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Lanning: Xbox One team should be fired over indie stance

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Posted

According to Oddworld Inhabitant

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In the end,all these guys are going to look like whiners and be embarassed. Microsoft already said they have something in the pipeline,that they haven't announced yet. They recently strongly hinted at Store Apps type development. Some of these guys need to get a grip, their little indie games are not what sells consoles,and most of them are pretty irrelevant.

 

and

 

 

Speaking to OXM UK, Lionhead Studios creative director Gary Carr told that Microsoft will soon reveal more about its indie games/developers strategy around Xbox One.

He told that we will hear more

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In the end,all these guys are going to look like whiners and be embarassed. Microsoft already said they have something in the pipeline,that they haven't announced yet. They recently strongly hinted at Store Apps type development. Some of these guys need to get a grip, their little indie games are not what sells consoles,and most of them are pretty irrelevant.

 

and

 

Sounds creepily like MS' attitude. Just sayin  :rofl:

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Sounds creepily like MS' attitude. Just sayin  :rofl:

 

He's right though. Can't imagine anyone rushing out to get a console just to play Fez or Braid for example

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Is it really so bad that there's a barrier for entry for indie devs? If you give everyone free reign you'll end up with a market with 99% crapware like mobile phone app stores.

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Is it really so bad that there's a barrier for entry for indie devs? If you give everyone free reign you'll end up with a market with 99% crapware like mobile phone app stores.

 

Quality leads to marketing
 
Quality plays a factor in whether or not Sony chooses to promote your game heavily or not as well.
 
Simonetta said that being promoted via the PlayStation Blog, or having your PS4 game tweeted about via the official PlayStation Twitter account, is "not guaranteed" -- rather, "it depends on the objective quality of your title."
 
Hence, if Sony decides that your game isn't up to snuff, you may not get as big a free marketing push as other titles on the platform.

 

 

From - http://www.neowin.net/forum/topic/1164806-when-self-publishing-on-playstation-4-heres-what-to-expect/

 

If it's not quality, it doesn't need to be advertised all over your store. It's also not as if MS have just been ****ing off people who make crap games, it's acclaimed indie titles/developers.

 

Then there's also getting a devkit. Joe Bloggs isn't getting a devkit for free easily.

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Too many but hurt indie devs jumping in before they know the whole story.

 

If MS has a bad stance on indie games then i'll be the first to slam them for it because i love a good indie game but we've not heard enough yet to pass a judgement.

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Indie games are selling pretty well on Steam; while it's true that those titles aren't console selling ones, it's a market one could not despise. Maybe Microsoft should look at those figures, just saying...

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I cannot wait to play New & Tasty, but on PC where it'll be best anyway. They shouldn't be fired, there just needs to be better leadership making these decisions. You cannot let the inmates run the asylum.

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I still don't get why people want to bunch up "indie" games and Xbox Live Arcade into the same group when they've never been the same.   To be a "arcade" title you always needed to have a publisher, that's how it's been from the start of the 360, you're no longer talking about a "indie" game when you start to want to add in support for Live into your titles.  The same applies to any Live supported games on Windows 8.x and WP, those need a publisher.  A "indie" game in the same sense is one that's just the game, not tied to a specific backend service, and those are open to anyone on Windows 8.x and WP, I have a few on my PC and my phone right now.  It's looking like if you want to just publish your game as is and not add support for XBL on the XB1 then you'll just publish to the store like you would an app.   They've been hinting at it for over a month now, even flat out showing code that targets the Xbox directly but shares most of itself with Windows/WP.    I guess until they make it official people will still doubt that this is the case though.

 

If you want to have the Xbox Live brand on your game, get a publisher, if not, then just push it out to the store as is without XBL support and get the same revshare deal that the app makers get.   That's what I expect, and the fact they've already said that they're no longer going to have a "Arcade" and "indie" areas in the Xbox store says it all to me, they're going to use the same model they have in place on their other two platforms already.

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In the end,all these guys are going to look like whiners and be embarassed. Microsoft already said they have something in the pipeline,that they haven't announced yet. They recently strongly hinted at Store Apps type development. Some of these guys need to get a grip, their little indie games are not what sells consoles,and most of them are pretty irrelevant.

 

and

 

I think you guys are all missing the point. When the people want something, we get loud and obnoxious. Microsoft isn't stupid, they can hear us.

 

There's no need for them to be embarrassed; Microsoft is the one that needs to respond appropriately so that this market can continue to flourish.

 

Also, your attitude that it's "not what sells consoles" absolutely stinks. Unless you work at Microsoft or are some sort of investor, please can it. Gamers like games, and we'd like more of them. Developers want more opportunities to shine. Microsoft has the capability of capitalizing on this. It's a situation that could benefit EVERYONE, if everyone just works together.

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well, indie-dev did looking for self-publish features which they pretty capable financially to do this,

but i kinda doubt Microsoft plan for Xbox one would allow new game-publisher(s) outside the 'Approved' ones.

