damn good despite not having high DPI and hey Noone complained about the iphone 4 screen being low res [/b]
5) Asymmetric gameplay requires multiple players. [b] Wrong Asymmetric GP is also what Zombie U is when ya end up having a dual screen experience having stuff happen on 1 screen and the other seperatly or part of the gameplay Not sure how you figure it needs 2 players [/b]
6) Conceptually, it is gimmicky. [b]One that works Well and is why ubisoft is and has been with Zombie U and some of ther up coming games liek splinter cell and or Watch-dogs gonna use it in very useful ways . i love having a map on the screen instead of oh i dont know taking up space on my TV ther is many many functions it can perform and be used for and the future of what could be done and will be doine Ubisoft is one of its biggest supports EA are just AHs because nintendo would not put orgins on there system [/b]



obviously you have issue with the Wii U beyond your crappy attempt of making poor choiced accuses as to why you hate it . you them prolly agree with Dirt bags like EA who make crap up why they wont support the Wii U yet have ther engines running on mobile phones or will have and have had Crysis 3 running on the Wii U just fine but wont release it cause nintendo wont do Orgins on the Wii U

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[quote name='notuptome2004' timestamp='1369018401' post='595699364']
[url="http://www.gamestop.com/wii-u/accessories/wii-u-uboost-black/107988"]http://www.gamestop....st-black/107988[/url]
1) Poor battery life.- [b]have exsternal battery from nyco and one on the way for internal give me 20+hrs total [/b][url="http://www.gamestop.com/wii-u/accessories/wii-u-power-pack/107994"]http://www.gamestop....wer-pack/107994[/url]
2) Only one is supported properly. [b]At this time yes but the Wii U has support for 2 Gamepads [/b]
3) No multi-touch support.. [b]Does not need MT support be more less pointless the screen is very responsive as is [/b]
4) Low resolution display (only 158PPI) [b]The screen is 854x480 and it looks damn good despite not having high DPI and hey Noone complained about the iphone 4 screen being low res [/b]
5) Asymmetric gameplay requires multiple players. [b] Wrong Asymmetric GP is also what Zombie U is when ya end up having a dual screen experience having stuff happen on 1 screen and the other seperatly or part of the gameplay Not sure how you figure it needs 2 players [/b]
6) Conceptually, it is gimmicky. [b]One that works Well and is why ubisoft is and has been with Zombie U and some of ther up coming games liek splinter cell and or Watch-dogs gonna use it in very useful ways . i love having a map on the screen instead of oh i dont know taking up space on my TV ther is many many functions it can perform and be used for and the future of what could be done and will be doine Ubisoft is one of its biggest supports EA are just AHs because nintendo would not put orgins on there system [/b]



obviously you have issue with the Wii U beyond your crappy attempt of making poor choiced accuses as to why you hate it . you them prolly agree with Dirt bags like EA who make crap up why they wont support the Wii U yet have ther engines running on mobile phones or will have and have had Crysis 3 running on the Wii U just fine but wont release it cause nintendo wont do Orgins on the Wii U
[/quote]

1) 3rd Party external battery? Not an answer.

2) "At this time" is all that matters.

3) He's not talking about responsiveness. He's talking about usability features. Thanks for playing.

4) No one complained about the iPhone4 because it's screen is higher resolution (960x640 qHD) than the controller is and has twice the DPI. Also: it's half the size of the controller. No excuse on Nintendo's part.

5) Asymmetric gameplay is not game elements on both TV and controller in single player. It's two people playing together playing what amounts to two different games in the same game. 2nd Player shooting Star Pieces in SMG or the Rayman Legends challenges where one player is the level itself and the other is the character are asymmetric gameplay examples. Yes. It does require multiple players.

6) Nothing you said makes it less gimmicky. Using the second screen as a map or inventory as *most* games on the system currently do isn't novel or interesting. It's just "And? That's the best you could come up with?" sad. You keep mentioning ZombiU but lack other examples. That's not helping your argument. As for Crysis 3: that's not EA. EA is just the publisher. Take it up with Crytek, the IP owner and developer.
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[quote name='Tweaky Nippleton' timestamp='1369019826' post='595699410']
1) 3rd Party external battery? Not an answer.

2) "At this time" is all that matters.

3) He's not talking about responsiveness. He's talking about usability features. Thanks for playing.

4) No one complained about the iPhone4 because it's screen is higher resolution (960x640 qHD) than the controller is and has twice the DPI. Also: it's half the size of the controller. No excuse on Nintendo's part.

