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Microsoft Xbox One - "The truth about DRM"

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#31 JonnyLH

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Posted 15 July 2013 - 10:19

 

Just an update on the DRM restrictions, Sony have recently announced that the PS4 will be able to play your games without disc on any console.

 

 

 

One of the major complaints about the DRM backflip was you have to now change out discs to play different games if you wanted a physical copy in your bookshelf, PS4 has managed to fix this without restrictive DRM policies.
 
Another was sharing games with a family member who is overseas or interstate.. They can now login to your account on their PS4's and play your games.
 
I think this is very smart business wise cause now hotels, motels, holiday destinations will possibly purchase PS4's for their hotel patrons who can play their games from anywhere in the world.
I have seen many posts about people saying when your on a work trip your not going to play a console, these people obviously have never worked for a company which requires them to travel.
 
You dont always go to great holiday destinations with awesome weather where you want to be outside 24/7, You can't always spends hundreds or even thousands of dollars to visit local places of interest and enjoy the destination.
Sometimes you just want to relax and play a game.. There are many reasons, its why hotels have cable tv.
 
But if you travel a lot your not likely to pack a console into your baggage, but with this option it made the PS4 much more customer friendly for those who travel and have access to internet at the locations they travel.
 
All the huffing and puffing from people about the DRM and PS4 already had something just as good without the DRM restrictions.. Feel free to try explain how awesome it was going to be now, :)

 

You Sony fanboys, believing the very stupid and cloudy things which Sony make public.

 

We can do that on the current generation with the 360. I can play any game I've bought online anywhere and have been able to since 2005.

 

Let me guess, you believe Sony can do cloud computing because they said so?




#32 GotBored

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Posted 15 July 2013 - 10:25

Let me guess, you believe Sony can do cloud computing because they said so?

 

Yes, also because games which run in the 'cloud' are on the PS4 like Destiny for example.



#33 JonnyLH

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Posted 15 July 2013 - 10:27

Yes, also because games which run in the 'cloud' are on the PS4 like Destiny for example.

Okay I'll rephrase, do you believe the PS4 can use server-farming to en-power its games like the X1?



#34 illage3

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Posted 15 July 2013 - 10:42

They can still do the family sharing.  Easy solution.

 

Add a code to disc based games that unlocks a digital version of that game that can be used for family sharing.   Say if the code was already used when you trade your games in. Allow people to purchase another code to unlock the digital version of that game.

 

This way, people can still trade games, and people still get their family share publishers get their cut, everyone wins at the end of the day.

 

It might still ###### people off, but at the end of the day its less intrusive DRM than what Microsoft were proposing.

 

Think of this like DVD's.  Some DVD's come with a code to download a digital version of the film so you can use it on other devices.  I can't see why the same principle couldn't be added to games.



#35 JonnyLH

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Posted 15 July 2013 - 10:52

They can still do the family sharing.  Easy solution.

 

Add a code to disc based games that unlocks a digital version of that game that can be used for family sharing.   Say if the code was already used when you trade your games in. Allow people to purchase another code to unlock the digital version of that game.

 

This way, people can still trade games, and people still get their family share publishers get their cut, everyone wins at the end of the day.

 

It might still **** people off, but at the end of the day its less intrusive DRM than what Microsoft were proposing.

 

Think of this like DVD's.  Some DVD's come with a code to download a digital version of the film so you can use it on other devices.  I can't see why the same principle couldn't be added to games.

The only problem is, it doesn't still support family sharing.

 

Say, I play one of your games and disconnect from XBL and still keep playing that game there's no way to check I'm allowed to be playing that game.



#36 duddit2

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Posted 15 July 2013 - 10:53

Just to address to folks saying the family sharing HAD to have restrictions because it would let other complete a single player game without paying for it. YOU CAN DO THIS NOW BY SHARING THE DISK TO THEM!

 

MS and content companies are well aware that single player games are lent out to friends, that no everyone plays them, that the real money is in online due to the very nature of how this works (if you lend it out, you cant play it).

 

Single player games would seen no more and no less sharing going on, or maybe a tiny bit more due to the ease (but it would also then be restricted to ten, not as it is now that you can keep lending the disk out and eventually everyone you know could have completed the single player game).

 

With the family sharing these companies would have stats, which they love.



#37 GotBored

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Posted 15 July 2013 - 11:12

Okay I'll rephrase, do you believe the PS4 can use server-farming to en-power its games like the X1?

 

I doubt you know what your talking about let alone anyone else.

 

Only thing Xbox has confirmed about the 'cloud' is that it will be used like a MMO dedicated server.



#38 JonnyLH

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Posted 15 July 2013 - 11:20

I doubt you know what your talking about let alone anyone else.

 

Only thing Xbox has confirmed about the 'cloud' is that it will be used like a MMO dedicated server.

I've worked 3 of the top UK ISP's and know an awful lot about infrastructure, since I was an Infrastructure Engineer for 2 of the 3 jobs. I have CCNA, CCNP, JCNA and a bachelors of science in networks. I've been coding in web technologies since I was 13 and currently have an open-source PHP client management software suite for free-webhosts at thehostingtool.com. I made that 5 years ago. I've also used HTML5 and canvas to create physics enabled games with 3d graphical elements. One ISP also is sponsoring my masters due to professional development.

 

So I ask again.

 

There has been a lot confirmed about the cloud. I actually posted an article from the Watchdogs developers stating how the cloud can help power that game to make it more dynamic than the PS4 version.

Also just to let you know, the correct definition of "cloud" in an infrastructure sense is that you don't actually know whats inside it. For example, I could state logging onto to XBL/PSN on the current generation of consoles is cloud computing.



