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Indie Developers Won

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Posted

[quote][color=#000000][font=verdana, geneva, lucida,]The solo and small-team game-makers who

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Posted

probably the real reason they killed off XNA was this..... I liked XNA, wish they would of continued it....

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Posted

Seems crazy not to allow RT apps.

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Posted

[quote]WHY are MS still following this route?[/quote]
chronic stupidity going on?
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Posted

Indie devs chip in

[quote][b]Phil Fish, Polytron[/b]

[color=#000000][font=verdana, geneva, lucida,]

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Posted

So I guess Microsoft put this on their website for nothing...

[attachment=334306:ab.jpg]


Source: http://www.buildwindows.com/Announcement

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Posted

too many people jumping to conclusions... this was just the "hey we are here" announcement, E3 will be the real event
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Posted

[quote name='BajiRav' timestamp='1369235670' post='595705794']
So I guess Microsoft put this on their website for nothing...

[attachment=334306:ab.jpg]


Source: [url="http://www.buildwindows.com/Announcement"]http://www.buildwind...om/Announcement[/url]
[/quote]

We're talking about self publishing here, not developing or releasing indie games.

Another indie dev, that of Toki Tori 2

[img]http://i.imgur.com/ka7H3HX.png[/img]

Why are they unhappy? Spoke earlier about self-publishing issues.

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Posted

[quote name='Audioboxer' timestamp='1369235789' post='595705804']


We're talking about self publishing here, not developing or releasing indie games.

Another indie dev, that of Toki Tori 2

[img]http://i.imgur.com/ka7H3HX.png[/img]

Why are they unhappy? Spoke earlier about self-publishing issues.
[/quote]

They are just PS fans?

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Posted

[quote name='Audioboxer' timestamp='1369235789' post='595705804']
We're talking about self publishing here, not developing or releasing indie games.

Another indie dev, that of Toki Tori 2

[img]http://i.imgur.com/ka7H3HX.png[/img]

Why are they unhappy? Spoke earlier about self-publishing issues.
[/quote]
I fail to understand your differentiation between self publishing and indie games. Isn't self publishing same as what goes in say iOS App Store? When did Microsoft said they won't allow indie games or they have no plans for self publishing?

Why quote a developer who has not done any Xbox games in the past?

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Posted

[quote name='BajiRav' timestamp='1369237143' post='595705872']
I fail to understand your differentiation between self publishing and indie games. Isn't self publishing same as what goes in say iOS App Store? When did Microsoft said they won't allow indie games or they have no plans for self publishing?

Why quote a developer who has not done any Xbox games in the past?
[/quote]

You don't know what self-publishing means? It means they can put their game on XBL without having to find a middle-man publisher. Some of these games are made by 1 person, or a handful. They aren't publishers.... they're developers.

MS don't like that, and if you want MS to publish, you need to give them a 1 year exclusive on your game.

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Posted

Microsoft has never had an indie friendly business model, so I can't say I'm surprised. If Sony aligns itself with indies and doesn't restrict the gaming experience as heavily as Microsoft then that will give it a huge advantage going into the next-generation.

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Posted

[quote name='Audioboxer' timestamp='1369237201' post='595705878']


You don't know what self-publishing means? It means they can put their game on XBL without having to find a middle-man publisher. Some of these games are made by 1 person, or a handful. They aren't publishers.... they're developers.

MS don't like that, and if you want MS to publish, you need to give them a 1 year exclusive on your game.
[/quote]

Microsoft was the first to allow self publishing with XNA.. maybe it proved unviable or maybe they're doing something different. Who knows. We won't find out until Build and E3. Too early to assume anything but based on Facts, Microsoft has already been pretty indy friendly

do people really spend 500 bucks on a console for indy games? i mean, minecraft on the xbox 360 is absolutely amazing and its considered indy is it not? there's simply NO evidence whatsoever that MS is ignorant of the market and its changes.

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Posted

[quote name='spudtrooper' timestamp='1369237604' post='595705894']
Microsoft was the first to allow self publishing with XNA.. maybe it proved unviable or maybe they're doing something different. Who knows. We won't find out until Build and E3. Too early to assume anything but based on Facts, Microsoft has already been pretty indy friendly

do people really spend 500 bucks on a console for indy games? i mean, minecraft on the xbox 360 is absolutely amazing and its considered indy is it not? [b]there's simply NO evidence whatsoever that MS is ignorant of the market and its changes.[/b]
[/quote]

Says all the indie developers who've been moaning about MS for the past year (and Sony), and have all been excited with Sony embracing the indie scene with the PS4?