5) Asymmetric gameplay is not game elements on both TV and controller in single player. It's two people playing together playing what amounts to two different games in the same game. 2nd Player shooting Star Pieces in SMG or the Rayman Legends challenges where one player is the level itself and the other is the character are asymmetric gameplay examples. Yes. It does require multiple players.

6) Nothing you said makes it less gimmicky. Using the second screen as a map or inventory as *most* games on the system currently do isn't novel or interesting. It's just "And? That's the best you could come up with?" sad. You keep mentioning ZombiU but lack other examples. That's not helping your argument. As for Crysis 3: that's not EA. EA is just the publisher. Take it up with Crytek, the IP owner and developer.
[/quote]





1) 3rd Party external battery? Not an answer. [b]Yes it is and you can get an internal 3rd party as well yes it is[/b]

2) "At this time" is all that matters. [b]No games @ launch nore now or none currently that we know of are in devlelopment that use 2 gamepads so what be the point in having 2 now [/b]

3) He's not talking about responsiveness. He's talking about usability features. Thanks for playing. [b]Well ok but nothing in the UI was made for MT anyways so having it would make no since Roll the dice agian [/b]

4) No one complained about the iPhone4 because it's screen is higher resolution (960x640 qHD) than the controller is and has twice the DPI. Also: it's half the size of the controller. No excuse on Nintendo's part. [b]So what it looks good to me does it really matter [/b]

5) Asymmetric gameplay is not game elements on both TV and controller in single player. It's two people playing together playing what amounts to two different games in the same game. 2nd Player shooting Star Pieces in SMG or the Rayman Legends challenges where one player is the level itself and the other is the character are asymmetric gameplay examples. Yes. It does require multiple players.

6) Nothing you said makes it less gimmicky. Using the second screen as a map or inventory as *most* games on the system currently do isn't novel or interesting. It's just "And? That's the best you could come up with?" sad. You keep mentioning ZombiU but lack other examples. That's not helping your argument. As for Crysis 3: that's not EA. EA is just the publisher. Take it up with Crytek, the IP owner and developer. [b] EA told them No on Crysis 3 after they had it completely just about Done so Take that up with EA . now as for my Zombie U refreance i use that because that was Made for the Wii U no other system and i bring up the Map thing because if it was on other system you have to pause the game just to use the Map in zombie U it all is running in Real time [/b]



[b]As one of are Fellow neowin users had siad about Zomvbie U and the gamepad in a review he did [/b]

[color=#282828]DirtyLary: The use of the WiiU's GamePad in this game is about as good of a use that I can possibly imagine a launch title having, and honestly I think it is probably going to go down as one of the overall better uses of the GamePad period. It is without a doubt an enhancement and an extension to the gameplay, and hardly ever feels gimmicky. The only corny use of it so far has been planks on doors, in which you have to tap to remove them. Everything else makes perfect sense. The inventory management element, you look down when you loot most corpses and cabinets, it also is the environment scanner... All of these elements really make great use of the GamePad itself. And they do add a level of tension to the game as well.[/color]



[size=4][color=#282828]Koyuka Revieww :WHY: A horror game that's actually scary. A survival game that's tough to survive. A first-person Demon's Souls with zombies that uses the Wii U's controller better than any other Wii U launch game So.. why not?.[/color][/size]


[size=4][color=#282828]And a euorogamers review : [/color][color=#282828]I'd always wondered why ZombiU was one of the Wii U's pack-in games, and finally it makes sense. ZombiU isn't the obligatory FPS launch title, but an original twist on the genre that has no console equivalent. It's not quite a revolution, lacking the scope and variety of mechanics to compete with high watermarks like Half-Life 2. But that should take nothing away from Ubisoft's achievement, and the success or otherwise of ZombiU could be defining for Wii U.[/color][/size]
[color=#282828]



[size=4]You see it in the smart plot-twists, hear it in the ambient weeping of an unknown monster, or try to ignore it in the frantic whispering of a terrified survivor near their end. Perhaps Nintendo's new strategy for tempting gamers, it all seems to say, is more about brains than brawn.[/size][/color]



[font="Segoe UI, Segoe, Helvetica, Arial, FreeSans, sans-serif"][color="#282828"][size=3]And they all think the Wii U GP made sense and works well in this game as this is a near perfect example of uses for it as the game has more then 15 different tools up it sleeve to use for the gamepad [/size][/color][/font]

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[quote name='notuptome2004' timestamp='1369025074' post='595699504']
1) 3rd Party external battery? Not an answer. [b]Yes it is and you can get an internal 3rd party as well yes it is[/b]

2) "At this time" is all that matters. [b]No games @ launch nore now or none currently that we know of are in devlelopment that use 2 gamepads so what be the point in having 2 now [/b]

