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Microsoft: Xbox One's cloud servers to add 600% more AI for Forza Moto

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#1 vetJohn Callaham

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Posted 01 August 2013 - 14:01

Microsoft: Xbox One's cloud servers to add 600% more AI for Forza Motorsport 5
by John Callaham



One of Microsoft's biggest launch titles for its Xbox One game console is Forza Motorsport 5. Developed in-house at Microsoft's Turn 10 Studios, the game will benefit not just from the console's higher graphics performance but also its cloud server connections.

In a new interview on the Official Xbox Magazine website, Turn 10's creative director Dan Greenawalt talk about how the game offloads its AI capabilities onto the cloud servers, especially for its Drivatar feature. In theory, that will allow players to have a "ghost" that learns how the player drives on the game's tracks using it extensive car lineup. The Drivatar will then pop up in online matches of the player's friends when he or she is not available to drive on their own.

So how do the cloud servers figure in? Greenawalt states they handle the computing load for the AI, which in turn gives the Xbox One hardware more processing power for graphics and other features. He stares:

So we can now make our AI instead of just being 20%, 10% of the box's capability, we can make it 600% of the box's capability ... Put it in the cloud and free up that 10% or 20% to make the graphics better - on a box that's already more powerful than we worked on before.

That's certainly a lot of extra AI horsepower and it will be interesting to see if it works as advertised when Forza Motorport 5 is released. If it does, it's likely that other third party game developers will also embrace the Xbox One's cloud features.

Source: OXM | Image via Microsoft




#2 JonnyLH

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Posted 01 August 2013 - 14:03

There's already a thread in the MS section for this:
http://www.neowin.ne...rs-600-more-ai/



#3 LaP

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Posted 01 August 2013 - 14:09

AI in racing games and sport games might needs more pocessing power. But it also needs better algorithms. Those better algorithms would cost as much as a complete game to write and probably even more. The cloud wont write those algorithms for the devs.

The AI in the demo i've seen at E3 did not look any better than previous games in the serie.

#4 hvakrg

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Posted 01 August 2013 - 18:51

AI in racing games and sport games might needs more pocessing power. But it also needs better algorithms. Those better algorithms would cost as much as a complete game to write and probably even more. The cloud wont write those algorithms for the devs.

The AI in the demo i've seen at E3 did not look any better than previous games in the serie.

 

 

Pretty sure that that's exactly what the "cloud" will do. It will use the data from how the players drive to create better AI.



#5 Salutary7

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Posted 01 August 2013 - 20:21

I could easily see them using the collective data they recieve to adapt ever-more challenging AI. By keeping up with the best set of actions for different sections of tracks in different scenarios, they can eventually produce AI that plays remarkably smart. Just as search engines can bring up the most relevant results for huge numbers of simultaneous queries, MS's approach could allow AI to look up the most relevant actions for a given skill level. With the heavy lifting hosted remotely, only fairly basic commands would have to be transmitted.

 

The obvious problem though is that since connectivity is never gauranteed, neither is any benefit gained by offloading AI behavior.



#6 sagum

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Posted 01 August 2013 - 20:57

AI in racing games and sport games might needs more pocessing power. But it also needs better algorithms. Those better algorithms would cost as much as a complete game to write and probably even more. The cloud wont write those algorithms for the devs.

The AI in the demo i've seen at E3 did not look any better than previous games in the serie.

 

 

The main difference here is the AI learns how you and your friends play and creates a virtual profile in the cloud. It then tries to mimic your friends while they're offline or not even playing that game. At the same time, your friends will have your 'AI' profile to play against.

 

So, the E3 AI might just be down to all the regular Joe playing the game on the same profiles making the AI a rather poor comparison... but saying that, the game was unfinished, the cloud backend is unfinished, and even the xbox one's software is still being finished off. Not only that, but didn't they have Windows PCs running the demo stands at E3 and not actual xbox one machines?





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