PS4?s digital library lets you play games anywhere


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I have yet to ever ACTUALLY see OGL perform better than DX, also the PS4 doesn't have full OGL. it has a custom OGL based system. also the claims that those valve games actually performed better on nix was never actually proven. especially since they even admitted they could do the same optimizations on windows/DX and get the same boost. 

 

As for coding in VS vs any other coding tool. it's not the code writing tool that's important, the SDK and API's however are very important, and where MS provides the developers with a fully optimized DX based high level language environment for the hardware, Sony basically said, hey Devs here's low level language and access cause we didn't bother to make an easy to use and optimized language for you and we have absolutely zero experience with x86 to make any such optimized language and api's for you anyway, but at least we can use this as good PR by claiming that low leve access lets you achieve higher performance, you know. 3-5 years down the line after multiple titles released on the hardware. 


  My wants from a console are what PS4 is focused on. 

 

And what's it focused on ? the exact same things as the X1

 

Except the X1 allows for developers to achieve much better results with the hardware much faster than the PS4. 

 

you could say Sony focuses on gaming because their (made up number) 1.5 billion budget, 1.2 is spent on develping the gaming side. But that kinda falls on it's face when MS budget is(made up number) 4 billion and 1.5 of it is spent on developing the gaming side, 1 on Kinect and the rest on the other features.

 

Focus is irrelevant, it's how much you put into it that matters, and there's NO indication that the X1 is any less of a gaming machine than the PS4, quite the opposite so far. 

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I have yet to ever ACTUALLY see OGL perform better than DX, also the PS4 doesn't have full OGL. it has a custom OGL based system. also the claims that those valve games actually performed better on nix was never actually proven. especially since they even admitted they could do the same optimizations on windows/DX and get the same boost. 

 

My point is that based on the code, determines if it will run well or not.  Just because it's OGL doesn't mean it is going to be slower than DX.  OGL is very very capable, and using a custom codebase allows them to put in optimizations that can increase performance as it will be dedicated optimizations. 

 

 

As for coding in VS vs any other coding tool. it's not the code writing tool that's important, the SDK and API's however are very important, and where MS provides the developers with a fully optimized DX based high level language environment for the hardware, Sony basically said, hey Devs here's low level language and access cause we didn't bother to make an easy to use and optimized language for you and we have absolutely zero experience with x86 to make any such optimized language and api's for you anyway, but at least we can use this as good PR by claiming that low leve access lets you achieve higher performance, you know. 3-5 years down the line after multiple titles released on the hardware. 

 

That's fine though.  I can see cases where having high-level abilities is good as it is 100% about speed.  However many listings I have seen for game developers includes the ability to walk through ASM and make direct ASM Changes and optimizations.  With the low level you are writing the code that will be compiled into ASM, whereas when using higher level code you are using someone elses code, and hoping it compiles into code that will run optimized with your own.     So while there are benefits to higher level APIs, and large amounts of work done, there is also the benefit of companies being able to write and design their own APIs and SDKs. 

 

So while it may take serveral titles, you will be able to see a difference as developers write their own engines, and their own hardware interfaces.

 

And what's it focused on ? the exact same things as the X1

 

For me, the XB1 is a living room entertainment system.  I know it's not all about the TV but to me things they are doing (Kinect, TV Capabilities, Skype Calling, etc) detract from the system as a Game Console.   While yes watching movies, and listening to music are good to have and I would use that.. I don't like the other functions and to me the Kinect is useless, and is just an extra 100$ cost.

Again, this is all my opinion, and is not a reflection of the system directly or what others may thing.  

 

 

Except the X1 allows for developers to achieve much better results with the hardware much faster than the PS4. 

 

Not necessarily.  I am sure there are plenty of development teams with coders who are awesome with low level software design.  Also, just because tools are available doesn't mean that they will be used.   And rarely will a developer (unless it's a timed exclusive) launch a big title for 1 console and launch on other consoles later.  So even if they could develop for the XB1 in 6 months, and the PS4 took a year.. the game would still take a year to launch.

 

 

you could say Sony focuses on gaming because their (made up number) 1.5 billion budget, 1.2 is spent on develping the gaming side. But that kinda falls on it's face when MS budget is(made up number) 4 billion and 1.5 of it is spent on developing the gaming side, 1 on Kinect and the rest on the other features.

 

Focus is irrelevant, it's how much you put into it that matters, and there's NO indication that the X1 is any less of a gaming machine than the PS4, quite the opposite so far.

