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Killer Instinct to run 720p 60FPS


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#1 JonnyLH

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Posted 03 September 2013 - 10:47

We recently got a chance to interview lead producer Michael Willette and design director David Verfaillie from Double Helix Games. Double Helix are developing Killer Instinct which is a launch title for the Xbox One and will be running at a slick 60 frames per seconds.

On being asked how difficult or easy it was to run the game at 60 FPS at 1080p, the duo replied: “Technically we are running at 720p and 60 FPS. 60 FPS is another pillar of the project. Anything added to the game that doesn’t allow us to run at 60 is removed or optimized. Nothing would be more frustrating than need pixel perfect accuracy at anything below 60. It would feel sluggish and unresponsive.”

We also asked their thoughts on Microsoft’s claims about the power of Cloud and how the Xbox One will eventually become more powerful as developers find intelligent ways of using it.

“We can gather tons of telemetry data on how people are playing the game which is good for validating design decisions. We can also let players upload and generate their own video content using the GameDVR feature which is a fantastic tool for sharing new game tech with the community.”

Source: http://gamingbolt.co...-xbox-one-cloud

 

This one is a very confusing one for me as all the hands-on time, including Eurogamer and from people at the conventions all affirmed it was running at 1080p. If it is running at 720p, and this becomes a common trend on the next-gen then I'm seriously dissapointed. This should not be the case: considering FM5, Ryse etc all run at 1080p. Would this be down to the tight development cycles and MS pressure over 60FPS to 1080?




#2 theyarecomingforyou

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Posted 03 September 2013 - 11:00

I wouldn't be surprised. Titanfall is another game that will run at 60fps and the developers won't commit to 1080p - in fact they've stated that the framerate is more important, so it will likely end up somewhere between 720p and 1080p. Other games at 1080p will be sticking to 30fps. Foza is the exception rather than the rule. The next generation of consoles really aren't all that powerful and are way behind top-end PCs.



#3 George P

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Posted 03 September 2013 - 11:04

Maybe it's native 720p textures/assets but upscaled to 1080p?   I don't think the majority of gamers actually notice the difference between 720p and 1080p but they will notice a frame rate drop so I can understand the developers trying to get a constant 60fps down to start.  I have no doubt that later titles will see 1080p@60fps as a constant though but it's early days yet and no new consoles launch titles are that much of a step up from the older ones at the time.



#4 Showan

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Posted 03 September 2013 - 12:13

Maybe it's native 720p textures/assets but upscaled to 1080p? I don't think the majority of gamers actually notice the difference between 720p and 1080p but they will notice a frame rate drop so I can understand the developers trying to get a constant 60fps down to start. I have no doubt that later titles will see 1080p@60fps as a constant though but it's early days yet and no new consoles launch titles are that much of a step up from the older ones at the time.



I think maintaining 1080p 60fps, Will be a case by case scenario... Even for future games.
I think first party will try their hardest to hit the mark, but some of the 3rd party developers out their are just gonna settle either on 1080p/30fps or 720p/60fps... Or even 720/30...

Just hope it's 768 at least.

#5 giantpotato

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Posted 03 September 2013 - 12:18

This is kinda sad. It's not like there's much happening on screen anyway. If they can't render 2 characters and a background in 1080p, I don't have much hope for more graphically intensive games.



#6 Zedox

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Posted 03 September 2013 - 13:05

This is actually true. One of the developers confirmed 60 FPS on 720p last night on twitter. The Double Helix forums blew up because of it. I think it makes sense, it's the beginning of a new generation, no one has enough time to get the best out of the console. These are the launch window games. It'll be fine. Game still looks great.



#7 norseman

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Posted 03 September 2013 - 13:08

This is actually true. One of the developers confirmed 60 FPS on 720p last night on twitter. The Double Helix forums blew up because of it. I think it makes sense, it's the beginning of a new generation, no one has enough time to get the best out of the console. These are the launch window games. It'll be fine. Game still looks great.

