Splinter Cell: Blacklist Graphics and CPU Benchmarks
by Julio Franco
Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Titled Blacklist, the latest entry is a sequel to 2010's Splinter Cell: Conviction and attempts to find a better balance between stealth and action while reintroducing some franchise favorites.
Many Splinter Cell fans felt that Conviction veered decidedly toward the "bag 'em and tag 'em" side of shooters, encouraging you to kill jumpy guards instead of avoiding them. While Blacklist refines Conviction's "Mark and Execute" system with a mechanic called "Killing in Motion," you can also look forward classic stealth abilities such as dragging downed foes and baiting enemies with vocal noise -- even if it's not from Michael Ironside, the longstanding voice of Fisher who is replaced by actor Eric Johnson in Blacklist.
Like Conviction, Blacklist was built using LEAD, a heavily modified version of Unreal Engine 2.5 with Havok physics that Ubisoft seems to prefer over UE3. PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors...
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