My Argument is valid, you still need an internet connection to play your games properly. Shows the Xbox One is not all up to scratch. Why should certain features (aside from online multiplayer) be disabled if people don't have an internet connection?
Think of Forza 5. When you're online you can use a simulation of other real players as the AI in single player. However, when your offline, I guess your stuck with a stored copy of those simulations or the same old local AI that we have today. This is a SINGLE PLAYER feature that would be disabled in offline-mode, and this is because the devs chose too. Not because it's a One game...
Yeah I see what your talking about and I agree. Thing is though, we're talking Dynamically changing worlds so things such as enemy positions, mission structure, item locations, day/night cycle won't work without an internet connection. Obviously this is a requirement if its an MMO like Destiny, but I'm thinking that open world games like MGSV would miss out a ton of content if you don't have an internet connection. This is where my concerns lie.
I always play single player games offline, so no one bothers me while I play them (Skyrim for example), I like having the choice, and I don't want to have most of the game cut off because of the choice I make.
Some games may require internet connection, others will prefer it.
This(what I highlighted) is what I meant with disable certain features. Dynamic worlds don't have to require a internet connection, but the games could be better with internet.
Ex. your game has a dynamic world(enemies moving etc.etc.) that is offloaded to the cloud when you have internet. This frees up resources locally so you could get let's say better graphics. When you're disconnected, the graphics gets a little worse, and the dynamic world is processed locally with ex. less people in the city (limited dynamic world).
How the games uses the cloud to improve the gameplay and if+how it works without internet is a decision for the developers. That's why I said your argument wasn't valid because you pretty much said that the Xbox One cloud-offer(for devs) would limit the games to require internet, which is wrong. It's the devs choice how they handle all scenarios and whether or not the game works offline. :-)