3) He's not talking about responsiveness. He's talking about usability features. Thanks for playing. [b]Well ok but nothing in the UI was made for MT anyways so having it would make no since Roll the dice agian [/b]

4) No one complained about the iPhone4 because it's screen is higher resolution (960x640 qHD) than the controller is and has twice the DPI. Also: it's half the size of the controller. No excuse on Nintendo's part. [b]So what it looks good to me does it really matter [/b]

5) Asymmetric gameplay is not game elements on both TV and controller in single player. It's two people playing together playing what amounts to two different games in the same game. 2nd Player shooting Star Pieces in SMG or the Rayman Legends challenges where one player is the level itself and the other is the character are asymmetric gameplay examples. Yes. It does require multiple players.

6) Nothing you said makes it less gimmicky. Using the second screen as a map or inventory as *most* games on the system currently do isn't novel or interesting. It's just "And? That's the best you could come up with?" sad. You keep mentioning ZombiU but lack other examples. That's not helping your argument. As for Crysis 3: that's not EA. EA is just the publisher. Take it up with Crytek, the IP owner and developer. [b] EA told them No on Crysis 3 after they had it completely just about Done so Take that up with EA . now as for my Zombie U refreance i use that because that was Made for the Wii U no other system and i bring up the Map thing because if it was on other system you have to pause the game just to use the Map in zombie U it all is running in Real time [/b]



[b]As one of are Fellow neowin users had siad about Zomvbie U and the gamepad in a review he did [/b]

[color=#282828]DirtyLary: The use of the WiiU's GamePad in this game is about as good of a use that I can possibly imagine a launch title having, and honestly I think it is probably going to go down as one of the overall better uses of the GamePad period. It is without a doubt an enhancement and an extension to the gameplay, and hardly ever feels gimmicky. The only corny use of it so far has been planks on doors, in which you have to tap to remove them. Everything else makes perfect sense. The inventory management element, you look down when you loot most corpses and cabinets, it also is the environment scanner... All of these elements really make great use of the GamePad itself. And they do add a level of tension to the game as well.[/color]



[color=#282828]Koyuka Revieww :WHY: A horror game that's actually scary. A survival game that's tough to survive. A first-person Demon's Souls with zombies that uses the Wii U's controller better than any other Wii U launch game So.. why not?.[/color]


[color=#282828]And a euorogamers review : [/color][color=#282828]I'd always wondered why ZombiU was one of the Wii U's pack-in games, and finally it makes sense. ZombiU isn't the obligatory FPS launch title, but an original twist on the genre that has no console equivalent. It's not quite a revolution, lacking the scope and variety of mechanics to compete with high watermarks like Half-Life 2. But that should take nothing away from Ubisoft's achievement, and the success or otherwise of ZombiU could be defining for Wii U.[/color]




[color=#282828]You see it in the smart plot-twists, hear it in the ambient weeping of an unknown monster, or try to ignore it in the frantic whispering of a terrified survivor near their end. Perhaps Nintendo's new strategy for tempting gamers, it all seems to say, is more about brains than brawn.[/color]



[font=Segoe UI, Segoe, Helvetica, Arial, FreeSans, sans-serif][color=#282828][size=3]And they all think the Wii U GP made sense and works well in this game as this is a near perfect example of uses for it as the game has more then 15 different tools up it sleeve to use for the gamepad [/size][/color][/font]
[/quote]

1) A 3rd Party accessory is NOT an answer to a shortcoming on the part of platform maker themselves. Ever. No amount of shouting "Is so!" is going to make you right.

2) No one is making games that use multiples because the system can't properly handle it right now and Nintendo hasn't shown any inclination to work on improving that situation. Onus is on Nintendo here.

3) It has a web browser they proudly talk about on the feature page that suffers in usability w/o multitouch.

4) "It looks good to me so it doesn't matter" is not a valid argument when we're talking about Publisher/Developer plans and general adoption of the system. Avoid logical fallacies when responding in the future, please.

5) I noticed you didn't respond to this one.

6) Please cite a source for the "EA told Crytek they couldn't make their game for the WiiU" claim.

Again you keep citing the same game over and over. ZombiU is not the be all end all of WiiU games. Please provide *[u][b]OTHER[/b][/u]* examples to defend your case.

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I'm a Nintendo mark but the Wii U is just pitiful. It's something that should have been released after the Wii leveled off. It should have been Nintendo's answer to the PS3 and XBox 360 Slim.

