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call of duty: ghosts ps4 xbox one infinity ward mark rubin

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#1 BajiRav

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Posted 18 June 2013 - 15:16

http://www.polygon.c...of-ps4-xbox-one
 

 

Development of AI for Call of Duty: Ghosts is taking longer than the game's graphics because Infinity Ward has yet to receive finalized versions of the PlayStation 4 and Xbox One hardware, executive producer Mark Rubin told Official PlayStation Magazine.

Rubin said work on AI is "slower than some of the graphics" because the studio lacks the final hardware, noting the delay has caused Infinity Ward to be more cautious with the scope of the game at this point in time.

"Obviously we are in crazy early development and we will have to see how the consoles play out," Rubin said.

According to Rubin, AI enemies in Ghosts will react differently to certain events in the environment, as well as other dynamic instances such as Riley attacking.

"They might behave differently to the dog, or behave a little differently compared to the events that are happening in the level," Rubin said. "They take some of the environment cues and pay attention to them. A lot of times they just kind of ignore the environment, they are just like, ‘OK this guy is supposed to be here I'm shooting, but the building is falling all over me... No, I'm still shooting you.' So sort of doing stuff like that. It is subtle, really subtle. AI in general is one of those things [where] the subtle things are often easy to notice when it is bad."

Rubin added Infinity Ward is making "big strides" in development but can't push things further with Ghosts' AI until they know exactly what they are working with for the PS4 and Xbox One.

"We need some hardware, some finished hardware, before we can really expand," he said.

Call of Duty: Ghosts will launch on Nov. 5 for PlayStation 3, Xbox 360, Windows PC and Wii U. The game will be a launch title for the Xbox One and PlayStation 4.

 

We might end up with dumb fish and dogs people. Be afraid!

 




#2 ahhell

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Posted 18 June 2013 - 15:20

That sounds more like a cop-out than anything.

 

"It wasn't our fault that our game is crappy.  :( It's all MS/Sony's fault."



#3 jerzdawg

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Posted 18 June 2013 - 20:33

That sounds more like a cop-out than anything.

 

"It wasn't our fault that our game is crappy.  :( It's all MS/Sony's fault."

nothing like biting the hand that feeds ya..



#4 spacer

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Posted 18 June 2013 - 20:41

How are they still in "crazy early development"? I thought Ghosts was to be a launch/launch-window title. Did I misread the games lists from E3?



#5 McKay

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Posted 18 June 2013 - 20:54

But muh advanced Fish AI?!



#6 +virtorio

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Posted 18 June 2013 - 21:23

But muh advanced Fish AI?!

The best Fish AI is calculated in the cloud.



#7 MillionVoltss

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Posted 18 June 2013 - 22:34

Personally I found the AI of multi player to be more of a problem.



#8 LaP

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Posted 18 June 2013 - 22:40

But the cloud is there the hardware should not be needed.



#9 TheExperiment

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Posted 19 June 2013 - 16:49

It really just sounds like their previous AI was very scripted and they're trying to give it a more believable feel.  Having played Black Ops 2 on PC I really can't vouch for its AI.  It saw you, it shot you.  That was pretty much it.

 

AI improvements should be awesome going to next gen, but only when devs choose to do anything with it.

 

As to the cloud trolling this is multiplatform, not Xbox One.



#10 PsychD

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Posted 19 June 2013 - 20:17

This topic reminded me of this