Still makes me laugh how they're going on about dedicated servers as if it's something new, not like PC games have had dedicated servers for over 20 years or anything or that DC games did as well or that GC games did as well or that original xbox games did as well or that PS2 games did as well etc etc etc.
Microsoft cheaped out with multiplayer xbox 360, and charged you for the priviledge of you hosting a game on your xbox, now with the ps4 and xbox 1 they're charging the game developers AND YOU to play online!? It's an utter joke.
If you had read the article: "But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way...........So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that."
Therefore if you only think that all it does is offer dedicated servers for hosting matches then you'd be wrong.
In any case, the fact that they're offering dedicated servers to all devs is a real big plus. This means that multiplayer games will all have a consistent ring to it. No wait to switch host, no cheaters, no host migration etc.
I think this is on the same lines that Microsoft did when they introduced Xbox live and standardize the system of match making, score keeping etc....a profile that follows you throughout every game.
Microsoft is doing the same with dedicated servers to all devs to use as they see fit for their games and apps.
Microsoft paving the way once again. While the rest of the industry follows.