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Posted 02 June 2013 - 16:25
Posted 02 June 2013 - 16:36
Posted 02 June 2013 - 18:38
I know they aren't using EDRAM but ESRAM is very similar in function like you said it just saves power and is lower latency at the cost of being more complex circuitry hence needing more space on the die.
You can't be serious trying to compare two completely different architectures it's almost as laughable as your way of working out TFLOPs, the only reason we can compare xO to PS4 is because they use the exact same series of GPU just one with less CUs and is the exact same reason why we can't compare PS3 to 360. There isn't a lot more going on, you just want there to be.
Posted 02 June 2013 - 18:48
Posted 02 June 2013 - 23:33
Posted 03 June 2013 - 07:19
Posted 03 June 2013 - 07:30
Posted 03 June 2013 - 08:26
Posted 03 June 2013 - 08:39
Posted 03 June 2013 - 08:44
Posted 03 June 2013 - 08:53
Posted 03 June 2013 - 15:01
For most people, their buying decision is based on exclusives like Halo, Uncharted, Forza, Gran Turismo, and more. Developers have to create a consistent experience on multiple platforms otherwise they'll be perceived as favouring one over the other. Something like that could push away potential customers that don't own a console that plays the better-performing version.
Well then buy Box B, isn't that what console wars are partly about?
Developers will still sell the same amount of games, but just more on one box, than the other.
What are you talking about? What TheLegendOfMart has said is true. Ease of development is a factor but performance is an even bigger factor. A competent development team wouldn't make version A of their game run well on console A but not on console B. They'd try to make it run well on console B so both consoles have a consistent experience. This has been true for the Call of Duty games as well as others like Elder Scrolls V: Skyrim and Mass Effect 3. Also, it doesn't apply to just consoles. In this generation, PC gaming has suffered the most when it came to multi-platform titles. A gaming PC is likely to be more powerful than the Xbox 360 and PS3; however, often times developers make games that have low-res textures, a 30 FPS limit, and a lack of PC-specific features (e.g. quick saving/loading).
once again talking out the rare huh mart? anyway its a common misconception that multi-platforms are coded for the lowest then ported up. most times they're coded for the easiest platform then ported over to others, other than that they're ported down, not up. I mean, you can look at it this way: it's easier to take details out of a picture than to add in.