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Microsoft E3 - Xbox: A new Generation of Games Revealed

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#241 OP BajiRav

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Posted 12 June 2013 - 14:04

"Fortunately we have a product for people who aren't able to stay connected; it's called Xbox 360" - Don Mattrick, Microsoft's President of Interactive Entertainment Business

This kind of arrogance is going to be their undoing.

There is nothing arrogant about the way he put it out or said it. He pretty much said if you don't have online connectivity, don't buy Xbox One.


#242 vcfan

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Posted 12 June 2013 - 18:58

Wow freezes and framerate issues on games that aren't out till 2014?

XB1 frame rate wasn't exactly stable.


nice backpeddling. weren't ps4 games supposed to blow xbox one games out of the water,with its much more powerful hardware though? not only did the graphics not deliver, but the performance was sub par and still struggling. im only bringing this up because you guys were adamant that ps4 games were going to look and perform better. I guess we saw what happens when people speculate on performance based on max raw performance of certain components in a system, which like I had been saying all along,doesnt tell the whole story.

#243 OP BajiRav

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Posted 13 June 2013 - 02:41

nice backpeddling. weren't ps4 games supposed to blow xbox one games out of the water,with its much more powerful hardware though? not only did the graphics not deliver, but the performance was sub par and still struggling. im only bringing this up because you guys were adamant that ps4 games were going to look and perform better. I guess we saw what happens when people speculate on performance based on max raw performance of certain components in a system, which like I had been saying all along,doesnt tell the whole story.

Don't worry, they can always get help from the cloud... Shuhei Yoshida says PS4 can offload calculations to cloud

...oh wait.

#244 The_Decryptor

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Posted 13 June 2013 - 04:39

There is nothing arrogant about the way he put it out or said it. He pretty much said if you don't have online connectivity, don't buy Xbox One.


"If you don't like our product, you're welcome to buy something else."

The arrogance, it burns!

#245 OP BajiRav

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Posted 13 June 2013 - 04:42

"If you don't like our product, you're welcome to buy something else."

The arrogance, it burns!

If you don't like our product, you're welcome to buy our other product. :p

p.s. Happy Birthday.

#246 trooper11

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Posted 13 June 2013 - 05:40

What really saddens me is that there is a really good lineup of games coming to the X1. This controversy online is just keeping us from simply enjoying all there is to enjoy about the games.

Killer Instinct for instance is shaping up to be excellent based on hands on previews. The devs are carting it around for people to play test it, and they are really passionate about the game and fighting game scene. They will be taking it to EVO and pushing it to be adopted in the tournaments. They even made sure they had connections within MS to make sure x1's can be provided to run the big tournaments that are stripped down to only what is needed for the tournament (i.e. no Kinect, etc)

But there are other games shaping up nicely as well. I really hope MS can do something to cool everyone off a bit and lay out reasonable plans between now and launch. I want to get back to debating which games are the best, not all this drm stuff. I guess I'm a frustrated gamer at the moment lol. MS messed up pr wise, but they can and should fix things over the next few months.

#247 0nyX

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Posted 13 June 2013 - 06:18

http://www.eurogamer...ransform-gaming

#248 trooper11

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Posted 13 June 2013 - 07:25

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming


They laid out some good theories and shared some useful info.

The comment section, however, is a wasteland of insanity.

MS has to show how their services can be used. They need to keep their claims in check and just explain it to us. I find it hard to believe that MS invested all of the time and money creating this collection of servers and the interface with their console simple as a PR stunt or some last minute 'response' to Sony. You can't just whip this stuff together. Heck look at Sony, it will be well into 2014 before the basic Gakai services are up and running.

This tech has a purpose. MS need to show us all what is possible. It doesn't need to be some revolutionary feature, so just they just need to lay it out.

