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Respawn's Titanfall leaked, set for PC, Xbox One and Xbox 360

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#1 BajiRav

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Posted 06 June 2013 - 15:28

http://www.neogaf.co...681&postcount=1

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

This is Respawn talking, not Microsoft.

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet



Edit: Damn, should've posted in the gamers' hangout as PC is included too. can a mod do the needful?


#2 George P

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Posted 06 June 2013 - 15:30

Well, what do you know, developer talking about using the cloud, I bet they won't be the first or the last either.

#3 OP BajiRav

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Posted 06 June 2013 - 15:40

Well, what do you know, developer talking about using the cloud, I bet they won't be the first or the last either.

Hopefull it's not the "game can't be done without bluRay" bull**** that sony did with PS3. :laugh:

#4 LaP

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Posted 06 June 2013 - 15:42

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two


- Xbox 360 version developed by someone else


I guess having someone else develop the PS4 version would "prove too difficult".

#5 LaP

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Posted 06 June 2013 - 15:48

Hopefull it's not the "game can't be done without bluRay" bull**** that sony did with PS3. :laugh:


Or the Elder Scroll III : Morrowind can't be made without an HD bull*** (they had no trouble making Oblivion for the 360 model without an HD).

Honestly i don't want to sound negative or anything but i would take with a grain of salt anything said by a developer who try to make me believe they are not making a PS4 version because it would "prove too difficult" while they are outsourcing the development of a 360 version which is a totally different arch (unlike the PS4 which is pretty much the same arch as the One).

#6 OP BajiRav

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Posted 06 June 2013 - 15:49

I guess having someone else develop the PS4 version would "prove too difficult".

likely that it will end up like Mass Effect.

#7 George P

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Posted 06 June 2013 - 15:56

I guess having someone else develop the PS4 version would "prove too difficult".


I don't think so, being a small developer probably just means they don't have the money to outsource yet another version at this time. Doing a port for the 360 is probably easier and cheaper since they're also making a X1 and PC version.

#8 red.

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Posted 06 June 2013 - 15:57

Looks like someone messed up! Apparently this was supposed to be released after the MS conference.