 

Again, it comes down to a matter of personal feelings.  I don't consider the cloud capabilities making the X1 a better gaming machine.  I see it as a novelty, and something mmos and other games have done since their inception.  Also the Kinect is wasted on me, I don't like voice commands and I rarely if ever use them (on my phone).  So for me I don't want to spend 100$ on something I won't use/want.   It's like this:

Gfx card company A spends 1.5b / 2b on increasing CPU tech,  Ram tech, Cooling tech and bus tech.  Then spend .5b on driver development, hardware access SDKs, and DX Support

Gfx card company B spend 1b / 2b on the hardware tech, and 1b on the software tech, but costs more than A (due to a port adapter)

 

If there is a new game coming out that will be pushing the bar up for games, and is touted as a next generation in games.. I will go for card A hands down.  Better raw preformance, and less cost is what I am after.

 

Now, there is disputes as to X1 being less powerful than PS4 and vice versa, but we can only go by released specs.. and based on those the PS4 has the raw power edge.

 

**As said 100 times in this post.. these are my thoughts and my feels.**

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I'm glad Sony made this clear, but are people trying to say this is different from the ps3, 360, or X1? I can do all of that now.

 

The 'designate a ps4 as a home system' feature sure sounds like an offline mode, not an option to share games with your friends. I didn't hear it said that it was for sharing.  They require you to login on any other console to access your content and only one ps4 can be a home system.

 

I suppose if someone can hack the ps4 to tag multiple consoles as 'home', then you could share the games with friends, but I don't see any legitimate option. In comparison, the family sharing feature was to allow you to select ten people on your friends list that could then access your entire library via their own account.

 

 

 

How is it a weakness in their console model, it is going to be an evolution of what you can do with PS3. I REALLY don't think developers were going to allow gamers to share all the latest $60 AAA blockbusters with 10 friends without restriction especially considering they are trying to stop people getting cheap used games.

 

The definition of weakness is Microsoft doing a 180 on DRM once they saw the pre-order numbers, they don't care about consumers they just care about their bottom line.

 

Left a terrible taste in my mouth when you saw the press releases grovelling about how they care and it's clear to see it means a lot to consumers, blah blah.

 

PS4 message is and has been clear and consistent since Febs Playstation Meeting, it's all about the developers and the gamers.

 

I can't trust a company that completely abandons system level features to pander to their bank manager.

 

 

 

In my opinion, this is silly. We push MS to rethink its drm strategy, they listen, and then they get bashed for changing.

 

This is how you get companies that ignore customers even more. It boggles my mind that people would actually hold it against MS for making a positive change, even going so far as to attack MS as greedy. It sounds like a joke, but I know people seriously think this way.

 

Sony and MS care about making money. In order to make money, they both know they need to make customers happy. Sony has handled the PR much better, but MS is working on turning it around. MS saw that customers weren't happy and made the change they wanted. I give them credit for seeing the problem and having the guts to take the hit in changing course. That choice is good news for gamers (not just the drm lift, but going region free).

 

What gets me is that some people find it impossible to feel good about both consoles. One has to be bad and the other good. MS has a lot of potential built into the X1 for developers just as the PS4 does and MS proved to me that they do care about gamers with the large investments in content and their E3 showcase. The PR must improve, but I've seen enough behind the PR to say that. 

 

Again, when we say Sony or MS care about gamers its because they both want gamers to buy their console. I think Sony has done a better job telling us that they care about gamers, but MS seem to be walking the walk for gamers even if their PR can't tell the right story.

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Please find me articles referring to how Sony have a developer program which respond to the developers views on the new hardware. Or how they have a platform which'll use the same app architecture as the most popular OS in the world? Do you know PS developers are coding using VS 2013? A world-class IDE built by MS.

 

A company to use a modified unix kernel which doesn't provide concrete graphical hardware implementation (like DirectX) isn't developer friendly. *Cough* Sub 30FPS in games *cough*

Sony has the ICE Team which is made up from the best and the brightest team members from Sony Worldwide Studios, it was founded in the PS2 development days. They are a team which interface DIRECTLY with the hardware designers to shape the creation of the hardware and its features and create low level gaming engines, graphics tools and system tools to reduce the time it takes all the SWWS developers to get their code up and running on the next console.

 

Mark Cerny flew around the world and went to developers giving presentations and asked them what features they would want in the next generation hardware and created the PS4 from the feedback they got. They picked all different CPU and GPU architectures and asked developers to create code for each as a proof of concept to see which was the best and easiest to code for.

