We recently got a chance to interview lead producer Michael Willette and design director David Verfaillie from Double Helix Games. Double Helix are developing Killer Instinct which is a launch title for the Xbox One and will be running at a slick 60 frames per seconds.
On being asked how difficult or easy it was to run the game at 60 FPS at 1080p, the duo replied: “Technically we are running at 720p and 60 FPS. 60 FPS is another pillar of the project. Anything added to the game that doesn’t allow us to run at 60 is removed or optimized. Nothing would be more frustrating than need pixel perfect accuracy at anything below 60. It would feel sluggish and unresponsive.”
We also asked their thoughts on Microsoft’s claims about the power of Cloud and how the Xbox One will eventually become more powerful as developers find intelligent ways of using it.
“We can gather tons of telemetry data on how people are playing the game which is good for validating design decisions. We can also let players upload and generate their own video content using the GameDVR feature which is a fantastic tool for sharing new game tech with the community.”
This one is a very confusing one for me as all the hands-on time, including Eurogamer and from people at the conventions all affirmed it was running at 1080p. If it is running at 720p, and this becomes a common trend on the next-gen then I'm seriously dissapointed. This should not be the case: considering FM5, Ryse etc all run at 1080p. Would this be down to the tight development cycles and MS pressure over 60FPS to 1080?