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[quote name='Xilo' timestamp='1368988208' post='595698576']
Nintendo needs to stop releasing outdated hardware. IMO, this is the #1 reason why publishers don't want to jump on board. [b]That and trying to incorporate the obscure features that Nintendo imposes.[/b]
[/quote]

They don't want to try to use those features cause using those features may require some degree of creativity. A thing which mostly vanished from the gaming industry a long time ago.
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[quote name='Cheatyface' timestamp='1369026579' post='595699526']
1) A 3rd Party accessory is NOT an answer to a shortcoming on the part of platform maker themselves. Ever. No amount of shouting "Is so!" is going to make you right.

2) No one is making games that use multiples because the system can't properly handle it right now and Nintendo hasn't shown any inclination to work on improving that situation. Onus is on Nintendo here.

3) It has a web browser they proudly talk about on the feature page that suffers in usability w/o multitouch.

4) "It looks good to me so it doesn't matter" is not a valid argument when we're talking about Publisher/Developer plans and general adoption of the system. Avoid logical fallacies when responding in the future, please.

5) I noticed you didn't respond to this one.

6) Please cite a source for the "EA told Crytek they couldn't make their game for the WiiU" claim.

Again you keep citing the same game over and over. ZombiU is not the be all end all of WiiU games. Please provide *[u][b]OTHER[/b][/u]* examples to defend your case.
[/quote]



To the Crysis 3 thing now this says Nintendo also but i doubt Nintendo would turn down such a title on the Wii U [url="http://www.eurogamer.net/articles/2013-03-04-crysis-3-was-running-on-wii-u-but-port-had-to-die"]http://www.eurogamer.net/articles/2013-03-04-crysis-3-was-running-on-wii-u-but-port-had-to-die[/url]

Other examples of Wii U gameplay with the game pad Need for speed most wanted U


[url="http://www.joystiq.com/2013/02/13/co-driving-through-need-for-speed-most-wanted-on-wii-u/"]http://www.joystiq.com/2013/02/13/co-driving-through-need-for-speed-most-wanted-on-wii-u/[/url]

[color=#333333]the studio came up with the idea of a "father and son" mode, officially called Co-Driver in-game. It's a type of co-existence, featuring a touchscreen menu of gameplay options, where two players can both contribute to the game and take over driving duties on the fly. Cops hassling you? Use the WiiPad to disrupt their pursuit and let your buddy get away. Night blindness? Switch it to daytime. Don't want all that pesky traffic in the way during the next race? Turn traffic off.[/color]

[color=#333333]These are basic wingman types of assistance that the GamePad can employ at any time, but the most useful is being able to switch rides. Outside of the Wii U, the Easy Drive menu makes it fairly painless to jump into another car, but you've got to take your eyes off the road and navigate through a few menus to hop in your preferred whip. Now a pal can do it for you while you concentrate on beating your friends' speed trap time.[/color]

[color=#333333]This is the head space that Criterion was looking to get into, where Nintendo envisioned this console as a group living room experience. "Wii U to us means two or more people together on a sofa. It's not enough to have the game running on the GamePad screen. "Wii U is about playing together. Wii U is about sharing that experience with everyone else who is in the room, so you've got to entertain that entire living room."[/color]

[color=#333333]Co-Driving itself feels like a natural fit for the Wii U. An icon interface allows WiiPad holders to switch settings with a simple tap. Of course, it's not only great for assistance, but also a potent fuel for griefing because, at the touch of an icon, both players can have control of the car at the same time. So why not slam on the brakes during the last lap of a grueling race? It would be practically irresponsible not to![/color]

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Kotick also listed the Wii U launch as being one of the many reasons for Activision not doing so well in the last quarter. (not that I care what he thinks, but I don't think I saw it noted here in recent articles)

As for the Wii U, I'm not sure why people have this crazy expectation for third party support. That's not what drove the last consoles, and I highly doubt it will drive this one. Third parties are already showing little interest for the time being, leaving it to Nintendo to do the groundwork of establishing the user base with their first party titles. I mean, it's their console so let them be the ones to invest in it.

If you want to call third parties lazy, go ahead. Doesn't make sense though from a business standpoint though, and regardless of the rainbow unicorn fairy land some people appear to live in, game developers aren't just going to go out of their way to dig deep into their pockets on "faith" or what have you alone. They have kids to feed just like the rest of us. (minus the corporate shills)

I'm wondering if we'll see some action this holiday season. If they can drop the price coupled with first-party titles prior to the next-generation console launches, I can see them gaining more traction for sure.

