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Xbox One won't include a headset. Use Kinect instead


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#46 spacer

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Posted 23 May 2013 - 19:50

Since it is, that's perfectly ok then.


I guess you've been ignoring all of the posts, including my original one, that detailed why the Kinect is NOT a (good) alternative to a headset for voice chat.


#47 TheExperiment

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Posted 23 May 2013 - 19:55

I guess you've been ignoring all of the posts, including my original one, that detailed why the Kinect is NOT a (good) alternative to a headset for voice chat.

Spoken truly like someone who's never used it. Just to reiterate:

It's a directional array with much higher quality than pretty much every mic out there and acoustic echo cancellation that actually works right.

Every headset I've ever used (including the one MS included in the 360) has been garbage in comparison.

#48 spacer

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Posted 23 May 2013 - 19:59

Spoken truly like someone who's never used it. Just to reiterate:

It's a directional array with much higher quality than pretty much every mic out there and acoustic echo cancellation that actually works right.

Every headset I've ever used (including the one MS included in the 360) has been garbage in comparison.


Directional or not, there is no way it's going to work well with multi-speaker setups. And besides, the voice detection is only a few of the problems with using a kinect for voice chat. True, I have never used it. But I find it hard to believe it will work better than a headset.

#49 BajiRav

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Posted 23 May 2013 - 20:04

Are there any wifi direct headsets? I'm thinking they could release something that uses that.

Wifi Direct is one of the bullet points for X1 so might be. That reminds me - there is no visible Kinect port on the box or a cable on Kinect itself. Wireless or just photochopped marketing snaps?

Directional or not, there is no way it's going to work well with multi-speaker setups. And besides, the voice detection is only a few of the problems with using a kinect for voice chat. True, I have never used it. But I find it hard to believe it will work better than a headset.

Well I have used the Kinect 1.0 couple of times for less than 30secs and while the other end could hear me just fine, I found it difficult to hear them over game sounds on my system. Headsets are more practical (for me, IMO etc. etc. applies).

#50 HawkMan

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Posted 23 May 2013 - 20:13

Directional or not, there is no way it's going to work well with multi-speaker setups. And besides, the voice detection is only a few of the problems with using a kinect for voice chat. True, I have never used it. But I find it hard to believe it will work better than a headset.


Spoken as someone who doesn't know how sound waves work.

again, maybe you should try it first before you say it won't work. but they can filter out the sound form single to multi speaker setups just fine, even when right on top of the center, though optimally you place the kinect on top of the tv, and optimally for sound the center should be under.

To put it into perspective, this is an advanced array mic, a generation separated from the array in the Kinect 1. the major carrier in Norway just launched HD voice, on supported phones with two mics(regular mics, not a proper array), it is able to separate your voice from the enviroment, giving you a crystal clear voice no matter what the environment your'e in. To prove this, they recorded a single with the singer singing into a phone in the middle of an old firestation that was being torn down, and another phone receiving in front of a mic at the recording studio, they had another pair of phones for his guitar. In the recording you can't hear the machines that's all around him at all, the pro mics on scene when filming him, can barely pick him out among the noise from the wrecking machines.

If you can ignore the Norwegian voices and swedish singing, you can see the ad here http://www.telenor.n...omkomp-hd-voice

Now, imagine what a proper high quality array mic can do.

Wifi Direct is one of the bullet points for X1 so might be. That reminds me - there is no visible Kinect port on the box or a cable on Kinect itself. Wireless or just photochopped marketing snaps?

Well I have used the Kinect 1.0 couple of times for less than 30secs and while the other end could hear me just fine, I found it difficult to hear them over game sounds on my system. Headsets are more practical (for me, IMO etc. etc. applies).


the 360 had issues where voices on the same audio output as the gamesounds(ie speakers) would be very low compared to the game sounds, even with games sounds set to lowest and voice to max. With kinect being a key part of the One, and being THE voice com system, chances are they have fixed that properly.