#39 GotBored

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Posted 15 July 2013 - 11:40

I've worked 3 of the top UK ISP's and know an awful lot about infrastructure, since I was an Infrastructure Engineer for 2 of the 3 jobs. I have CCNA, CCNP, JCNA and a bachelors of science in networks. I've been coding in web technologies since I was 13 and currently have an open-source PHP client management software suite for free-webhosts at thehostingtool.com. I made that 5 years ago. I've also used HTML5 and canvas to create physics enabled games with 3d graphical elements. One ISP also is sponsoring my masters due to professional development.

 

So I ask again.

 

There has been a lot confirmed about the cloud. I actually posted an article from the Watchdogs developers stating how the cloud can help power that game to make it more dynamic than the PS4 version.

Also just to let you know, the correct definition of "cloud" in an infrastructure sense is that you don't actually know whats inside it. For example, I could state logging onto to XBL/PSN on the current generation of consoles is cloud computing.

 

HTML5/Flash games are tiny and pre-load, its quite different to rendering a game via a dedicated server/cloud.

 

I've read the Watch Dogs interviews, even the Titan Fall ones.. neither use the 'cloud' in a manner which isn't already used today in games like World of Warcraft or like the multiplatform game destiny.

Even that racing game which mimics your gameplay while your offline 'ghosting' its not a new thing and has been on many games, even ios games have it.



#40 AR556

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Posted 15 July 2013 - 11:55

Good article. <Snipped>
 
Here is my solution:
 
MS starts an "opt-in" program that is their original vision. Once you opt-in, there is no opt-out. They'll get all the info thay need based on the number of people who accept the program. If the majorty speaks, then make it the only option going forward.

#41 xWhiplash

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Posted 15 July 2013 - 12:27

Family sharing wasn't fully detailed (I think even MS didn't know what it was) but what you posted about 1hr limit is a load of bullcrap. That is based on a rumor and that rumor said family sharing was just demos. That doesn't make any sense at all (even if we ignore all MS execs saying that it wasn't demos).

 

The PS4 sharing isn't new. You can do it today on Xbox 360 (and PS3 but I am not a PS3 user to know for sure) and you will be able to do it on Xbox One. It is only applicable to digital downloads.

 

Um I believed you massively misunderstood me.

 

I was saying, if sales were divided by 10 IN SOME CASES (not everybody will use it), you realize companies will no longer be focusing on single player right?

 

Nowhere did I say that family sharing would limit to one hour of gameplay.  I am saying that developers would not focus on single player anymore if that feature is what everybody wanted it to be.



#42 BajiRav

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Posted 15 July 2013 - 12:27

I've read the Watch Dogs interviews, even the Titan Fall ones.. neither use the 'cloud' in a manner which isn't already used today in games like World of Warcraft or like the multiplatform game destiny.

Even that racing game which mimics your gameplay while your offline 'ghosting' its not a new thing and has been on many games, even ios games have it.

So now we have gone from

 

"cloud is useless for gaming" and "drivatars are just gimmicks why would I want to race against my friend's crappy driving"

 

to

 

"sony can easily built its own cloud"

 

to

 

"this is nothing new and has existed for long"?

 

so what's next? Xbox One is nothing new - it just has a stupid AMD processor with a weak GPU?



#43 xWhiplash

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Posted 15 July 2013 - 12:31

Just to address to folks saying the family sharing HAD to have restrictions because it would let other complete a single player game without paying for it. YOU CAN DO THIS NOW BY SHARING THE DISK TO THEM!

 

MS and content companies are well aware that single player games are lent out to friends, that no everyone plays them, that the real money is in online due to the very nature of how this works (if you lend it out, you cant play it).

 

Single player games would seen no more and no less sharing going on, or maybe a tiny bit more due to the ease (but it would also then be restricted to ten, not as it is now that you can keep lending the disk out and eventually everyone you know could have completed the single player game).

 

With the family sharing these companies would have stats, which they love.

 

Um, except the fact that you can digitally share with 10 other people across the world.  Would you really ship your disc to a family member across the seas?  I doubt it.  With this, all they need to do is download the game. AND YOU BOTH WILL HAVE ACCESS TO IT.



#44 JonnyLH

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Posted 15 July 2013 - 12:32

HTML5/Flash games are tiny and pre-load, its quite different to rendering a game via a dedicated server/cloud.

 

I've read the Watch Dogs interviews, even the Titan Fall ones.. neither use the 'cloud' in a manner which isn't already used today in games like World of Warcraft or like the multiplatform game destiny.

Even that racing game which mimics your gameplay while your offline 'ghosting' its not a new thing and has been on many games, even ios games have it.

I'd like to have an intellectual conversion about this, but statements like that really give me no faith regarding your knowledge on the subject. Take a look at WebGL, like many libraries out there to enpower games on the web.

Tiny is an understatement, HTML/JS games can be and are just as complex as some of the more lower level coded games. Even UE3 is ported to work on the web due to libraries like WebGL. 

 

So mapping the sea in 3d on the cloud, offloading tree physics and giving more intelligence to the AI is used today? That was an example given by a Watch Dog developer stating why the X1 can help them achieve more.



#45 BajiRav

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Posted 15 July 2013 - 12:36

Um I believed you massively misunderstood me.

 

I was saying, if sales were divided by 10 IN SOME CASES (not everybody will use it), you realize companies will no longer be focusing on single player right?

 

Nowhere did I say that family sharing would limit to one hour of gameplay.  I am saying that developers would not focus on single player anymore if that feature is what everybody wanted it to be.

Oh ok. :) Well who knows - if the same game was being made for PS4 and XboxOne (stupid name :s) then why would the Xbox One version will be gimped? They don't gimp PS3 versions today because Sony gives them away with PS+.