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Posted

Fighter Within (Xbox One)

 

 

 

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That trailer doesn't do much, so it'll be nice to hear some impressions of the actual game.  Since its a sequel of sorts to Fighters Uncaged, there is a chance to see if the developer has been able to use the new hardware to create a better experience.

 

I'm not a fan of these fighting games, so I'm not really that interested regardless, but it does interest me as far as see how Kinect is used.

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The problem with fighting and Kinect is there's no physical feedback.  If the CPU opponent blocks you, you're not physically stopped from continuing so it's a disconnect.

 

I'd sure as hell hope this one is a lot better than the first, even with the tech upgrades it needs to be more aware of that problem to be satisfying.

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The problem with fighting and Kinect is there's no physical feedback.  If the CPU opponent blocks you, you're not physically stopped from continuing so it's a disconnect.

 

I'd sure as hell hope this one is a lot better than the first, even with the tech upgrades it needs to be more aware of that problem to be satisfying.

 

 

Yeah, I don't consider this a great example of a game that needs to be made using Kinect.  I can see its exercise value and it may feel immersive for some, but purely from a 'gamers' perspective (i.e. lazy :laugh: ), its not what I'm looking for.

 

I want to see an attempt at a game using some rts-like ideas. 

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This may sound cheesy, but a game like this has to come with vibration devices of some kind..

Bracelets, or belt or something, that can give the some kind of feedback.

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This may sound cheesy, but a game like this has to come with vibration devices of some kind..

Bracelets, or belt or something, that can give the some kind of feedback.

From the little I've seen of the new one it looks like they changed the mechanics, but seeing as I only saw a still shot of one video I'm not exactly an expert.  Just waitin for reviews  :)

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