Not accurate - just knowing that everyone has one is enough because if a game requires it for anything, you have to plug it in to play it. Its no different than when it had to be plugged in all the time really.
Bundling it is not a valid statistic. Usage stats are valid. How come you guys do not see that?
If half the people never take Kinect out of the box, developers are getting their hopes up for nothing. As a developer, or rather the guy that makes the financial decision, you develop for what is BEING USED. Bundling it does NOTHING to developers because NOW they cannot GUARANTEE that Kinect will be plugged in.
You would really spend thousands or millions developing for Kinect JUST FROM the sales statistic? No. Again. You use USAGE STATISTICS. 100 million Xbox Ones are sold. GREAT. But when you are getting ready to make your game, you need to ask how many are actually USING Kinect. You do this so you don't waste money. This is what developers and the financial guys use when making decisions. There are still games being coded in Direct X 9 (some games do include some Direct X 10/11 features). WHY? Because it is the most used. There are still programs being coded that work with Windows XP (although the numbers are decreasing since support is about to end). WHY? Because it has a high marketshare still. Just a few years ago, web developers were still developing with IE6 in mind. WHY? Because it was still popular a few years ago.
Developers have always used marketshare and usage stats. Sales stats do not do ANYTHING for the developers. Did Joe Somebody throw out his Kinect because he has not used it in a year? Maybe. Usage stats will tell you that.
Therefore, Sales stats are useless for Kinect development.
Here is a pattern I'm seeing:
Anyone that is not interested in Kinect is against bundling
Anyone that is interested in Kinect is for bundling
The above make since obviously, no one that is not interested wants to pay for it and anyone that is wants to see it widely adopted.
What I don't get is why some are going nuts trying to prove that bundling would be bad for Kinect? I have yet to see any credible evidence posted, just a bunch of feelings and claims.
Perfect example of my point.
Explain to me how ensuring that every X1 buyer has access to Kinect is worse for a developer than having it separate. You are literally arguing that all users will refuse to plug it in even if there is content that they see as good.
I just don't get it. Developers will ignore Kinect more if its bundled because people can unplug it? You make it sound like that if someone unplugs Kinect, they will refuse to EVER plug it in even if there are games released that they want to play. There are people here that claim they are willing to use Kinect if there is content that proves its worth. That should tell you right there that there will be cases of users unplugging the device UNTIL content comes along.
There are plenty of examples of bundled add-ons doing better then as optional purchases, especially when they are expensive on their own. I'm talking about from a developers usage stand point.
I'm sorry, I just don't see the reason why this point is so argued. How about making the argument that it will hurt X1 sales, or that you think MS needs to unbundle it in order to match Sony's pricing?
I really don't think this is about whether bundling is good or not, I believe it boils down to a few statements:
1. Some believe that bundling Kinect will harm the X1 (or wont)
2. Some believe that bundling is worse than optional add-on for developers
3. Some believe that bundling is the best chance for developer support
4. Some people aren't interested in Kinect, some are
If MS unbundles Kinect, then great for those that aren't interested in it. It will mean a cheaper X1 and less to argue about. While I am interested in the tech, I really don't care if it stays or goes.
But Kinect being bundled is a GUARANTEE....100% GUARANTEE that of ALL the Xbox Ones sold, they ALL STILL have Kinect? They are ALL interested in using Kinect? Again, developers do not know if Joe Somebody threw out his Kinect. He very well could have. It could have been sitting for a year gathering dust and when he had to clean out his junk, he threw it away.
Usage stats (depending on how current they are) give a 100% guarantee on the CURRENT situation.
This is what developers think of. As a developer, I look at usage stats and marketshare. For example, most of my hard work is getting my program working on traditional desktop instead of focusing on the new Modern UI Application. Why? I can get a bigger audience. Most of my hard work for websites still target at LEAST IE 8. Why? That is the latest you can get for Windows XP and the one provided with Windows 7 so I still target it.