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The complete XBOX One architects interview - DF

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#16 Melfster

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Posted 07 October 2013 - 05:14

The article was a good read, but theoretical numbers are a long way from practical ones. So far the performance of the games, from what we can tell, has been less than stellar. Time will tell if the One's architecture is really as good as it needs to be.

 

Hasn't it been less then stellar on the PS4 as well. Both of these consoles suck so its not big surprise.  BF4 looks crap on the PS4 even first party don't look good at all.




#17 +dead.cell

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Posted 07 October 2013 - 05:30

Hasn't it been less then stellar on the PS4 as well. Both of these consoles suck so its not big surprise.  BF4 looks crap on the PS4 even first party don't look good at all.

Console gaming has its limitations. I'm not sure what you were expecting here. :ermm:



#18 George P

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Posted 07 October 2013 - 05:41

Launch titles are never the benchmark for a new system.  Wait for the 2nd batch where developers have more time to work on their code, that's when you see what the games can do.  Hell, when the PS2 first came out or the PS3 and so on, it's launch lineup wasn't anything great either.



#19 Showan

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Posted 07 October 2013 - 11:15

Hasn't it been less then stellar on the PS4 as well. Both of these consoles suck so its not big surprise.  BF4 looks crap on the PS4 even first party don't look good at all.


Most launch games were/are being developed on very early SDK's

Those who's games are coming out in Spring 2014 and later on down the road get the benefits of switching over to better SDK

#20 Showan

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Posted 07 October 2013 - 11:18

I will agree that in order for PS4 users to get the extra benefit they will have to pay a premium. (As SSD's are fairly expensive in comparison to HDD's) But size wise you are not limited by SSD as the standard harddrive on both the PS4 and Xbox One is only 500GB and 1TB SSD which are double that size and have been on sale for a few months now to average consumers (While 2TB SSD's are available to the not-so-average consumer at a ridiculous price).
- SSD's are also increasing in size every few months a bigger one so the gap will only be getting bigger over time.
 
I was under the impression that the OS footprint expands over time which is the reason why both Sony and Microsoft reserved more RAM for OS operations than they needed to for future updates and OS additions. And the thing that changed over time was the reserved RAM as they get closer to finalizing the console OS they give more RAM to games as the OS size is more definitive.


The OS footprint will get better as they clean it up over time. It's the app footprint that gets bigger (as the apps update and get improved)

#21 Showan

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Posted 07 October 2013 - 11:32

Digital Foundry: There's concern that custom hardware may not be utilised in multi-platform games but I'm assuming that hardware-accelerated functions would be integrated into middlewares and would see wide utilisation.

Nick Baker: Yeah, Andrew can talk about the middleware point but some of these things are just reserved for the system to do things like Kinect processing. These are system services we provide. Part of that processing is dedicated to the Kinect.

Andrew Goossen: So a lot of what we've designed for the system and the system reservation is to offload a lot of the work from the title and onto the system. You have to keep in mind that this is doing a bunch of work that is actually on behalf of the title. We're taking on the voice recognition mode in our system reservations whereas other platforms will have that as code that developers will have to link in and pay out of from their budget. Same thing with Kinect and most of our NUI [Natural User Interface] features are provided free for the games - also the Game DVR.

#22 trooper11

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Posted 07 October 2013 - 15:17

I will agree that in order for PS4 users to get the extra benefit they will have to pay a premium. (As SSD's are fairly expensive in comparison to HDD's) But size wise you are not limited by SSD as the standard harddrive on both the PS4 and Xbox One is only 500GB and 1TB SSD which are double that size and have been on sale for a few months now to average consumers (While 2TB SSD's are available to the not-so-average consumer at a ridiculous price).

- SSD's are also increasing in size every few months a bigger one so the gap will only be getting bigger over time.

 

I was under the impression that the OS footprint expands over time which is the reason why both Sony and Microsoft reserved more RAM for OS operations than they needed to for future updates and OS additions. And the thing that changed over time was the reserved RAM as they get closer to finalizing the console OS they give more RAM to games as the OS size is more definitive. 

 

 

Yes, you can get large SSDs, but your still going to be limited vs standard hard drives.  You can get 2.5" hdds with large capacities for much less.  I haven't even mentioned if you through in the option to use an external 3.5", which allows for even more capacity at a cheaper price. 2.5" hdds are growing in capacity as quickly as SSDs are at this point.