#51 George P

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Posted 23 May 2013 - 20:16

There is a specific Kinect 2 port on the back, if you go back to the console screenshots you'll see it marked, the little picture above the port itself looks like the Kinect sensor. It's next to the two USB ports.

#52 spacer

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Posted 23 May 2013 - 20:16

Spoken as someone who doesn't know how sound waves work.

again, maybe you should try it first before you say it won't work. but they can filter out the sound form single to multi speaker setups just fine, even when right on top of the center, though optimally you place the kinect on top of the tv, and optimally for sound the center should be under.

To put it into perspective, this is an advanced array mic, a generation separated from the array in the Kinect 1. the major carrier in Norway just launched HD voice, on supported phones with two mics(regular mics, not a proper array), it is able to separate your voice from the enviroment, giving you a crystal clear voice no matter what the environment your'e in. To prove this, they recorded a single with the singer singing into a phone in the middle of an old firestation that was being torn down, and another phone receiving in front of a mic at the recording studio, they had another pair of phones for his guitar. In the recording you can't hear the machines that's all around him at all, the pro mics on scene when filming him, can barely pick him out among the noise from the wrecking machines.

If you can ignore the Norwegian voices and swedish singing, you can see the ad here http://www.telenor.n...omkomp-hd-voice

Now, imagine what a proper high quality array mic can do.



the 360 had issues where voices on the same audio output as the gamesounds(ie speakers) would be very low compared to the game sounds, even with games sounds set to lowest and voice to max. With kinect being a key part of the One, and being THE voice com system, chances are they have fixed that properly.


It probably will work, but it WILL NOT be as good as a headset. Besides there are other usability issues from using a Kinect besides voice quality.

#53 BajiRav

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Posted 23 May 2013 - 20:19

There is a specific Kinect 2 port on the back, if you go back to the console screenshots you'll see it marked, the little picture above the port itself looks like the Kinect sensor. It's next to the two USB ports.

Oh crap....you're right, I completely missed that. :laugh:

#54 notchinese

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Posted 23 May 2013 - 20:29

Because every headset is uncomfortable?

Don't know how those PC gamers do it!


Headsets are still supported, go start a new thread.

#55 OP Audioboxer

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Posted 23 May 2013 - 20:34

Headsets are still supported, go start a new thread.


I'm afraid I can't let you do that Dave.

#56 HawkMan

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Posted 23 May 2013 - 20:34

It probably will work, but it WILL NOT be as good as a headset. Besides there are other usability issues from using a Kinect besides voice quality.


Conjecture. It cold actually in many cases be better than a headset, and compared to the cheap 360 one, in all cases. It also doesn't block your hearing from your surround sounds directional sounds, crucial in many games. So what are these other usability issues. If your going to say voices from other people in the room, then you have never heard the mic on the 360, you can hear everyone in the room, meanwhile the array mic can actually filter out only your voice when gaming, while picking up the whole family when skyping.

The only real usability issue arises from paying in a house with a girlfriend who isn't interested in hearing you and your friends. Of course she would complain about your game sounds as well and require you to use a headset for all the sounds, before telling you to get off your ass and vacuum instead of gaming ;)

#57 Osiris

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Posted 23 May 2013 - 20:43

Given the thing can detect a heart rate the kinect can probably lip read...I imagine using something like that combined with audio detection to seperate artificial audio is how it will work however there will have to be a point where the volume of the artificial audio would drown it out and make it ineffective.

#58 TheExperiment

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Posted 23 May 2013 - 21:09

Directional or not, there is no way it's going to work well with multi-speaker setups.

That's exactly what I used it with. Worked fantastic.

#59 Shadrack

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Posted 23 May 2013 - 21:20

If headsets are at least an option then I don't really care. If there are not ports on the controller for a headset then I do care because my stepchildren's friend's have really annoying and loud voices that I do not want to hear when they are playing mindcraft in the family room.



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