by John Callaham
One of the biggest launch titles for the Xbox One is Ryse: Son of Rome, the action-brawler from developer Crytek and publisher Microsoft. The game's multiplayer features were first reveled this week at Gamescom and, naturally, they will pit players in an ancient Roman coliseum as they battle others with swords, shields and by wearing armor.
It was also revealed this week that players will be able to use real money to purchase amour packs for Ryse's multiplayer mode. The microtransactions have caused some people to suggest that Ryse will be a "pay to win" game, where players will be able to simply purchase all the content they need.
Eurogamer spoke with Microsoft producer Justin Robey and he indicated that was not the case. He said:
Microtransactions are merely there as a convenience thing for people. It's completely optional and is not required in any way shape or form for gameplay. All content is accessible without using it.The game lets players gain both experience and gold as they progress through Ryse. Gold can be used to pay for amour packs which can be earned through playing the game or by using real world money. The key difference is that players must also play through different tiers in order to gain access to those armor packs, whether they have real money or the in-game currency. In other words, Ryse players won't be able to purchase all the armor packs at once.
You're probably going to progress to the next tier before you have everything in the lower tier. They might be like, I don't want to grind for this, so I'm willing to buy the lower tiers if I can. But in terms of what the perk is for buying stuff ahead of time, it's actually really slim. It's literally a convenience thing. That's it. That's the only reason it's in there.In fact, the article claims that Ryse's focus testers said they would like to be able to access in-game items without the usual grinding and that led to Crytek and Microsoft putting in the microtransactions.