 

They use their OpenGL derivative because it's open source, LibGCM and PSGL so they don't have to pay to license their competitors APIs. DirectX isn't magically better, OpenGL rivals any feature that DirectX has and at this point keeping LibGCM and PSGL is a good thing as developers know how to take advantage of it. Sub 30FPS was down to the weak off the shelf, split pool memory, fixed pixel/vertex shader Nvidia 7800 derivative GPU that they bolted on at the last minute because they were arrogant enough to think that two CELL CPUs would be more than enough.

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you know what MS has ?

 

they have an excellent coding language, API and SDK that allows devs to get their code up and running efficiently on their own right away. in addition, they also have expert consultants that will help any developer or studio that request help. 

 

Are you seriously saying it's a good thing that Sony needs a specialist team to help everyone because they're SDK and API's are so horrible devs can't properly make use of it ? you're the first I've ever heard talk good things about Sony's dev tools, even hardcore Sony fans know that sony is crap at software and their dev tools are the industry standard for worst. 

 

Also he's talking about how the PS4 devs are having troubles hitting steady 30 fps due to the poor dev tools, while the xbox devs are cruising along at a smooth 60. not the PS3 strap on. 

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I think the whole "PS4 games will only be 30FPS" is the new "PS3 has no games".

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Sony has the ICE Team which is made up from the best and the brightest team members from Sony Worldwide Studios, it was founded in the PS2 development days. They are a team which interface DIRECTLY with the hardware designers to shape the creation of the hardware and its features and create low level gaming engines, graphics tools and system tools to reduce the time it takes all the SWWS developers to get their code up and running on the next console.

 

Mark Cerny flew around the world and went to developers giving presentations and asked them what features they would want in the next generation hardware and created the PS4 from the feedback they got. They picked all different CPU and GPU architectures and asked developers to create code for each as a proof of concept to see which was the best and easiest to code for.

 

They use their OpenGL derivative because it's open source, LibGCM and PSGL so they don't have to pay to license their competitors APIs. DirectX isn't magically better, OpenGL rivals any feature that DirectX has and at this point keeping LibGCM and PSGL is a good thing as developers know how to take advantage of it. Sub 30FPS was down to the weak off the shelf, split pool memory, fixed pixel/vertex shader Nvidia 7800 derivative GPU that they bolted on at the last minute because they were arrogant enough to think that two CELL CPUs would be more than enough.

If Sony's elite ICE Team was best and brightest team since PS2 development days, how do you explain the horrible PS3 SDK (at least in first few years)? I am sure Mark Cerny has done good work with PS4 (at least going by what I see on forums) but history isn't on your side when it comes to Playstation SDKs.

Why is everybody saying this?  Is the PS4 actually 100% incapable of getting 60 fps?

 

As far as I know there wasn't a single E3 demo for PS4 running at 60 fps while Xbox One had some/many (Forza 5 being one). This is in contrast to earlier rumors that XB1 was behind schedule and game development was lagging due it. There is also the fact that PS4 has better specs (GPU, RAM) than XB1 but still XB1 had "better" demos than PS4.

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Why is everybody saying this?  Is the PS4 actually 100% incapable of getting 60 fps?

 

Insecurity. It's not like previous hardware trends with pre-console launch any pre-launch software can tell us anything at all...

 

Certain Xbox fans do not like the idea that the PS4 hardware insides may be beefier, so the chance to go all gunho on beta software is a goldmine for them.

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Insecurity. It's not like previous hardware trends with pre-console launch any pre-launch software can tell us anything at all...

 

Certain Xbox fans do not like the idea that the PS4 hardware insides may be beefier, so the chance to go all gunho on beta software is a goldmine for them.

 

if microsofts "beta" is running great today,and ps4 games are running like ###### because they are beta too, then that just proves how horrible the ps4 dev tools must be. in fact,by the time ps4 games complete beta,and run properly, xbox one games would have had the time of the world to be optimized and run much better.

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I honestly don't care about how much powerful the PS4 is (even tho I'm getting one, probably flip it this year and buy it again later) compared to a XB1. PS3 was more powerful and it didn't matter to me cuz years down the line the graphics wont matter and the experience will.

 

PS4 with this announcement it's unnecessary in my opinion as it's not really anything different from this generation. Yes, PR on Sony's side is better, but honestly, they didn't have to do much, if anything. Microsoft really made it easier for them.

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Insecurity. It's not like previous hardware trends with pre-console launch any pre-launch software can tell us anything at all...

