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Battlefield 4 to run at 720p and 60fps. Cool wit me


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#91 vcfan

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Posted 28 August 2013 - 15:34

according to IGN, at gamescom, the ps4 version is still not looking good

 

 


 

But what's more concerning is how the game looks.

 

From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other titles running on next-gen hardware, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.

 

 

 

http://ca.ign.com/ar...-lacking-on-ps4




#92 soniqstylz

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Posted 28 August 2013 - 21:19

http://pixelenemy.co...nt-gen-version/

 

Battlefield 4 on PS4 comparable to “Medium” settings on PC, like “night & day” difference to current-gen version

While we might know a few more details on how the PS4 version of Battlefield 4 will work using the DualShock 4, we sadly still don’t know what the exact resolution the final game will be once it hits next-gen consoles later this year.

 

However, what we do have now is a good comparison point. YouTube video producer Jackfrags was fortunate enough to get some hands-on time with the PS4 version of BF4 at gamescom and he has some rather good news to share.

 

First off, he revealed that what he played was 16 players, infantry only, no vehicles on the Domination game mode. He mentions that 60fps (frames-per-second) was a “massive” difference compared to current-gen versions; to the point that if you’ve yet to play BF3 on PCs, the contrast is like “night & day.”

 

Additionally,Jackfrags states that PS3 to PS4 graphics when it comes to Battlefield is “world’s apart and if he had to make a comparison, it would be “Medium” settings on PCs.

 

In regards to resolution, he mentions that it you “can tell” that it wasn’t running in 1080p, but was supposed to be higher than 720p. To date, DICE has yet to speak out on what resolution BF4 will be on next-gen consoles; although he does share that “lighting and texture” on the PS4 looked “great.”

 

If you want to hear it for yourself, go check the video out at the 10:50 mark.

 



#93 trooper11

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Posted 28 August 2013 - 22:06

Its not unusual for console games to have out-of-standard resolutions thanks to the closed nature of the hardware. 

 

Every dev tries to find the sweet spot between resolution and other graphical fidelity/effects. Sometimes that means its not running at 1920x1080.

 

These consoles can put out 1080p, but there is a finite amount of fidelity that these consoles can support at 1080p, so I'm sure you will see many dial down the res just enough to allow for more fidelity or something like 60 vs 30 fps.



#94 neoadorable

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Posted 31 August 2013 - 14:08

sorry for the delayed response. there are some good comments, and yes, it's good to have input from people who know software engineering first hand. I have to fall back on a bunch of "but" here, though. First off, 1080 isn't the be all end all of resolutions. We need to stop thinking of it like that. Stores where I live are selling 4K LEDs for under $3000 from good brands, give it a couple of years and those 55" sets will be $1500. Ditto for PC monitors. And don't forget QHD, or 2560 x 1440 etc. Anyway, those are numbers, but I thought the whole point of this generation was to move forward. I don't think if BF4 on PS4 is not 1080 then EA will let it be 1080 on X1, but who knows, EA and MS seems to be maintaining their buddy buddy thing.

 

I have no doubt both consoles can manage it easily. If KZ4 is 1080 on PS4, then there's no reason BF4 can't be. Yes, I know, first party exclusive with lots of time and resources, third party project on multiple platforms, less time per platform and so on. I understand the reasons. But I am still judging DICE. If this situation is true (it may not be, for all we know the game will run at 1080 on release), they didn't do their job properly to my mind. And reading the IGN report it sounds like more than the resolution is off, smudgy textures and stuff is not nice. I really do suspect a poor porting effort. Expect more from those guys.



#95 trooper11

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Posted 31 August 2013 - 14:57

Yeah I doubt that we will see a difference in resolution for multiplatform games on each console.  I don't think that ever happened this gen, but correct me if I'm wrong.

 

It has been frame rate and graphical fidelity/effects that has differed and I expect that to happen again this gen. I get the feeling it might be smaller then this gen though considering they both use the same core hardware.





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