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#16 Geoffrey B.

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Posted 31 October 2013 - 20:29

too bad this is only supported by Desktop GPU's :(

 

I have 2 GT650M graphics cards in my laptop but neither of them are supported.




#17 Andre S.

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Posted 31 October 2013 - 20:43

By default FRAPs does lossy RGB, you can toggle that off. Even with 'force lossless RGB' it's still doing something wrong: color is terrible. I'm not advocating for fraps: the performance characteristics just aren't there.

When I get home I'll do the FRAPs quality comparison: whatever it's doing, something is very wrong. If you can see a problem with my configuration I'll fix it and re-test.

Hm, never had color issues with Fraps, and I used it for a variety of games, so I'd be curious to see the issues you're having. I know the performance isn't up there with some of the newer screen recorders, but I mostly recorded older games so that didn't matter.

 

I'm intrigued that you advocate uncompressed recording; that's a crazy amount of space. You really need tons (and I mean terabytes) of defragmented free space to sustain that for long gameplay sessions. Lossless compression (say, Lagarith or FCIV) is so efficient with so little CPU cost, I can't see why you'd not use that. Is the framerate difference really significant?



#18 vetthe evn show

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Posted 31 October 2013 - 21:04

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#19 Andre S.

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Posted 31 October 2013 - 21:08

edit: nvm 



#20 vetthe evn show

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Posted 31 October 2013 - 22:56

Removed

#21 demon_speed

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Posted 31 October 2013 - 23:03

ShadowPlay doesn't support ATI cards :(...



#22 Andre S.

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Posted 01 November 2013 - 00:09

Minor update: while I could reproduce my FRAPs colour issue on an older version (3.5.4) it's solved in the current one so I withdraw my claim about it screwing up even when force is lossless RGB enabled. It seems like it was a bug that was patched a year ago, I didn't notice because I don't exactly keep fraps up to date. Pulling down the current version (3.5.99 b 15618) fixes the issue - possibly older ones too.

Yes, I see a perfectly black picture using the method you described (using Civ5 which also creates tga files). Kinda stumped that Lagarith would not produce equally perfect results - it's a lossless codec! It does operate in RGB24 space; perhaps DXTory uses it in YUY2 or YV12?



#23 vetthe evn show

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Posted 01 November 2013 - 00:51

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#24 villiansv

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Posted 01 November 2013 - 01:15

too bad this is only supported by Desktop GPU's :(

 

I have 2 GT650M graphics cards in my laptop but neither of them are supported.

Did you not see my post on page 1?





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