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What do we think of the Xbox One Kinect?


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#1 compl3x

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Posted 26 June 2013 - 09:41

No one has really talked about what they expect or would like to see from the new Kinect. Personally, the first Kinect was a bit of a bore to me. I am not really aware of any good games for it. I know some people used it for voice commands/gestures.

 

Anyway, this is the hardware from Wiki:

 

 

Xbox One consoles will ship with an updated version of Kinect; the new Kinect uses a 1080p wide-angle time-of-flight camera (in comparison to the VGA resolution of the previous version), and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy with three times the fidelity over its predecessor and even the ability to see in the dark thanks to its new active IR sensor.

 

It has an up to 60% wider field of vision that can detect a user up to 3 feet from the sensor (compared to six feet for the original Kinect) and will be able to track up to 6 skeletons at once. It can also detect a player's heart rate, facial expression, 25 individual joints (even thumbs) and the precise rotation of such joints, the weight put on each limb, and the speed of your movements, and track gestures performed with a standard controller.

 

The Kinect microphone will remain active at all times so it is always ready to receive voice commands from the user when needed, even when the console is in sleep mode—where the Xbox One will be able to wake back up in response to a command.[123][124]

 

Unlike Kinect on the Xbox 360 (which is an optional accessory), the Xbox One console will not function unless the Kinect sensor is plugged in.[125] However, users retain the software capability to turn off all Kinect functions while the sensor remains connected to the console.[126]

 

The higher fidelity might actually make some of the games, which under the last Kinect struggled, work better. Steel Battalion: Heavy Armor comes to mind.

 

Try to keep this on topic. This is about the next Kinect and what we think it is capable of. If you have no interest in this topic, please don't post. :)




#2 GotBored

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Posted 26 June 2013 - 10:55

I saw that the Kinect recognized facial expressions and could identify them, if they implement this into games for example npc's interact with you based on your facial expression that would be awesome I think.

 

One of the features that is not mentioned above is that the new kinect would be able to track up to 6 players, this might be a bit of an overkill for most games but it better to have that option of more rather than only being limited to say 2 or 4. It would be useful for maybe quiz games or such.

 

One of the issues with the original kinect was the response time for me, so I hope that this new kinect is quicker at detecting your movements and relaying them to the screen.

 

Being a permanently connected accessory which comes with the console I can see more game publishers utilizing it with games now, so hopefully games become more interactive now and controller-free gestures could see more potential.



#3 MikeInBA

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Posted 26 June 2013 - 14:05

I just hope the mic is better.  I tried using my Kinect for chat and I always got feedback.



#4 trooper11

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Posted 27 June 2013 - 17:56

Its interesting to see MS' treatment of Kinect.

 

They have stated that their goals with Kinect now are not to push motion control only content, but to see it used in tandem with your standard controls for content and as the alternative way to interact with the console.

 

I think they realize that focusing on motion only content just isn't the future of the tech. Heck, they avoided any talk about such games at E3 or at their first event. Instead, they treat it as just a hardware feature of the console that can add functionality. So even though its so integrated into the system, it seems MS decided its focus needed to change.

 

That could be a positive change for future adoption by devs.



#5 ahhell

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Posted 27 June 2013 - 18:02

I think it will be a good thing once devs start making use of it.

 

Also, that Fantasia game looks super cool.



#6 firey

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Posted 27 June 2013 - 18:09

Personally I don't see a use.   I would much rather talk into a headset instead of talking to my TV.  I prefer the use of a controller than waving my hands around.   My pc and phone both have voice control, which I use on neither.

I think it's a cool concept, and there may be uses, however for me if I were to buy an xb1 the 100$ for the kinect (which I wouldn't use unless forced) would be pointless.



#7 jakem1

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Posted 27 June 2013 - 18:10

The fact that it works up close should now make it an option for all the people who don't have a room large enough for the current Kinect.

#8 Torolol

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Posted 28 June 2013 - 00:57

i wish they could makes kinect moveable, so i could put it on the quad-rotor surveillance drones that i gonna buy.

#9 OP compl3x

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Posted 28 June 2013 - 01:03

i wish they could makes kinect moveable, so i could put it on the quad-rotor surveillance drones that i gonna buy.

 

 

lol. You could just attach one of those go pro cameras to it.

 

Wait. You don't live anywhere near me do you? :|



#10 Torolol

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Posted 28 June 2013 - 10:24

lol. You could just attach one of those go pro cameras to it.
 
Wait. You don't live anywhere near me do you? :|

certainly i could, but it would be nice if my Xbox One Skype can be turned into Aerial Reporting Feeds.

#11 jerzdawg

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Posted 28 June 2013 - 15:40

I think if they get the lens right to the point where people dont need 6 ft of space in between it will help.  I saw they switched to a wide angle lens to fix this, but I remember trying to play at my nephews house and we ran out of room between the couch and the tv.  



#12 IceBreakerG

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Posted 28 June 2013 - 15:51

I think the new tech is awesome.  One of the things I'm excited about is how Dead Rising 3 will use it.  It uses the kinect's microphone in the game so that the zombies can hear you.  So if you start talking or your phone rings, the zombies will hear it and come to your location.  It adds another level of depth to the experience.  Will be interesting to see how other games use it too though.



#13 GotBored

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Posted 29 June 2013 - 03:44

I think the new tech is awesome.  One of the things I'm excited about is how Dead Rising 3 will use it.  It uses the kinect's microphone in the game so that the zombies can hear you.  So if you start talking or your phone rings, the zombies will hear it and come to your location.  It adds another level of depth to the experience.  Will be interesting to see how other games use it too though.

 

 

Nice, its good to to see that it is already being utilized. :) It would be good if your voice travels further the louder you are also, so if you just talk you can attract zombies nearby to your location so you could kill them behind cover. Or yell out and get a larger group of zombies to close-in on your location while you run away to a better stand point.



#14 OP compl3x

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Posted 29 June 2013 - 04:06

I do like the idea of that feature. However, is it just me or does the new DR3 look kind of drab in a grey/brown, dark palette where the last games were bright and kind of goofy (in a good way)?



#15 TheExperiment

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Posted 29 June 2013 - 04:10

I think if they get the lens right to the point where people dont need 6 ft of space in between it will help.  I saw they switched to a wide angle lens to fix this, but I remember trying to play at my nephews house and we ran out of room between the couch and the tv.  

You can fix that with Nyko Zoom on the old models.  From what I know it isn't an issue with the new one.