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Posted

[quote name='Audioboxer' timestamp='1369237201' post='595705878']
You don't know what self-publishing means? It means they can put their game on XBL without having to find a middle-man publisher. Some of these games are made by 1 person, or a handful. They aren't publishers.... they're developers.

MS don't like that, and if you want MS to publish, you need to give them a 1 year exclusive on your game.
[/quote]
Xbox Live Indie Games doesn't require publishers as far as I know (XBLA does). So I guess I was right about self-publishing (iOS, GPlay, WP/W8 etc.) and as far as I know Microsoft has not said anything about it. There is a persistent rumor that they will have app store for Xbox and will discuss more at Build in June 2013. The Skype app, snapping, notification app on Xbox One etc. all point to that.

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Posted

[quote name='BajiRav' timestamp='1369237764' post='595705906']
Xbox Live Indie Games doesn't require publishers as far as I know (XBLA does). So I guess I was right about self-publishing (iOS, GPlay, WP/W8 etc.) and as far as I know Microsoft has not said anything about it. There is a persistent rumor that they will have app store for Xbox and will discuss more at Build in June 2013. The Skype app, snapping, notification app on Xbox One etc. all point to that.
[/quote]

The indie games of value go on XBLA....

What do you mean they haven't said anything about it, it's right there in the first post about self publishing on the Xbox One. Windows/Windows Phone is irrelevant here.

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Posted

[quote name='Audioboxer' timestamp='1369237999' post='595705918']
The indie games of value go on XBLA....

What do you mean they haven't said anything about it, it's right there in the first post about self publishing on the Xbox One. Windows/Windows Phone is irrelevant here.
[/quote]
Sigh...Kotaku again doing he-said-she-said thing with this...The same sentence contradicts itself

"[b]The article quotes Matt Booty, who is Microsoft

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Posted

[quote name='Audioboxer' timestamp='1369237733' post='595705904']


Says all the indie developers who've been moaning about MS for the past year (and Sony), and have all been excited with Sony embracing the indie scene with the PS4?
[/quote]

If they're willing to ignore the marketshare, they can do so at their own cost. WIth that said, I've had no lack of indy content on my xbox 360, i don't see that changing on the One. If developers want to stroke their egos and polish their hatred of all things Microsoft, that is their own fault.

I hope SOny does open things up, because i like open systems and i hope Microsoft has to compete to be just as open.

But i don't think its anywhere as bad as you suggest mostly because it hasn't been bad. Indy devs have made millions off xbox.

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Posted

[quote name='BajiRav' timestamp='1369238219' post='595705932']
Sigh...Kotaku again doing he-said-she-said thing with this...The same sentence contradicts itself

"[b]The article quotes Matt Booty, who is Microsoft

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Posted

[quote name='Audioboxer' timestamp='1369238385' post='595705942']
As it stands they need publishers, there is no contradiction there. Chucking out we'll explore new business models holds little weight as it stands, 'exploring' doesn't mean much when you [b]confirm[/b] as it stands indies need publishers.



We are talking about as I said sometimes individuals or teams of a handful of people... Out of their own expense it's not easy to go and find a publisher, and as I also said if MS want you to publish with them you need to give them a year exclusive. Ironically, that 'ignores' marketshare.
[/quote]
Uh...dude read up the article. It talks about XBLA games not XBL Indie Games. So I fail to see your point here.

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Posted

[quote name='BajiRav' timestamp='1369238571' post='595705950']
Uh...dude read up the article. It talks about XBLA games not XBL Indie Games. So I fail to see your point here.
[/quote]

Where do the highly reputable indie games get released on, XBLA! Minecraft, Braid, Limbo are NOT getting released through XBL Indie Games. That's the kind of developers MS are annoying and Sony are embracing as it stands.

It would be a crime if MS forced publishing through XBL Indie Games considering 90% of the content is crap.

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Posted

[quote name='Audioboxer' timestamp='1369238684' post='595705954']
Where do the highly reputable indie games get released on, XBLA! Minecraft, Braid, Limbo are NOT getting released through XBL Indie Games. That's the kind of developers MS are annoying and Sony are embracing as it stands.