#249 The_Decryptor

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Posted 13 June 2013 - 07:29

I think it'll mostly be used for stuff like The Division or Destiny, where you've got this open world drop in/out MP style where you have multiple people playing the game and then joining with other players. With a system where each group has it's own server you then need to manage handing off control when a new server joins (or such), having everything run over Azure would simplify that a great deal (And it can natively scale to demand, if nobody is playing a game they wouldn't run any server instances)

They've spoken about handing MP matches "in the cloud", it seems like a great fit.

#250 George P

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Posted 13 June 2013 - 08:23

I think it'll mostly be used for stuff like The Division or Destiny, where you've got this open world drop in/out MP style where you have multiple people playing the game and then joining with other players. With a system where each group has it's own server you then need to manage handing off control when a new server joins (or such), having everything run over Azure would simplify that a great deal (And it can natively scale to demand, if nobody is playing a game they wouldn't run any server instances)

They've spoken about handing MP matches "in the cloud", it seems like a great fit.


Doing MP on the cloud side is just the start. Basically with the XB1 all the MP in games now should be dedicated servers, no more Peer-to Peer hosting like with the 360. God I hate when the hosts connection dies in the middle of a match, now that won't be a problem. Other developers have said that they're going to offload AI to the cloud, that frees up the CPU to do other things. Also when more of the game world is online, on the server, then even more server side stuff can happen, they also said physics for example.

So how can this help SP? Well, with more and more games starting to have online elements/worlds even for SP (Destiny for example) then a developer could have new parts of the "world" be online, and other parts be local. Smaller levels can be local fully, where performance from the local hardware is fine for that smooth 60fps everyone likes to go on about. Then you can go into these larger open areas that could be online, on the cloud. Game is still SP though, from your point of view, it's just that now you switched to on online level that's maybe, 2-4x the scale with way more things going on in it without having any impact on your gaming experience because you don't notice any performance drop.

Sure when there is no internet connection then those parts of the "world" would be off limits, but I'd say overall, the idea behind this hybrid mixing of pure SP local levels + larger online yet still SP levels with added co-op/team drop-in/drop-out options would make for some very very good games.

#251 The_Decryptor

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Posted 13 June 2013 - 08:41

They can't just offload everything though, certain things (for example, Physics and AI that you interact with) need to be done on the local machine.

#252 HawkMan

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Posted 13 June 2013 - 19:13

They can't just offload everything though, certain things (for example, Physics and AI that you interact with) need to be done on the local machine.


Well... Respawn is offloading just that to the cloud with Titanfall.

Physics is one thing, though it can be pushed to the cloud partly. do the calculations in the cloud, and just push the trajectories to the console to handle, instead of frame by frame positions. reduces physics handling a lot, removes the lag issue and frees up resources.

AI no problem having in the cloud. those 20-50ms delay has no bearing on AI. even 250 wouldn't matter for AI stuff.

and remember AI and Phsyics is pretty much what makes in game graphics look less than cinematics. so by pushing these to the cloud, you can get the same quality in game as you get in the real time cinematics.

#253 kaotic

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Posted 14 June 2013 - 12:16

I was wondering if you guys saw this. http://penny-arcade....ut-some-details


I think the policy makes sense,” Spencer said. “It’s not ten different people all playing the game concurrently, but when you think about a real usage scenario, and we thought about it around a family, and I know certain people will create a family group of people that aren’t all part of the same family, and I do think that’s an advantage, and people will use that. I saw it on NeoGAF instantly, the Xbox Family creation threads, where people said 'Hey be a part of my family.'



#254 Dane

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Posted 14 June 2013 - 12:23

I haven't had much chance to follow it too closely, other than watch some gameplay footage. Will the Xbox one games be true 1080P, and not 720 upscaled?

#255 George P

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Posted 14 June 2013 - 12:28

I haven't had much chance to follow it too closely, other than watch some gameplay footage. Will the Xbox one games be true 1080P, and not 720 upscaled?


They should all be 1080p native. As far as framerates go, dunno yet. Depends on the scale but I expect most to be 60fps to be honest.