Watch Dogs hits Xbox One and PS4 later this year when the next gen consoles hit store shelves. If recent reports are to believed however, the Xbox One version might be the way to go. Watch Dogs producer Dominic Guay has stated that Watch Dogs on the Xbox One will have a more dynamic city than the PS4.
"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay said to NowGamer. "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until [Watch Dogs] ship date."
Mr. Guay continues, "So suppose you were an AI, and the decision to make you move was run elsewhere. There would be the same latency," he continued. "If you think about it, it's not different than you holding the controller when you're playing multiplayer. It might allow someone to use one dedicated machine just for on AI. What kind of AI could I do with that? That's interesting."
He then goes on to mention Microsoft’s cloud service that seems like it will be a crucial component to the Xbox One. Apparently physics calculations, similarly, aren't dependent on strict timing, "The way a tree reacts to weather, it's physics, right?" Guay tells OXM UK. "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working."
In addition to those comments Mr. Guay went on to talk a bit about the graphics and the “dynamism” of the city. Here is what he had to say:
"For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”
Personally, this is exactly what I've been referring to regarding the cloud. Tree physics offloaded in the cloud because its not latency sensitive is such a good example. I don't know why this hasn't been picked up and talked about more. I wonder how much we're going to see this, this generation?