 

Certain Xbox fans do not like the idea that the PS4 hardware insides may be beefier, so the chance to go all gunho on beta software is a goldmine for them.

 

Only because certain PS4 fans like to go all gung ho on the on-paper spec advantage.

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Why is everybody saying this?  Is the PS4 actually 100% incapable of getting 60 fps?

 

No but it requires a LOT more work on the part of the developers to do it since they don't have a proper toolkit to work with. In a few years it won't be a big deal(except for new and smaller devs, oh hi there indie's ;))

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Honestly, I really don't see the point in criticizing ps4 or X1 titles before they launch. Its just more fanboy bs floating around.

 

Yes I know its all about the first impressions, but what I care about is the final product. The ps4 is more than capable of delivering 60fps as the X1 is. Its up to developers to decide if their game needs it versus devoting that performance to something else.

 

Regarding dev tools, I think Sony has greatly improved from this gen, so that should mean great things for developers. In comparison to MS, I think they are close. MS has a strong dev tool history and I haven't seen any evidence that they have faltered, so they should have a strong environment as well. I don't think we know enough about either to know who is ahead in that area, if at all.

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Yes I know its all about the first impressions, but what I care about is the final product. The ps4 is more than capable of delivering 60fps as the X1 is. Its up to developers to decide if their game needs it versus devoting that performance to something else.

 

Regarding dev tools, I think Sony has greatly improved from this gen, so that should mean great things for developers. In comparison to MS, I think they are close. MS has a strong dev tool history and I haven't seen any evidence that they have faltered, so they should have a strong environment as well. I don't think we know enough about either to know who is ahead in that area, if at all.

 

The supposed gold standard in graphics that I see various websites talking about (Eurogamer in particular) is 1080p60. I think it would have been nice for all PS4 games to hit this target even from the very beginning. Who knows, some lanch games currently at 1080p30 games may yet hit that target though I do doubt it.

 

And for all this talk of high level and low level coding, is there a good detailed article about the pros/cons of the two that someone might be able to recommend? I'm particularly interested in the in's and out's of how low level console coding extracts more power from a console.

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Also he's talking about how the PS4 devs are having troubles hitting steady 30 fps due to the poor dev tools, while the xbox devs are cruising along at a smooth 60. not the PS3 strap on. 

What games are running 60fps.

 

Forza 5 that doesn't even have dynamic lighting or weather, it is all pre-baked which is why it can hit 60fps, Drive Club has accelerated day and night cycles. Forza isn't even technically running at 60fps yet, there is some fudging of framerate by inserting duplicate frames to give it the appearance of 60fps.

 

 

luckily, we have a 60 fps video here, and we can actually count the number of numbers on the clock within one second and count for duplicates for frame rates.

This method will work even if this is taken off screen.... as long as there is actually a clock.

The result is as follows:

In the 5 second to 6 second interval, we have the following readings

Duplicate frames are highlighted red.

http://imgur.com/a/CCDU9#0

5.000 5.017 5.033 5.050 5.067 5.083 

5.100 5.117 5.133 5.150 5.167 5.183

5.200 5.217 5.233 5.250 5.267 5.283 

5.300 5.317 5.333 5.350 5.367 5.383 

5.400 5.417 5.433 5.450 5.467 5.483 

5.500 5.517 5.533 5.550 5.567 5.583 

5.600 5.617 5.617 5.633 5.633 5.650 

5.667 5.667 5.711 5.744 5.761 5.777 

5.794 5.811 5.844 5.861 5.877 5.894 

5.911 5.927 5.944 5.961 5.977 5.994

Resulting in 57 FPS due to 3 duplicate frames and 57 distinguished frames.

Furthermore, for the 7~8 second interval, we have this.

http://imgur.com/a/GGnOJ#0

6.994 7.027 7.044 7.061 7.061 7.077 

7.094 7.094 7.127 7.127 7.144 7.177 

7.211 7.227 7.244 7.244 7.261 7.294 

7.311 7.327 7.344 7.361 7.377 7.394

7.427 7.444 7.461 7.477 7.494 7.511 

7.511 7.527 7.544 7.561 7.577 7.594 

7.611 7.627 7.644 7.661 7.677 7.711 

7.727 7.744 7.761 7.777 7.794 7.811 

7.827 7.844 7.861 7.877 7.894 7.911 

7.927 7.927 7.944 7.961 7.977 7.994

6 duplicate frames, resulting in 54FPS.

http://forum.beyond3d.com/showpost.php?p=1765069&postcount=151

 

Killer Instinct that barely looks better than current gen but with exaggerated particle effects.

