Xbox One: No Games DRM or "Always Online"


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via http://www.neogaf.com/forum/showthread.php?t=596581

 

 

Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".

Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.

The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.

Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing. 

DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand. 

Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).

It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement. 

More details as we get them.

 

I have not heard of whathifi.com until this thread. Take with a good amount of salt?

 

MOD Edit:

 

Now Official : http://news.xbox.com/2013/06/update

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 

 

 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

 

 

An internet connection will not be required to play offline Xbox One games ? After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

 

Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

Edited by Andrew G.
Added official news confirmation
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It would be nice if that were the case, but I've never heard of that source either. So I don't believe it at all.

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Seems a bit early for this type of backtrack.

 

I don't think it's early at all. I mean to meet their launch they would have to start producing these machines in the next month or so. So they would want to have the modified software that would remove the need to call home in the launch code.

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I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

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Hope its true. I think it could be with the pressure MS have been under.

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I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

Absolutely this.

 

I highly doubt this has any bearing in reality, i'd imagine that they may be a bit more lax on the rules but to do away with them completely will go against everything they're trying to do and i hope they don't do this.

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I thinking that this isn't rumour.  The neogaf post is going bananas (1000+ comments in 30 mins).

 

There's speculation that the family share thing would only apply to downloaded titles.  I got not problems with that.

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The solution would be simple, although since I'm not aware of the software architecture of the 'DRM' used in Xbox One I can't say if it is easy to implement,

but the concept is.

 

The whole reason why there is a 24-hour checkin is to update your local licenses validity and update your licenses with your account on the Xbox Live Servers.

This is needed for the Xbox One to know which games you are still allowed to play, you might have sold a licence/game but because the Xbox One is now diskless

it would be still be able to play that sold/traded game. There were a few more cases I had thought up that would really need the checkin.

 

Basically in my mind I came to the conclusion that Xbox One has exactly the same DRM as Steam, now many instantly go in arms over this statement.

But it is very similar except for the daily checkin. Had Microsoft NOT allowed the transfer of licenses and the sharing of games, it would have been exactly as Steam,

which doesn't mean that consumers would gladly accept it. This is Microsoft not Lord Gaben's Valve, but I digress.

 

So what would be the solution you might ask? Offline mode, yes just like Steam has it. Basically it tells the console to make a connection with the Xbox Live servers,

tell them that your account AND Xbox One are going into offline mode (Autistic mode if you will, for those who have watched/read 'Ghost in the Shell'). This way the

Xbox Live account may not be retrieved online nor is it allowed to transfer licenses until the Xbox One and the account are flagged as online again and thus are

syncing their licenses.

 

Why am I writing all of this here? Because so far I hadn't found a place to write this down for atleast somebody to read and hopefully agree. But what I mean to tell here

is that if Microsoft were to "backtrack on DRM" I sincerely hope it would be by adding this functionality, and maybe relaxing the reselling of the game restrictions, the

developers fee is great keep that just not the 30 days+ friends and only one-time transfer per license. Because I really quite like the idea of no longer taking whole stacks

of Xbox cases or discs to a friend and sharing my games with my friends.

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Apparently it might be real...the official Xbox blog added this to the Xbox One's requirements section. (from NeoGaf)

 

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest.

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On Xbox.com it appears that it is potentially going to be confirmed...

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest

http://news.xbox.com/2013/05/qa

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