by John Callaham
One of Microsoft's biggest launch titles for its Xbox One game console is Forza Motorsport 5. Developed in-house at Microsoft's Turn 10 Studios, the game will benefit not just from the console's higher graphics performance but also its cloud server connections.
In a new interview on the Official Xbox Magazine website, Turn 10's creative director Dan Greenawalt talk about how the game offloads its AI capabilities onto the cloud servers, especially for its Drivatar feature. In theory, that will allow players to have a "ghost" that learns how the player drives on the game's tracks using it extensive car lineup. The Drivatar will then pop up in online matches of the player's friends when he or she is not available to drive on their own.
So how do the cloud servers figure in? Greenawalt states they handle the computing load for the AI, which in turn gives the Xbox One hardware more processing power for graphics and other features. He stares:
So we can now make our AI instead of just being 20%, 10% of the box's capability, we can make it 600% of the box's capability ... Put it in the cloud and free up that 10% or 20% to make the graphics better - on a box that's already more powerful than we worked on before.That's certainly a lot of extra AI horsepower and it will be interesting to see if it works as advertised when Forza Motorport 5 is released. If it does, it's likely that other third party game developers will also embrace the Xbox One's cloud features.
Source: OXM | Image via Microsoft