It would be a crime if MS forced publishing through XBL Indie Games considering 90% of the content is crap.
[/quote]
It's the developers choice to put a game on XBLA - no one forced them away from Indie games. Put your game on XBLIG, advertize it and be happy.

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Posted

[quote name='BajiRav' timestamp='1369238860' post='595705964']
It's the developers choice to put a game on XBLA - no one forced them away from Indie games. Put your game on XBLIG, advertize it and be happy.
[/quote]

Not any more ;)

[url="http://www.escapistmagazine.com/news/view/124246-Microsoft-Dropping-Xbox-Live-Arcade-and-Indie-Games"]http://www.escapistmagazine.com/news/view/124246-Microsoft-Dropping-Xbox-Live-Arcade-and-Indie-Games[/url]

Plus, seriously, any self respected highly acclaimed indie developer is not going to release a critically acclaimed title through XBLIG....

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Posted

[quote name='BajiRav' timestamp='1369238860' post='595705964']
It's the developers choice to put a game on XBLA - no one forced them away from Indie games. Put your game on XBLIG, advertize it and be happy.
[/quote]
The old, omg no one is forcing them, retort.

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Posted

[b][url="http://www.gamasutra.com/view/news/192779/Indies_on_Xbone_Wheres_the_beef.php?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29"]Indies on Xbone: Where's the beef?[/url][/b]

[quote][color=#000000][font=verdana, geneva, lucida,]So who is making Xbox One games, then?[/font][/color]

[color=#000000][font=verdana, geneva, lucida,]Of course, this could all be a smokescreen.[/font][/color][b] With E3 approaching rapidly and Microsoft promising games, games, games at their big E3 reveal, perhaps indie developers will feature heavily.

From the various chats I've had with prominent indie developers over the last 24 hours, I'd say that's looking rather unlikely.[/b]

[color=#000000][font=verdana, geneva, lucida,]After the Wii U reveal, I contacted numerous indies to find out who was working on what, and received a large number of responses back. When the PS4 was revealed I did the same again, and received the same level of correspondence.[/font][/color]

[color=#000000][font=verdana, geneva, lucida,]After the Xbox One reveal, I went ahead and did it all over again -- but the reaction has been rather different this time around. [/font][/color][b]In the same space of time that I waited for responses to my Wii U and PS4 pieces, I've received just a handful of replies, most of which said they weren't working on Xbox One games.[/b]

[b]It could be that I've simply contacted the wrong indies. My train of thought was that Microsoft is most likely going to be working with indie devs that it has worked with before, but as of yet I've come up with past Xbox 360 devs telling me they aren't working on Xbox One games (all except Trine's Frozenbyte, who told me "We keep an open channel to Microsoft and there are some thoughts going on, however right now we have nothing to announce for Xbox One.")[/b]

[b]Even more worrying is that a number of indie devs have said that they've tried to get in on the Xbox One action, but as of yet haven't received any additional information past a simple introduction.[/b]

[color=#000000][font=verdana, geneva, lucida,]Rami Ismail at Dutch studio Vlambeer, for example, said that Microsoft actually got in touch with him about Xbox One development, and then never got back to him when he made contact. The Super Crate Box developer hadn't heard of any other European devs who were looking into creating Xbox One games either, and he's a fairly well connected guy.[/font][/color]

[color=#000000][font=verdana, geneva, lucida,]And Young Horses' Phil Tibitoski (Octodad) had a similar experience, in which someone at Microsoft responded to a request for Xbox One development information, and then was never heard from again. It would appear that getting in contact with Microsoft to actually build games for their new console isn't exactly easy.[/font][/color]

[b]That's not to say that there aren't any indie developers working on Xbox One games right now. Nathan Vella of Capybara Games (Superbrothers: Sword & Sworcery EP) featured in a video during the console's reveal, and elsewhere I've heard murmurings that Minecraft's Mojang are currently in talks with Microsoft (although Markus Persson was unable to confirm with me whether this was the case.)[/b]

[color=#000000][font=verdana, geneva, lucida,]And again, this could all potentially change come E3 -- perhaps Microsoft is keeping its hand to its chest, and will sprout forth many a developer when it's time to reveal the games.[/font][/color][/quote]

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