25 upcoming Wii U games for 2013 and beyond


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Pikman 3 - August 4th

 

Disney Infinity Aug 18th

 

Splinter Cell: Blacklist (August 20)

 

Ducktales Remastered (Summer 2013)

 

Rayman Legends (September 3)

 

The Wonderful 101 (September 15)

 

Skylanders Swap Force (October 13)

 

Batman: Arkham Origins (October 25)

 

Assassin's Creed IV: Black Flag (October 29)

 

Legend of Zelda Wind Waker HD (October)

 

Wii Party U (October)

 

Watch Dogs (November 19)

 

Donkey Kong Country: Tropical Freeze (November)

 

Super Mario 3D World (December)

 

Wii Fit U (December)

 

Lego Marvel Super Heroes (Fall 2013)

 

Sonic the Hedgehog: Lost World (Holiday 2013)

 

Deus Ex: Human Revolution Director's Cut (TBA 2013)

 

Earthbound (Virtual Console) (TBA 2013)

 

Mario Kart 8 (Spring 2014)

 

Bayonetta 2 (2014)

 

Super Smash Bros for Wii U (2014)

 

X (Monolith Soft game) (2014)

 

Shin Megami Tensei X Fire Emblem (TBA)

 

Yarn Yoshi (TBA)

 

 

 

Source

 

 

Any there tickle your fancy?  :wub:

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No Mario Party? :( Suppose they need to save some for another time. Aside from that, I'll likely pickup 'Super Mario 3D World', 'Super Smash Bros for Wii U', 'Donkey Kong Country: Tropical Freeze' and 'Legend of Zelda Wind Waker HD'.

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Lots of good stuff there.

 

X looks fantastic.

 

W101 looks great too.

 

Yep. But even with a bunch of good stuff i bet people will still try to run around saying the wii u has no games.

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X and maybe the Windwaker remake, if it looked better than what they showed us. I didn't see anything much impressive with it sadly. :/

 

What made it worse was listening to Nintendo talk about how the Wii U allows them to demonstrate more expression... when the faces still look like painted 2D cutouts. No clue why they said that while showing off Windwaker.

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Yep. But even with a bunch of good stuff i bet people will still try to run around saying the wii u has no games.

The problem is that it has very few exclusives and most of those are simply rehashes of previous games. That's important when you consider that the Wii U is considerably more expensive than the X360 or PS3, both of which have dramatically larger games catalogues, more exclusives and better online functionality. That wouldn't matter as much if the Wii U were considerably more powerful and offered the definitive version for multiplatform titles but we've seen Wii U games with lower visual fidelity and more framerate issues.

 

Some Wii U games?especially the upcoming Zelda game?look great but not enough for me to go out and buy a Wii U.

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The problem is that it has very few exclusives and most of those are simply rehashes of previous games. That's important when you consider that the Wii U is considerably more expensive than the X360 or PS3, both of which have dramatically larger games catalogues, more exclusives and better online functionality. That wouldn't matter as much if the Wii U were considerably more powerful and offered the definitive version for multiplatform titles but we've seen Wii U games with lower visual fidelity and more framerate issues.

 

Some Wii U games?especially the upcoming Zelda game?look great but not enough for me to go out and buy a Wii U.

How about you put the blame where it belongs...on the developers' heads.  Trying to blame the hardware is asinine.

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The problem is that it has very few exclusives and most of those are simply rehashes of previous games. That's important when you consider that the Wii U is considerably more expensive than the X360 or PS3, both of which have dramatically larger games catalogues, more exclusives and better online functionality. That wouldn't matter as much if the Wii U were considerably more powerful and offered the definitive version for multiplatform titles but we've seen Wii U games with lower visual fidelity and more framerate issues.

 

Some Wii U games?especially the upcoming Zelda game?look great but not enough for me to go out and buy a Wii U.

 

No. The problem is that people expect a system that's barely been out more than 6 months to have the same amount of games as consoles that have been out for 7+ years. Also, if you've been a gamer longer than just this current generation, you should know that launch games, especially rushed ports, aren't really indicative of a consoles actual capabilities.

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How about you put the blame where it belongs...on the developers' heads.  Trying to blame the hardware is asinine.

There isn't any incentive to develop for the Wii U when the install base is so small. The way to counter that is for Nintendo to help fund ports for multiplatform titles and / or exclusives. Both Microsoft and Sony invest heavily in supporting publishers and paying for exclusive games / content, a strategy that has certainly paid off. Consoles don't exist in a vacuum and it's not for developers / publishers to ensure the success of a console. It is up to Nintendo to develop the ecosystem.

 

If you look at the list of exclusive Wii U games you have:

 

Sega

Sonic Lost World (upcoming)

 

Sega & Nintendo

Mario & Sonic at the Olympic Winter Games (upcoming)

 

Ubisoft

Sports Connection

Your Shape Fitness Evolved 2013

ZombiU

Rabbids Land

 

D3 Publisher

Family Party: 30 Great Games Obstacle Arcade

 

Warner Bros. Interactive

Game Party Champions

 

Activision

Rapala Pro Bass Fishing (North America only)

 

Namco Bandai Games

Tank! Tank! Tank! (arcade)

 

The vast majority aren't aimed at core gamers, some aren't even out and it's clear that major publishers aren't dedicated much in the way of resources to the platform.