 

But hey, I would personally love to buy a 2tb ssd and use that, its just not in my price range. 

 

As far as the OS footprint, does anyone have any info on if the OS size grew overtime for the ps3 and xbox 360?  I just assumed its size shrank or at least didn't grow any.  Heck, MS has even beem able to shrink the size of Windows via various updates over time where they cut out non essential pieces or are able to replace parts with something that takes up less space.



#23 BajiRav

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Posted 07 October 2013 - 15:31

I will agree that in order for PS4 users to get the extra benefit they will have to pay a premium. (As SSD's are fairly expensive in comparison to HDD's) But size wise you are not limited by SSD as the standard harddrive on both the PS4 and Xbox One is only 500GB and 1TB SSD which are double that size and have been on sale for a few months now to average consumers (While 2TB SSD's are available to the not-so-average consumer at a ridiculous price).

- SSD's are also increasing in size every few months a bigger one so the gap will only be getting bigger over time.

 

I was under the impression that the OS footprint expands over time which is the reason why both Sony and Microsoft reserved more RAM for OS operations than they needed to for future updates and OS additions. And the thing that changed over time was the reserved RAM as they get closer to finalizing the console OS they give more RAM to games as the OS size is more definitive. 

You don't really need a full blown SSD in PS4 to match XBO but more of a hybrid drive provided the PS4 OS is smart enough to use it (which is asking too much given sony's abysmal track record).

 

The article was a good read, but theoretical numbers are a long way from practical ones. So far the performance of the games, from what we can tell, has been less than stellar. Time will tell if the One's architecture is really as good as it needs to be.

Same thing applies to PS4 too. It has a spec advantage (on paper at least) but none of its launch games are impressive yet. One of the most visually impressive game "The Order" is not going to be 1080p HD and it is not even a launch game.

The simple answer for both console is we don't know how they will look 2-5 years down the line.



#24 Melfster

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Posted 07 October 2013 - 15:50

You don't really need a full blown SSD in PS4 to match XBO but more of a hybrid drive provided the PS4 OS is smart enough to use it (which is asking too much given sony's abysmal track record).

 

Same thing applies to PS4 too. It has a spec advantage (on paper at least) but none of its launch games are impressive yet. One of the most visually impressive game "The Order" is not going to be 1080p HD and it is not even a launch game.

The simple answer for both console is we don't know how they will look 2-5 years down the line.

 

 

This time around I don't think we will see massive gains like we saw last generation.   The reason for this is the hardware is very similar to existing PC.  There is no cell or PowerPC architecture. The will be some gains as developers get to know the consoles.



#25 firey

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Posted 07 October 2013 - 15:50

Interesting read.  I know sony had said their POA for the PS4 was to reduce/eliminate as many bottlenecks as possible.  Their whole thing was to keep the pipes flowing so to speak.  They wanted to be able to have the CPU read/write to memory as fast as the memory can take it and the same goes for HDD and GPU Access.   It should be interesting to see how this all plays out. 

Personally I have no want for an XB1 however.. a guy down the street from me is all over it (has one pre-ordered).  He tried to tell me how it was superior to PS4.. however i told him how it was weaker than the PS4 and how things like Kinect are pointless for me.  We ended up agreeing the consoles are pretty close to the same, and that it would be sick if we could both play online on the same game servers (Cross console). 



#26 +Audien

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Posted 07 October 2013 - 15:53

It's fun watching people pretending to know what the're talking about.  I trust the engineer more than what people say - wait for the games and they'll be the true test/comparison.



#27 Zedox

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Posted 07 October 2013 - 16:21

Yea, the power of these consoles won't be exploited for a couple of years...still the games look great to me. After playing Killer Instinct, loving it. The graphics on youtube videos don't do games justice.



#28 SnoopZ

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Posted 07 October 2013 - 16:39

Do we know whether the X1 will support the MKV container from the dashboard?



#29 BajiRav

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Posted 07 October 2013 - 18:00

Do we know whether the X1 will support the MKV container from the dashboard?

Highly unlikely. Your best bet is to convert MKV into M2TS as both consoles will support AVCHD.



#30 SnoopZ

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Posted 07 October 2013 - 18:04

Highly unlikely. Your best bet is to convert MKV into M2TS as both consoles will support AVCHD.

I don't really want to convert anything to be honest, i was just hoping for the MKV container, atleast it should support DivxHD which is what i currently use on the 360. :)





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