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Phil Fish Won’t Release Fez II For Xbox Platforms


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#1 compl3x

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Posted 21 June 2013 - 08:30

The outspoken indie developer has had a troubled relationship with Microsoft, and stated in a recent interview that his planned platform for Fez II is "not Xbox."

 

Fish's Fez, which garnered high praise for its inventive, perspective-shifting puzzles, was released on Xbox 360. However, Fish became incensed when he claims Microsoft made it impossible for him to correct apatch problem that broke Fez for those gamers who had already completed the game. Fish said that Microsoft would have charged his company Polytron thousands of dollars to re-certify, making releasing a new patch economically impossible.

 

Obviously, the incident has left a bad taste in Fish's mouth, as it now appears that he won't be releasing his games for Microsoft platforms in the future. He did express possible interest in releasing Fez II for PlayStation 4. The original Fez also released on Steam for PC.

 

[Source: Polygon]

 

 

Source




#2 REM2000

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Posted 21 June 2013 - 08:34

thats not surprising, after watching the film i can understand why he got frustrated with it all. 

 

At the end of the day each indie developer has to make a choice on which platforms they wish to develop for that will provide them with the most money and less stress. 



#3 +MikeChipshop

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Posted 21 June 2013 - 09:07

Can't blame him. When someone messes you around you don't want to continue working with them.

 

I understand the need for MS to make sure none of the games contain anything nasty but this should be a procedure built in to the costs they already make from the games, not an extra few thousand dollars on top.



#4 JonnyLH

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Posted 21 June 2013 - 09:09

Has anyone seen the Indie Developers documentary? This guy is an arrogant tool.



#5 George P

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Posted 21 June 2013 - 09:32

Can't blame him. When someone messes you around you don't want to continue working with them.

 

I understand the need for MS to make sure none of the games contain anything nasty but this should be a procedure built in to the costs they already make from the games, not an extra few thousand dollars on top.

 

I'm pretty sure I remember people saying Sony charges for you to push out game updates as well.    One could say there's a incentive in charging devs this.  While on one hand it sucks because the little guy can't pay the costs right away, if it all, so the game takes long to get patched or never does.  On the other hand, if you know this policy ahead of time, and all of them did going in I'm sure, then all the more reason to beta test as much as you can before you send it out.



#6 OP compl3x

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Posted 21 June 2013 - 15:39

The reality is it is the consumer who suffers if the game can't get patched. Apparently, MS costs for updates can be tens of thousands of dollars. One wonders why it has to be that high, especially for smaller devs who also have really popular titles which sell well.

 

On another note, Fez is 1/2 price on GOG.com if anyone wants to play the game for themselves.



#7 M_Lyons10

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Posted 21 June 2013 - 15:44

I really don't understand the thought behind charging for updates...  Some games don't get updates that came to their PC equivalents (Surely because of this).  I really wish Microsoft would drop (Or reduce if necessary) this burden.



#8 Growled

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Posted 21 June 2013 - 15:49

Just another good reason to get a PS4. 



#9 HawkMan

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Posted 21 June 2013 - 16:41

MS has generally been very good with smaller and indie developers who gives quality stuff, providing expert developer help and waiving fees. If he hadn't acted like an idiot they would probably have let him patch for free as well, oof course he shoudln't have released the game as it was to start with. 

 

So, if he won't release his game on Xbox... well then I won't buy his games... no reason to get a PS4 this.they're not that good. 


I really don't understand the thought behind charging for updates...  Some games don't get updates that came to their PC equivalents (Surely because of this).  I really wish Microsoft would drop (Or reduce if necessary) this burden.

 

 

It's supposed to prevent people from releasing games so badly made they're unplayable and then release patches on a conveyor belt only fixing minor issues and keep introducing new ones still making the game unplayable. Guess

 

it doesn't work on everyone... Maybe he should have said yes to some of those expert consultants MS provides to their platform devs if they want. 



#10 TheExperiment

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Posted 21 June 2013 - 16:52

Has anyone seen the Indie Developers documentary? This guy is an arrogant tool.

Many indie devs are, and I can't even figure out why anyone plays their crap.



#11 vetFourjays

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Posted 21 June 2013 - 17:10

It's supposed to prevent people from releasing games so badly made they're unplayable and then release patches on a conveyor belt only fixing minor issues and keep introducing new ones still making the game unplayable. Guess

 

it doesn't work on everyone... Maybe he should have said yes to some of those expert consultants MS provides to their platform devs if they want. 

It doesn't work on anyone. Many developers still release games in unfinished states, the only difference being that they don't get fixed properly either.



#12 OP compl3x

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Posted 21 June 2013 - 17:15

 and waiving fees. 

 

Can you offer any examples of devs who've had their fees waived? There might be some, but I've never heard of it.

 

If they are waiving the fees it completely negates the point of having fees to discourage poor development.



#13 HawkMan

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Posted 21 June 2013 - 17:17

It doesn't work on anyone. Many developers still release games in unfinished states, the only difference being that they don't get fixed properly either.

 

Dunno, outside of Fez, I haven't seen any of the "arcade" games on the 360 being released in such a terrible state, in fact I have been able to play through any of the ones that interested me enough to buy.

 

for bigger games, they afford the patch anyway, but most publishers are interested in the bottom line and don't want any more patches than necessary. 


Can you offer any examples of devs who've had their fees waived? There might be some, but I've never heard of it.

 

If they are waiving the fees it completely negates the point of having fees to discourage poor development.

 

There was a couple who was written about a lon time back. thoguh it was more about the publishign fees since Fez is the only developer I have seen who released such a badly coded game AND patch that he actually needed it. 



#14 vetFourjays

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Posted 21 June 2013 - 17:31

Dunno, outside of Fez, I haven't seen any of the "arcade" games on the 360 being released in such a terrible state, in fact I have been able to play through any of the ones that interested me enough to buy.

 

for bigger games, they afford the patch anyway, but most publishers are interested in the bottom line and don't want any more patches than necessary. 

I was actually referring to bigger titles, but it applies to all. A developer shouldn't be penalized for wanting to fix bugs and/or improve a game. If anything they should get an award and those that don't bother should be the ones being charged.



#15 HawkMan

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Posted 21 June 2013 - 17:34

I prefer it when games are released without game breaking bugs personally more then patting peopel on the back for making a half done untested game and then for every time they fix their broken ######.