 

No. The problem is that people expect a system that's barely been out more than 6 months to have the same amount of games as consoles that have been out for 7+ years. Also, if you've been a gamer longer than just this current generation, you should know that launch games, especially rushed ports, aren't really indicative of a consoles actual capabilities.

I appreciate that and you are of course right but at the end of the day the result is still the same - an expensive console with a limited number of games. In fact many core gamers perceive the Wii U Gamepad to be a disadvantage in comparison to the ubiquitous controllers from Microsoft and Sony. Also, you have to bear in mind that big publishers are actively avoiding the Wii U whereas they're queuing up for the X1 and PS4. Every multiplatform game coming out now should be supporting the Wii U as a matter of course, especially when the architecture is so similar, but business politics is getting in the way. Some of that is publishers like EA trying to get their own way but some of it is due to the stubbornness of Nintendo.

 

PS - Donkey Kong Country: Tropical Freeze looks like one of the best from that list (ignoring multiplatform games).

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There isn't any incentive to develop for the Wii U when the install base is so small. The way to counter that is for Nintendo to help fund ports for multiplatform titles and / or exclusives. Both Microsoft and Sony invest heavily in supporting publishers and paying for exclusive games / content, a strategy that has certainly paid off. Consoles don't exist in a vacuum and it's not for developers / publishers to ensure the success of a console. It is up to Nintendo to develop the ecosystem.

 

If you look at the list of exclusive Wii U games you have:

The vast majority aren't aimed at core gamers, some aren't even out and it's clear that major publishers aren't dedicated much in the way of resources to the platform.

 

I appreciate that and you are of course right but at the end of the day the result is still the same - an expensive console with a limited number of games. In fact many core gamers perceive the Wii U Gamepad to be a disadvantage in comparison to the ubiquitous controllers from Microsoft and Sony. Also, you have to bear in mind that big publishers are actively avoiding the Wii U whereas they're queuing up for the X1 and PS4. Every multiplatform game coming out now should be supporting the Wii U as a matter of course, especially when the architecture is so similar, but business politics is getting in the way. Some of that is publishers like EA trying to get their own way but some of it is due to the stubbornness of Nintendo.

 

PS - Donkey Kong Country: Tropical Freeze looks like one of the best from that list (ignoring multiplatform games).

 

That's one thing i don't quite get... Publishers and developers say there isn't a big enough install base to develop for the wii u, yet they're throwing tons of money on (much more expensive) games for a pair of consoles that aren't even out yet(thus have an install base of 0 users) and that don't come with a guarantee that they'll fly off shelves at a faster and steadier pace than the wii u. Surely developing next gen titles, which are obviously more expensive, for a user base that'll be smaller than the wii u's for a decent while after launch isn't exactly more profitable than developing a wii u title right now.

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That's one thing i don't quite get... Publishers and developers say there isn't a big enough install base to develop for the wii u, yet they're throwing tons of money on (much more expensive) games for a pair of consoles that aren't even out yet(thus have an install base of 0 users) and that don't come with a guarantee that they'll fly off shelves at a faster and steadier pace than the wii u. Surely developing next gen titles, which are obviously more expensive, for a user base that'll be smaller than the wii u's for a decent while after launch isn't exactly more profitable than developing a wii u title right now.

The PlayStation and Xbox brands both have a stronger core gamer appeal, with more capable hardware and better online functionality. That's why you tend to see more AAA titles on them, which in turn leads to more advertising (TV, cinema, billboards, online) and higher revenue. Some of the best selling games on X360 and PS4 were by third-party publishers (Grand Theft Auto, Call Of Duty, etc) while nearly all the best selling titles on Wii were by Nintendo and sold at a lower price point. And as I mentioned before, both Microsoft and Sony spend a lot of money on exclusive content / games. Then there's the unique features of the Wii / Wii U, which increase the development costs. Finally, it's cheaper to develop for platforms at a similar level of technology - that's why most multiplatform games are PC, X360 and PS3 yet omit the Wii. The same will be the case with the next generation, with PC, X1 and PS4. Most importantly, the Wii U?unlike the Wii?has had a terrible launch and has performed worse than ANY period for ANY console in the past two generations.

 

Just look at the list of games here and ask yourself what you're most excited about. Chances are it's a Nintendo game. And of those that are multiplatform?like Watch_Dogs, Assassin's Creed 4 and Batman: Arkham Origins?most aren't the definitive version and therefore people aren't going to go out of their way to buy a console to play them, unlike the X1 and PS4. The Wii U is a perfectly capable console with a unique controller and functionality but Nintendo doesn't know how to market it or how to work with third party publishers.

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I had no intention of getting a WiiU, but after the shocking revelation that Bayonetta 2 is set to be a WiiiiU exclusive, I will be forced to buy a WiiiiiiiiiiiiiiiiU, most likely second hand, prior to Bayonetta 2's release.

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