Microsoft E3 - Xbox: A new Generation of Games Revealed


  

69 members have voted

  1. 1. Will you be watching/reading live?

  2. 2. What is your general impression pre-conference?

    • Waiting for E3
    • Like what I've seen/heard so far
    • Don't like what I've seen/heard
  3. 3. What is your general impression post-conference?

    • Buying on day 1
    • Like it but won't buy on day 1
    • Don't like it but may buy eventually
    • Hate it


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They can't just offload everything though, certain things (for example, Physics and AI that you interact with) need to be done on the local machine.

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They can't just offload everything though, certain things (for example, Physics and AI that you interact with) need to be done on the local machine.

Well... Respawn is offloading just that to the cloud with Titanfall.

Physics is one thing, though it can be pushed to the cloud partly. do the calculations in the cloud, and just push the trajectories to the console to handle, instead of frame by frame positions. reduces physics handling a lot, removes the lag issue and frees up resources.

AI no problem having in the cloud. those 20-50ms delay has no bearing on AI. even 250 wouldn't matter for AI stuff.

and remember AI and Phsyics is pretty much what makes in game graphics look less than cinematics. so by pushing these to the cloud, you can get the same quality in game as you get in the real time cinematics.

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I was wondering if you guys saw this. http://penny-arcade.com/report/article/xbox-one-allows-you-to-share-games-with-ten-family-members-but-some-details

I think the policy makes sense,? Spencer said. ?It?s not ten different people all playing the game concurrently, but when you think about a real usage scenario, and we thought about it around a family, and I know certain people will create a family group of people that aren?t all part of the same family, and I do think that?s an advantage, and people will use that. I saw it on NeoGAF instantly, the Xbox Family creation threads, where people said 'Hey be a part of my family.'
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I haven't had much chance to follow it too closely, other than watch some gameplay footage. Will the Xbox one games be true 1080P, and not 720 upscaled?

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I haven't had much chance to follow it too closely, other than watch some gameplay footage. Will the Xbox one games be true 1080P, and not 720 upscaled?

They should all be 1080p native. As far as framerates go, dunno yet. Depends on the scale but I expect most to be 60fps to be honest.

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They should all be 1080p native. As far as framerates go, dunno yet. Depends on the scale but I expect most to be 60fps to be honest.

That's good. If it wasn't, I was going to pass. I wont pre-order, I'll wait to it comes out. Save up money.

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MS did before they announced the whole thing officially say that any online requirement would have exceptions for people like military troops who are placed overseas. Maybe they dropped it inthe three days or so between that statement and the official announcement. but that was their statement.

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I saw this on reddit: http://www.forzacentral.com/forum/threads/xbox-one-games-did-not-run-on-high-end-pcs-at-e3.39428/

 

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

 

They talk about how they actually saw Xbox One Dev kits and the games being ran on them. 

 

"Forza Motorsport 5 the most high profile title we saw that was visibly operating on the actual unit."

 

For Rise: "this is definitely running on "real deal" Xbox One hardware."

 

http://www.escapistmagazine.com/news/view/125066-Update-Xbox-One-E3-Demos-May-Have-Been-On-Windows-7

 

Update: Several Xbox One developers have come out and confirmed that their titles were most assuredly running on actual Xbox One dev kits. Apparently, only a single title: Lococycle, was running on a PC because it had not been ported to Xbox One yet, and the decision was made by the dev team, not Microsoft. 

 

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