Darn! Do you have a source for the developer confirmation?



#8 theyarecomingforyou

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Posted 03 September 2013 - 13:12

This is kinda sad. It's not like there's much happening on screen anyway. If they can't render 2 characters and a background in 1080p, I don't have much hope for more graphically intensive games.

Exactly. At least with the X360 the target was 720p @ 30fps and while some games dropped the resolution to up the framerate (Call Of Duty) or handle larger game worlds (GTAIV) there was a clear standard. Now we're looking at games with significantly different resolutions and framerates. I mean, at a pixel level 1080p is more than twice the resolution of 720p and that does make a difference. It won't be long before 4KTVs are standard and 720p gaming just won't cut it.

 

This is the first time that PC gaming has had such a definitive lead over a new generation of consoles, with high-end PCs already able to run games at 1600p @60fps. It won't be long before PCs can comfortably handle 4K @ 60-120fps with much higher graphical fidelity. In fact I think it's likely that by the end of this upcoming generation most tablets will easily outpower them.

 

It wouldn't surprise me if this is that last generation of consoles in their traditional sense. More likely is we'll see a move to an open platform like Android where more powerful devices will run games better but without needing the technical knowledge that accompanies PC gaming. Neither Microsoft or Sony make profits from their console brands so at some point something has to change.



#9 Blackhearted

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Posted 03 September 2013 - 13:23

This new generation hasn't even started yet and news like this is showing it's already lined up to disappoint right out of the gate.



#10 HawkMan

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Posted 03 September 2013 - 13:37

This is kinda sad. It's not like there's much happening on screen anyway. If they can't render 2 characters and a background in 1080p, I don't have much hope for more graphically intensive games.


Fighting games while there isn't a log on the screen. Have very high poly characters, which doesn't sound like a big issue until you understand a few other things. These characters have a LOT of soft body dynamics and transformation and deformation, on a very high res skin.

All the deformation and soft transformation is a lot more intensive on the god than pushing any number of static polys on a race car.

#11 HawkMan

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Posted 03 September 2013 - 14:11

That said I do believe they have enough power in the console to do this game and better at 1080p60 fluidly. But they may need more time and more mature api's

#12 firey

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Posted 03 September 2013 - 14:14

I found this part interesting:

 

 

We also asked their thoughts on Microsoft’s claims about the power of Cloud and how the Xbox One will eventually become more powerful as developers find intelligent ways of using it.

“We can gather tons of telemetry data on how people are playing the game which is good for validating design decisions. We can also let players upload and generate their own video content using the GameDVR feature which is a fantastic tool for sharing new game tech with the community.”

Essentially they think it good for Data Mining and for social functionality.  Nothing that actually increases the games performance or play ability.



#13 Blackhearted

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Posted 03 September 2013 - 14:16

Of course. Only the extremely gullible thought the cloud would do that.



#14 trooper11

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Posted 03 September 2013 - 16:36

I found this part interesting:

 

Essentially they think it good for Data Mining and for social functionality.  Nothing that actually increases the games performance or play ability.

 

 

Sounds like to me that they are saying they like getting usage data to confirm if their game design choices are working.  For a fighting game, this data would be very useful to help them craft balancing updates, etc.

 

But of course, its easier to just pan this as something not useful.



#15 firey

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Posted 03 September 2013 - 17:09

Sounds like to me that they are saying they like getting usage data to confirm if their game design choices are working.  For a fighting game, this data would be very useful to help them craft balancing updates, etc.

 

But of course, its easier to just pan this as something not useful.


It is just Data Mining.   It is the same as pulling back computer specs so that Game Developers know what kind of hardware their players are running.  Yes it is useful in that it allows an easy way to pull back and store data without being intrusive.. it isn't directly affecting the game as it runs.  It allows for patches and such to be made.. based on the data pulled back.

However you won't see the game change without direct code changes (patches).  The cloud has a lot to offer.. but I feel that many people are misinformed or are expecting things you just won't see off the bat.