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[quote name='notuptome2004' timestamp='1369034753' post='595699598']
To the Crysis 3 thing now this says Nintendo also but i doubt Nintendo would turn down such a title on the Wii U [url="http://www.eurogamer.net/articles/2013-03-04-crysis-3-was-running-on-wii-u-but-port-had-to-die"]http://www.eurogamer...port-had-to-die[/url]

Other examples of Wii U gameplay with the game pad Need for speed most wanted U


[url="http://www.joystiq.com/2013/02/13/co-driving-through-need-for-speed-most-wanted-on-wii-u/"]http://www.joystiq.c...anted-on-wii-u/[/url]

[color=#333333]the studio came up with the idea of a "father and son" mode, officially called Co-Driver in-game. It's a type of co-existence, featuring a touchscreen menu of gameplay options, where two players can both contribute to the game and take over driving duties on the fly. Cops hassling you? Use the WiiPad to disrupt their pursuit and let your buddy get away. Night blindness? Switch it to daytime. Don't want all that pesky traffic in the way during the next race? Turn traffic off.[/color]

[color=#333333]These are basic wingman types of assistance that the GamePad can employ at any time, but the most useful is being able to switch rides. Outside of the Wii U, the Easy Drive menu makes it fairly painless to jump into another car, but you've got to take your eyes off the road and navigate through a few menus to hop in your preferred whip. Now a pal can do it for you while you concentrate on beating your friends' speed trap time.[/color]

[color=#333333]This is the head space that Criterion was looking to get into, where Nintendo envisioned this console as a group living room experience. "Wii U to us means two or more people together on a sofa. It's not enough to have the game running on the GamePad screen. "Wii U is about playing together. Wii U is about sharing that experience with everyone else who is in the room, so you've got to entertain that entire living room."[/color]

[color=#333333]Co-Driving itself feels like a natural fit for the Wii U. An icon interface allows WiiPad holders to switch settings with a simple tap. Of course, it's not only great for assistance, but also a potent fuel for griefing because, at the touch of an icon, both players can have control of the car at the same time. So why not slam on the brakes during the last lap of a grueling race? It would be practically irresponsible not to![/color]
[/quote]

So...you can't find where EA said they can't do it, but you did find something that says NINTENDO said they couldn't bring it to WiiU but you discount that immediately because it goes counter to your argument and shows a clear example of Nintendo hobbling itself? Cause you "don't believe Nintendo would do that"? Nice use of logical fallacy, yet again.

The review you cite of NfS Most Wanted talks about asymmetric gameplay, which is nice as people have already pointed out but would be better if both players had access to the gamepad, which they don't because......Nintendo can't be bothered to fix the multiple gamepad support!

As for singleplayer, please provide examples of non-gimmicky use of the gamepad. Nothing you've provided has shown anything special. While off screen play is nice, only a handful of games actually use it.

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[quote name='Cheatyface' timestamp='1369037045' post='595699612']
So...you can't find where EA said they can't do it, but you did find something that says NINTENDO said they couldn't bring it to WiiU but you discount that immediately because it goes counter to your argument and shows a clear example of Nintendo hobbling itself? Cause you "don't believe Nintendo would do that"? Nice use of logical fallacy, yet again.

The review you cite of NfS Most Wanted talks about asymmetric gameplay, which is nice as people have already pointed out but would be better if both players had access to the gamepad, which they don't because......Nintendo can't be bothered to fix the multiple gamepad support!

As for singleplayer, please provide examples of non-gimmicky use of the gamepad. Nothing you've provided has shown anything special. While off screen play is nice, only a handful of games actually use it.
[/quote]






No ther is no need at this time to have dual gamepads as no game supports it and you cant buy a seperate GP anyways and no developer has found a useful thing for 2 of them right now and the Wii U can support up to 2 of them . Now as for the crysis 3 thing i discredit nintendo on the fact EA could not get there way with having Orgin on the Wii U in the beginning for online stuff so EA siad no to it i highly doubt Nintendo would reject such a huge game in a line of series for there system.



over the past few weeks or 2 weeks EA has lied first they siad them and DICE could not get the frostbite 2 or 3 engine to work right on Wii U and sited poor performance on test they did ( to what test we dont know ) then some guy from EA came out saying how the Wii U was crap and and such and he did not support it and nothing worked on it or so and soon after that ubisoft came out and siad they are 100% backing the Wii U and have no issues with it then EA and DICE came out anouching frosbite Go based on FSB 3 engine or 2 engine one of them to support mobile devices so they can support and get it running on phones good but not Wii U ( Makes no sense ) Then finale coffin EA came out siad well look we just dont have anything for Wii U at all this time .




So WT is wrong with EA besides them being a bad company you have ubisoft who is a firm supporter of the Wii U

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