I couldn't believe when I saw response to my post. I thought X,Y,Z maths was simple to follow.
and WTF is Onya?
Wow and Wow, The maths was the same I only substituted XB1 for Onya.
Onya is another console.
So in essence you don't even know your own maths nor anything about a console which almost all gaming related sites have posted information on.
Where do you get you valuable Xbox One information from if you don't actually read gaming related news? 'the cloud'?
I have yet to see people claiming that the cloud will mean better graphics or that the cloud can handle that aspect of a game. Instead, it seems like its the detractors that continuously bring this up to cast a negative light on MS. Why are people beating this subject into the ground? Even MS themselves don't claim this. I swear if this was a tech being pushed by Sony it wouldn't be getting this attention.
Anyone actually following the facts and statements from MS and other sources is clear:
The cloud can be leverage for aspects of games that are not required at real time or at a very low latency, which includes rendering graphics. This MIGHT affect graphics only as far as allowing a dev to devote more local resources to graphics rendering. The cloud also offers the obvious benefits of an mmo type game and dedicated servers for all games.
This is not something that only MS can offer, but MS is aggressively pursuing it and leveraging their mature Azure infrastructure to offer to developers. They are giving dedicated server access for ALL X1 games and guaranteeing developers access to cloud storage and resources.
Sony could certainly offer something similar, but they aren't at the moment. Gakai may leverage the cloud to stream gameplay, but Sony has made no mention of offering the kind of infrastructure that MS is to developers. All I have heard is that the Gakai will serve the same purpose it had in the past: serving Sony's game collection and possibly offering ps3 games.
I know Microsoft don't claim that the 'cloud' will improve graphics but if you can't see fanboys claiming that here in this forum you are blind.
Look back on this thread even, people are trying to justify that the cloud can improve graphics because it can offload local processing. But having an item in the cloud so it can be available on your console, PC, etc doesn't equal better graphics, your local gpu has to render that item because its latency dependent. Your console or PC can have that item stored locally instead but then it uses local storage and the game world isn't update-able and always changing like cloud/MMO server games.
Some guy mentioned the asteroid tracking.. well a single asteroid only needs four way points if wanting to display in 3d or two way points in 2d,
So for 3D you need four numbers multiplied by 10,000 (asteroids) therefore need 40,000 numbers. (each asteroid with origin, x, y and z axis) and those numbers will have a number count of four each.
To send this information in a standard txt format it only requires 3.2MB, So if I wanted each asteroids location to be updated every second I would need a 3.2mb line. Its a lot more likely it would be updated less frequently though, maybe 10mins, 30mins or higher increment. Its doesn't really matter though, as the local host (computer, console, whatever) reads that information and then renders it into a format you want it to be seen in (e.g 3D mapping software).
I could render it into a 3d mapping display on a system built in the 90's if I wanted to, but it wouldn't be able to look as good as it can look on a system with higher specs. Because processed data sent to you is still limited by your local hardware capabilities.