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Xbox One @ BUILD


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#16 Torolol

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Posted 28 June 2013 - 00:51

i looking forward for X1 Wrapper for windows 8.x,
so you can play your Xbox One Game in W8 PC, with just a minimum efforts.


#17 HawkMan

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Posted 28 June 2013 - 00:57

i looking forward for X1 Wrapper for windows 8.x,
so you can play your Xbox One Game in W8 PC, with just a minimum efforts.

 

Seems unlikely. 



#18 vcfan

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Posted 28 June 2013 - 04:43

i looking forward for X1 Wrapper for windows 8.x,
so you can play your Xbox One Game in W8 PC, with just a minimum efforts.

 

forget the fact that xbox one games run on xbox os,and not the isolated windows portion, a lot of games,especially AAA will be available for pc anyways.



#19 George P

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Posted 28 June 2013 - 05:21

forget the fact that xbox one games run on xbox os,and not the isolated windows portion, a lot of games,especially AAA will be available for pc anyways.

 

 

Yeah, I think the best you will get are apps and arcade level games.  Things that will run on Win8, XB1 and WP8 without much issue (just taking into account the different control input support you need to add.   Big games like BF4 and so on?  Nah.  The developers of those aren't going to use the type of cross-platform WinRT framework/APIs to make those games.

 

Though, I find it very interesting that MS has said with Windows 8.1 they've added over 4,000 new APIs to WinRT.  Makes me wonder just how much of a boost metro apps will get now.



#20 red.

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Posted 28 June 2013 - 08:50

I saw a rumour that MS is announce self publishing on the Xbox One at BUILD. Good news for indie devs if true.



#21 George P

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Posted 28 June 2013 - 08:55

I saw a rumour that MS is announce self publishing on the Xbox One at BUILD. Good news for indie devs if true.

 

They didn't announce anything officially but they strongly hinted at it by showing a Windows 8.1 app running on Xbox One hardware.   It's looking like developers will have access to the Xbox One store through the Windows store as well and be able to push out their apps and games to both if they decide to.  I don't know what if any extra costs might come of it but we should find out soon.

 

I think it'll be great if one yearly fee lets you push your app/game to all 3 MS stores, Windows, Windows Phone and Xbox One.



#22 JonnyLH

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Posted 28 June 2013 - 09:47

I think this was pretty much confirmed when the explained the 3 part OS architecture with a Windows portion. What else would they of wanted it there for?

 

I'm looking forward to seeing the publishing rules around this. I strongly expect it to not be self-publishing but rather it having to go through quality control. I doubt MS wants thousands of unit converters on the X1. Since games could/hopefully be a huge part of the indie apps/store, then I'm looking forward to how that's managed. To be honest, if the games on the store could use the whole resources of the X1, then I'm more looking forward to what indie developers do rather than AAA titles.



#23 Andrew G.

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Posted 01 July 2013 - 20:47

Awesome news from Build. So much for the people who kept saying there would be no xbox info in Build. 

 

The Win8/X1 universal app development is as expected though, but great news nonetheless.

And lets hope they put some regulations in place to prevent developers from releasing buggy crap with repeated patched like Fez without the fees. though it's a good thing they can afford to fix their f-ups, but lets not make it a license to be lazy developers. 

 

If that was directed at me, I said nothing at Build would change the situation for indies. And it hasn't.

 

Sure no fees is great....if any of them could actually self publish their work, I'm sure they'd love the benefit of a standard feature they get via PC DD...



#24 HawkMan

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Posted 01 July 2013 - 20:59

My heart bleeds for the poor indies...

 

though much less so considering MS already said there would be a system for indies and the whole W8/XBO dual compiling and publishing pretty much confirmed it. 



#25 Andrew G.

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Posted 01 July 2013 - 21:02

Judging by your gamercard, I wouldn't expect you to care much about indies.

 

But hey, if you like having less to choose from, good for you.



#26 OP trooper11

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Posted 01 July 2013 - 21:54

If that was directed at me, I said nothing at Build would change the situation for indies. And it hasn't.

 

Sure no fees is great....if any of them could actually self publish their work, I'm sure they'd love the benefit of a standard feature they get via PC DD...

 

 

Is it really so bad to actually feel good about the change? I mean really, most the positive changes I see mentioned are met with a negative spin.

 

Also, Build showed us that there is no more technical wall between the X1 and Windows itself. That has huge ramifications for all devs, including indie game devs.  A lot of indie devs like to push to the pc vs any console, so the idea that they can take the game that already works in Windows and port it with relative ease is a big deal.  Now all we need to know is how the Store will work and how the terms differ from the Windows Store.

 

If the terms are anything like the Windows Store, then that will be a win for devs and consumers.



#27 Andrew G.

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Posted 01 July 2013 - 22:07

I didn't say the change were bad or negative? I just said it doesn't solve the biggest issue. You need to have something on the store before you even see the benefit of free patches. The number of indies speaking out against XBLA/choosing other avenues is growing, so it does little to encourage people to release on XBL if they have to jump through the hoops MS asks. Many don't want to be tied to 1 console/platform, give away rights etc etc. Free patches should just be the bloody norm for all of the platforms. It doesn't cut down on "crapware" & it doesn't prevent buggy games/TUs. Fez & State of Decay say hi.

 

Said it before & will say again, not even going to bother acknowledging any Win8/WinMo/RT/Surface talk.



#28 George P

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Posted 01 July 2013 - 22:46

They didn't say anything but they hinted, strongly, that indies will publish their games just like they do on Windows 8 today.  They also officially said, month or so ago, that they're going to have one central place for Arcade and Indie games on the XB1 and not in different places.  That's just how it is on the Windows Store.   The bit that might need a publisher is for you to have a Xbox Live supported game.  Those aren't indie games anymore, imo.   But just like in Windows now or on Windows Phone, you have lots of games that don't have Xbox Live support that are true indie games.   The same should apply to the XB1, they're just not going to talk about it yet.   They've still got lots of time till November to give us more info and actually show us what the XB1 store will look like and act.



#29 vcfan

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Posted 01 July 2013 - 23:02

probably...

 

xbox live branded games + using xbox live infrastructure + using xbox os   = need a publisher

 

windows/xbox store games using winrt APIs                                                = self publish



#30 OP trooper11

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Posted 02 July 2013 - 00:13

I didn't say the change were bad or negative? I just said it doesn't solve the biggest issue. You need to have something on the store before you even see the benefit of free patches. The number of indies speaking out against XBLA/choosing other avenues is growing, so it does little to encourage people to release on XBL if they have to jump through the hoops MS asks. Many don't want to be tied to 1 console/platform, give away rights etc etc. Free patches should just be the bloody norm for all of the platforms. It doesn't cut down on "crapware" & it doesn't prevent buggy games/TUs. Fez & State of Decay say hi.

 

Said it before & will say again, not even going to bother acknowledging any Win8/WinMo/RT/Surface talk.

 

 

I'm not sure why you don't want to mention Win8 lol, its not a bad word. The X1 runs the same core, your going to hear about that relationship a lot, so get use to it.

 

All I'm doing is wait for them to announce the rest. I don't see a reason to go into a tirade at this point. Once we know how the store will work (ie self publishing option), then I'll be happy or angry.

 

As others have said, we know MS is capable of being indie dev friendly if you look at their other platforms, so there is a decent chance that extends to the X1. The waiting is the hard part.





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