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Sounds creepily like MS' attitude. Just sayin  :rofl:

 

This guy makes it seem like his game is Call of Duty,and Microsoft must bow on their knees to make him happy. He's acting like he's a rockstar. Most people buying an Xbox have never heard of him or his game/s.

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This guy makes it seem like his game is Call of Duty,and Microsoft must bow on their knees to make him happy. He's acting like he's a rockstar. Most people buying an Xbox have never heard of him or his game/s.

 

This now sounds like the typical COD fans attitude. If it doesn't sell 30million, it doesn't matter :rolleyes: Oddworld is actually a fairly well known gaming franchise 

 

The Oddworld games have received more than 100 industry awards.

 

 

http://en.wikipedia.org/wiki/Oddworld

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This guy makes it seem like his game is Call of Duty,and Microsoft must bow on their knees to make him happy. He's acting like he's a rockstar. Most people buying an Xbox have never heard of him or his game/s.

He is highly regarded in the development community. This is nothing to do with making him happy, it's just the attitude of Microsoft that stinks with regards to indie developers, requiring them to have a publisher and making them sign the game exclusive or timed exclusive.

 

With the AAA market as it is stagnant with generic shooters and racing games it's the indie community that brings the fresh new ideas and unique gameplay experiences.

 

You can't just casually dismiss them like you do.

 

The very fact that people are applauding Sony for their stance on indies and self-publishing you'd think people would have a clue.

 

They may not be system sellers but the gaming community do care about them, look at State of Decay for example, they recently sold 750,000 units in June and thats nothing to be sniffed at.

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Also, your attitude that it's "not what sells consoles" absolutely stinks. Unless you work at Microsoft or are some sort of investor, please can it. Gamers like games, and we'd like more of them. Developers want more opportunities to shine. Microsoft has the capability of capitalizing on this. It's a situation that could benefit EVERYONE, if everyone just works together.

Well then my attitude stinks too.  95% of indie games are absolute crap and I'd MUCH prefer a marketplace without them.

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Well then my attitude stinks too.  90% of indie games are absolute crap and I'd MUCH prefer a marketplace without them.

You are missing the point. No one is advocating an app store situation where anyone can flood the store with crap apps. Games still have to be curated but it just cuts out all the fuss of having to find a publisher that will take a risk on the game and it means giving less of the profit away.

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Well then my attitude stinks too.  95% of indie games are absolute crap and I'd MUCH prefer a marketplace without them.

 

Sounds like a familiar attitude surrounding the Xbox One - "It should be made to suit me only, who gives a **** about other gamers interests?" Even if you could statistically prove only 5% of indie titles merited a purchase, what about the creative gems of this generation that sure as hell wouldn't be getting made by COD producing Activision? Example, Journey - http://www.metacritic.com/game/playstation-3/journey

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"Whoever their PR people are, whoever their marketing agents are, they should fire them all."

 

Not a sensationalist title at all. 

:rolleyes: 

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I hope they do stick with that attitude, with the resurgence of indie developers they are going to be left behind if the only place you can get the latest critically acclaimed indie game is on the competing console.

 

 

"Whoever their PR people are, whoever their marketing agents are, they should fire them all."

 

Not a sensationalist title at all. 

:rolleyes: 

 

Hardly sensationalist, but these people are the ones making all the wrong decisions, just look at the DRM 180, they will probably have a sudden epiphany and do a 180 on their self publishing stance in the future.

 

It's a train wreck.

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https://www.youtube.com/watch?v=pxKP0vn4sik

 

Yay Indie Games.

 

NSFW

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Yeah because one bad indie game tars the whole lot of them.

 

State of Decay made Microsoft a lot of moolah in June it sold 700,000 units at $20 each, not sure how much of a cut Microsoft makes but its hardly money to turn your nose up at, just like Minecraft that's sold 8m+ units on Xbox so far.

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Sounds like a familiar attitude surrounding the Xbox One - "It should be made to suit me only, who gives a **** about other gamers interests?" Even if you could statistically prove only 5% of indie titles merited a purchase, what about the creative gems of this generation that sure as hell wouldn't be getting made by COD producing Activision? Example, Journey - http://www.metacritic.com/game/playstation-3/journey

If I was the only one thinking it your statement would make sense.  If many other gamers are also dismissive of the indie scene it's not hard to figure out why MS would be.

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It's so odd (Excuse the pun) how people can forget recent history when it comes to topics that challenge their allegiances.

 

Have we really all so quickly forgotten the success of Minecraft? An (ex-)indie game that not only reached Triple-A sales numbers, but did so while being developed by one of the most overrated hacks in industry history.

 

If notch can blunder his way to >11 million in PC sales, with his poor coding and incomplete flavour-of-the-month implementations. Well, 'nuff said.

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If I was the only one thinking it your statement would make sense.  If many other gamers are also dismissive of the indie scene it's not hard to figure out why MS would be.

 

I'm rather dismissive of FPS titles (they aren't usually my cup of tea), that doesn't mean I do not see a need for those that enjoy them to have their interests met. To be as blunt as this

 

Lanning added:

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