 

Halo that didn't even show any gameplay.

 

Battlefield 4 was running 720p 60fps and will do so on PS4.

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Why is everybody saying this?  Is the PS4 actually 100% incapable of getting 60 fps?

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

 

Every game they played hands-on with a dev-kit is sub 30FPS. Every game shown on the X1, 60fps.

 

I'm not stating it to cause wars, but from the hands-on and E3 shows it is a worrying factor this close to the console release which could hinder its success. No, according to these guys, I'm just a MS fanboy just because the X1 interests me more this generation as a consumer. I will and have owned every playstation to date.

 

Just so Audioboxer and TheLegendOfMart keep their knickers in a twist, BF4 does run 60fps on the PS4. This is great, but it shows you that teams do struggle. DICE have some of the best engineers in the world who know how to code with hardware, you only have to look at frostbite.

 

A side note, hardly any PS3 games were coded using the OpenGL wrapper on the console because it was terrible. They used LibGCM and other libraries.

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http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

 

Every game they played hands-on with a dev-kit is sub 30FPS. Every game shown on the X1, 60fps.

 

I'm not stating it to cause wars, but from the hands-on and E3 shows it is a worrying factor this close to the console release which could hinder its success. No, according to these guys, I'm just a MS fanboy just because the X1 interests me more this generation as a consumer. I will and have owned every playstation to date.

 

Just so Audioboxer and TheLegendOfMart keep their knickers in a twist, BF4 does run 60fps on the PS4. This is great, but it shows you that teams do struggle. DICE have some of the best engineers in the world who know how to code with hardware, you only have to look at frostbite.

 

A side note, hardly any PS3 games were coded using the OpenGL wrapper on the console because it was terrible. They used LibGCM and other libraries.

 

Your point is moot anyway, considering the games are unfinished to begin with, not to mention other factors not taken into account. I certainly wouldn't hold Microsoft responsible if they had the same issues in reverse; people just like to talk. :ermm:

 

Killer Instinct that barely looks better than current gen but with exaggerated particle effects.

 

Killer Instinct is just a big joke. The game hasn't seen the light of day in forever, being developed by a mediocre developer, and looked rather mediocre to boot.

 

I loved the games growing up, but I'm not that same dumb little kid anymore. I'm not going to buy an awful game just because it has the same title and characters...

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http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

 

Every game they played hands-on with a dev-kit is sub 30FPS. Every game shown on the X1, 60fps.

 

Every game shown on X1 60fps?

 

Did you see Dead Rising 3 framerate chug to a near halt in the demo?

 

Ryse, 30fps with vsync

 

Crimson Dragon, 30fps

 

Project Spark, 30fps with vsync

 

Forza 5, 1080p60 but with fudged framerate to make it look 60fps when it is running sub 60fps, no dynamic lighting everything is prebaked which makes it easy to hit high frame rates

 

Halo 5, no ingame footage, claimed to run at 60fps but no indication of resolution

 

Battlefield 4, 720p60

 

Destiny, 30fps

 

NFS Rivals, 30fps

 

Please get your facts right before you make ridiculous claims. Anyone can downgrade graphics and resolution to hit 60fps, that's not a good thing.

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The video says it's limited to playing on one console at a time. How does Sony plan on enforcing that without DRM? :/

 

Same way Steam does I guess, if it detects multiple logins it boots the second one out. Obviously you can get around that by taking the console offline, but what is the point of running your game on multiple consoles if you can't do multiplayer? that would work just out of sheer inconvenience. Obviously it'll get hacked but it will stop most of the average users I'm guessing.

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Every game shown on X1 60fps?

 

Did you see Dead Rising 3 framerate chug to a near halt in the demo?

 

Ryse, 30fps with vsync

 

Crimson Dragon, 30fps

 

Project Spark, 30fps with vsync

 

Forza 5, 1080p60 but with fudged framerate to make it look 60fps when it is running sub 60fps, no dynamic lighting everything is prebaked which makes it easy to hit high frame rates

 

Halo 5, no ingame footage, claimed to run at 60fps but no indication of resolution

 

Battlefield 4, 720p60

 

Destiny, 30fps

 

NFS Rivals, 30fps

 

Please get your facts right before you make ridiculous claims. Anyone can downgrade graphics and resolution to hit 60fps, that's not a good thing.

 

What are you on?

