GTA 5 pulls in $800M in one day, nears record


Recommended Posts

I don't get why a PC version wasn't released simultaneously with the console version. I would have purchased it on Steam along with a few other games I want to play.

Link to comment
Share on other sites

It most likely wasn't released on PC because Sony/MS wanted (and most likely gave Rockstar a higher % of the cut) the "exclusive," and you can bet that the PC version will look a little better, but not as good as it should, compared to the 7-8 year old graphics in the PS3/Xbox360. Because Sony/MS doesn't want the game to look so much better than on the ###### consoles vs current generation graphics. What was the high spec cards in 2005-2006? Geforce 7800 GTX? Heck PCI-E cards were still pretty new back then.

Link to comment
Share on other sites

The reason they dont sell on pc is because pc games dont sell compared to consoles.  I mean look at MW3 it sold 7.5 million copies on 360 and 5.38 million on ps3 and 477,971 on pc on opening day.

 

This also has to do with the fact that there are a billion-ish better FPS on PC. Grand Theft Auto... not so much. Plus the modding community loves GTA games.

Link to comment
Share on other sites

$800 million is sales figures is not profit people. Sony, Microsoft, disc pressers, license holders, resellers and a LOT of other people get a cut before they get theirs. Out of that 800 million in sales they likley havn't even broke even for their $234M investiment, yet. For only being sold for 1 day figures are looking good for recouping their investiment by the end of tomorrow....

Where are you seeing this? You create a game that makes $800,000,000 in 1 day.

Link to comment
Share on other sites

Walter White made $80,000,000 for prospective after he was all set and left the meth business! I could only wonder what I'd use $800 million!

 

Thanks for the spoiler.  I'm not even done with season 3.

Link to comment
Share on other sites

First game I've heard of completely selling out on launch day in awhile... there is literally nowhere to get it in my city at the moment.

lol! I could've mailed you some. We had quite a few on stand in our store at least. :)

 

This is incredibly phenomenal though. I'm quite impressed they were able to achieve such a feat. Wonder how quickly they'll topple the COD record.

Link to comment
Share on other sites

 

Where are you seeing this? You create a game that makes $800,000,000 in 1 day.

 

Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.

Link to comment
Share on other sites

Have not bought it yet.  Waiting to make sure it is not just another same old GTA.  Plus, I have a few other games I am playing i need to finish first.

I'm similar in that I haven't bought it yet because I still have to see if it's the same as GTA4 or if it's gone back to its fun roots. From what I've heard so far I think I'll be looking in to Saints Row 4.

$800 million in 24 hours. That's impressive. :o

Link to comment
Share on other sites

  

Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.

So are you still not impressed? Show me a video game launch that has made that much in 1 day.

Link to comment
Share on other sites

   

Its business. That 800 million isn't 'theirs' until their dues are paid. MS/sony have a 20-30% of retail profit cut for the developer to get 'licensing' for any title, and I presume like every other business manufacturing/distribution/marketing wasn't free. Sells for $60 at a store, the store takes $12 for selling it for them, MS/Sony take another $15 for licensing. Technologies used in the game (audio encoding for example) are likely paid on a royalty/licensing fee where each sold title nets the developer a few bucks. There was articles in some xbox magazine breaking down the 'cost' for a game. The way they broke it down I really don't know how studios who didn't sell 10 million copies or more at launch could survive.

 

1289873-gameanatomy.jpg

Link to comment
Share on other sites

So based on that graph, the publisher has made: $449,999,982 after fees. Seems much more profitable than your logic of them "breaking even" in the 1st 3 days.

 

The game cost 250 million to make, so they are profitting almost 250 million....in the 1st 3 days.

Link to comment
Share on other sites

This topic is now closed to further replies.