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Forza Motorsport 5 video shows off Spa-Francorchamps circuit


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#1 Ironman273

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Posted 27 October 2013 - 21:54

Forza Motorsport 5 video shows off Spa-Francorchamps circuit
By Megan Farokhmanesh on Oct 26, 2013 at 6:00p @Megan_Nicolett

 


 
A new video for Forza Motorsport 5, Turn 10 Studios' next-gen racing title, takes viewers around the Spa-Francorchamps circuit.
The Spa-Francorchamps is located in Belgium and hosts the Formula One Belgian Grand Prix, Spa 24 Hours race and more. The track is known for its challenging hills and twists. In the video above, the racer switches between a first and third-person perspective, offering a look at the Ferrari F12berlinetta and Belgian Ardennes Forest along the way.
 

Forza Motorsport 5 launches Nov. 22 for Xbox One. The game will feature commentary from the hosts of Top Gear UK, as well a playable version of the show's test track.

 

Source: Polygon




#2 Co_Co

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Posted 27 October 2013 - 22:09

looks nice...i think they are overusing the lens flare/low sun effect. its cool but it gets in the way



#3 shozilla

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Posted 27 October 2013 - 22:16

looks nice...i think they are overusing the lens flare/low sun effect. its cool but it gets in the way

 

that is supposed to be... make harder for you to drive when the sun is in your way...

 

if no sun or lens flare...  then this game isn't worth.  same way in RL racing.

 

I like racing in rain, storm, snowing, etc.  which shows you are professional driver in the game.

 

 

you race without weather... then you are basic driver.. 



#4 Skiver

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Posted 28 October 2013 - 09:43

Looks good, glad to see there's more than just three tracks finally! Also not only is it an actual track its quite a legendary one!

 

I'm quite a big F1 fan so love to see tracks like this, monza etc added. I hope they update Silverstone for this version too.



#5 JonnyLH

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Posted 28 October 2013 - 09:48

looks nice...i think they are overusing the lens flare/low sun effect. its cool but it gets in the way

Turn 10 replicate real lighting conditions which happen on the track at race times. If there's glare, that's what the racer also sees while circuiting round. A clear example of this is Basthurst which also got added in Forza 5. When you go over the hill, as seen on the screenshots there is a huge glare, but while racing on the track you get the same problem. You can see it in the many dash cam youtube videos.



#6 +Chicane-UK

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Posted 28 October 2013 - 10:06

Looks great... almost enough to make me want to buy an Xbox One. 

 

Anyone notice that bug with the wing mirrors though? Seems to be reflecting the wrong side in each mirror... so look at when the car runs over the yellow and red kerbs... when the kerbs are on the left side of the car, the reflection of the kerb is happening on the right hand side mirror! 



#7 JonnyLH

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Posted 28 October 2013 - 10:08

Looks great... almost enough to make me want to buy an Xbox One. 

 

Anyone notice that bug with the wing mirrors though? Seems to be reflecting the wrong side in each mirror... so look at when the car runs over the yellow and red kerbs... when the kerbs are on the left side of the car, the reflection of the kerb is happening on the right hand side mirror! 

That was answered the other day by Turn 10 with a graphic.

 

With the camera behind the car, the actual lines of reflection are the other sides. I'd hunt that graphic down but I'm at work.



#8 OP Ironman273

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Posted 28 October 2013 - 12:59

Turn 10 replicate real lighting conditions which happen on the track at race times. If there's glare, that's what the racer also sees while circuiting round. A clear example of this is Basthurst which also got added in Forza 5. When you go over the hill, as seen on the screenshots there is a huge glare, but while racing on the track you get the same problem. You can see it in the many dash cam youtube videos.

+1

 

Also I think it's cool that they show the dashboard reflection on the windshield.  I don't remember if previous Forzas had that but it just stuck out at me in the Forza 5 videos.



#9 Co_Co

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Posted 28 October 2013 - 18:20

I'm aware there is glare in real life and should be in racing games (heck GT5 had this years and years ago)..what I'm saying is that this effect is not as subtle and is OVER-done 

 

the sun isn't always in that perfect position every time you race



#10 HawkMan

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Posted 28 October 2013 - 18:31

Actually compared to what I can, or rather can't see when driving to work in the morning or when the road is wet/frozen. the effect needs to be a lot stronger. 



#11 OP Ironman273

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Posted 28 October 2013 - 18:45

I'm aware there is glare in real life and should be in racing games (heck GT5 had this years and years ago)..what I'm saying is that this effect is not as subtle and is OVER-done 

 

the sun isn't always in that perfect position every time you race

Look at this video comparing GT 5 and GT 6 (relevant at the 2 minute mark)

 

 

The glare is only a lighting change on the color of the dashboard.  It does nothing to the windshield like it would in real life.  That's probably where you're saying that it's over done because you're used to no windshield reflection.  

 

As for the sun's position, it happened to be in that position during that race.  I'm sure if you'd race at 12 noon the lighting would be significantly different.



#12 firey

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Posted 28 October 2013 - 18:53

Looks great... almost enough to make me want to buy an Xbox One. 

 

Anyone notice that bug with the wing mirrors though? Seems to be reflecting the wrong side in each mirror... so look at when the car runs over the yellow and red kerbs... when the kerbs are on the left side of the car, the reflection of the kerb is happening on the right hand side mirror! 

I noticed this.  Especially with the yellow lines.  



#13 OP Ironman273

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Posted 28 October 2013 - 19:09

That was answered the other day by Turn 10 with a graphic.

 

With the camera behind the car, the actual lines of reflection are the other sides. I'd hunt that graphic down but I'm at work.

Is this the graphic?

 

fomomirror.jpg



#14 HawkMan

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Posted 28 October 2013 - 19:34

The problem is that the car doesn't self reflect. self reflection of non environment object are very resource intensive though. 



#15 shozilla

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Posted 28 October 2013 - 19:40

I'm aware there is glare in real life and should be in racing games (heck GT5 had this years and years ago)..what I'm saying is that this effect is not as subtle and is OVER-done 

 

the sun isn't always in that perfect position every time you race

 

When I played the racing game that had no weather for many years..

 

then I got the new game that includes the weather.... which I didn't know about..

 

I started the race and a few miles later... BAM.. Raining on the windshield... I was like 'Whoa!"  Interesting feature!

 

Same the snow/ice, that makes you slide all over... this cracks me up because my friends kept sliding off the road.. hahahah.

 

The race gaming companies are adding new features to their games... that will make more tough challenges to us.