 

Ryse was uncapped often hitting 60fps and they stated they're aiming for that solid at launch, Forza 5 is 60fps, MGS5, Dead Rising, Titanfall, all EA games. NFS wasn't even shown on the X1 and the PS4 versions were sub 30fps. Project Spark was 60. Every games target FPS is 60fps on the X1, its why they was making a big deal.

 

No dynamic lighting on Forza 5? Seriously dude, I can't even be bothered to reply back to you with statements like that. Jesus christ you're being ignorant.

 

Also its very off-topic.

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http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

 

The promised rate of visual feedback is 60fps, and it holds true to precisely that. The game appears v-synced on just about every race we saw, but we did notice one person experiencing terrible tearing - likely because he was playing using a different viewpoint. We took the very same demo booth and had no such problems from cockpit view. Reflections in the rear-view mirror, plus those on the car exterior and passing shop windows, update at essentially half the rate (30fps) of the rest of the game - an effect that was dynamic in nature on Forza 4, returning to full-rate when the rendering budget permitted.

Forza also has terrible pop-in and out for rear view mirror and it uses pre-baked lighting which is why there is no day/night cycle and no weather, there is no damage to cars either.

 

 

According to nearby staff, Ryse is a native 1080p game and the underlying tech is dubbed the "new CryEngine". Bearing in mind that both Crysis 2 and its sequel ran on CryEngine 3, we wondered whether Ryse may be running on a further evolved version of the tech - alas the attendants wouldn't be drawn on the provenance of the game's underpinnings.....[/font][/color]

 

.....Performance-wise, the target is 30fps, with v-sync engaged. There is a little chugging during the opening beach sequence, but it clears up during the second section on higher ground.

 

 

Performance-wise, 30fps is the confirmed target and we experience no slow-down during the five minute slice of gameplay we enjoyed. Tearing is subtle, but certainly present during a duel with a giant dragon boss (named Eel-K Rage) over a lava floor - the shaders being the main cause. Bearing in mind the last-gen feeling we get from the visuals, we can't help but wish that Crimson Dragon ran at the full 1080p60.

 

 

There's no confirmation on resolution, but from what we saw, it's not far from 1080p in terms of clarity...

 

........In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy.

 

As far as performance goes, it's a decidedly 30FPS v-synced experience while creating or playing. Accessing a pre-made desert stage shows the engine stuttering quite badly as the world is populated, but it's still very early days for such an ambitious project. 1080p resolution is confirmed

Funny how you brought up the fact that PS4 is 30fps and ALL Xbox one is 60fps then when you are proven wrong you suddenly change tack and now it's off topic.

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What games are running 60fps.

Forza 5 that doesn't even have dynamic lighting or weather, it is all pre-baked which is why it can hit 60fps, Drive Club has accelerated day and night cycles. Forza isn't even technically running at 60fps yet, there is some fudging of framerate by inserting duplicate frames to give it the appearance of 60fps.

http://forum.beyond3d.com/showpost.php?p=1765069&postcount=151

Killer Instinct that barely looks better than current gen but with exaggerated particle effects.

Halo that didn't even show any gameplay.

Battlefield 4 was running 720p 60fps and will do so on PS4.

Why would a track simulator have dynamic weather and night and day, that's for horizon. That stuff has no place in a track simulator.

Also oh no the Xbox chugs when trying to hit 60 at 1080, at least it's not chugging when trying to hit 30 at 720 ;)

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http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

 

 

Forza also has terrible pop-in and out for rear view mirror.

 

 

 

 

 

 

 

My bad for mentioning Ryse, got convoluted.

 

You complain at me that the games aren't finished and then you pull Forza 5 up on mirror pop-in? Talk about clutching straws. I'll just leave this here:

http://www.gamersyde.com/stream_forza_motorsport_5_e3_gameplay_showfloor_3_1080p-30293_en.html (Click HQ for 60fps video)

 

Dead Rising 3 was being ran on debugging PC hardware, to say you can nitpick FPS results in an article, you missed that?

 

I'm just stating that its a worrying fact up to a console release, it doesn't matter what you say, it is. No need to go so defensive over your precious console. Now get back on-topic.

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You are the one that brought it off topic by erroneously claiming PS4 is 30fps and X1 is ALL 60fps, most of the X1 games/demos were 30fps.

Why would a track simulator have dynamic weather and night and day, that's for horizon. That stuff has no place in a track simulator.

Also oh no the Xbox chugs when trying to hit 60 at 1080, at least it's not chugging when trying to hit 30 at 720 ;)

You are asking why a racing simulator doesn't have dynamic weather and lighting?

Do people not race at night or in the rain?

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