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Ryse: Son Of Rome - "Is As Fun As Dialing Phone Numbers"


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#1 Andrew

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Posted 06 November 2013 - 19:30

If you’ve ever watched Lost, you’re familiar with the character of Desmond Hume. The former monk was stranded on the series’ mysterious island, and was tasked with repeatedly pressing the same series of buttons on a keyboard for weeks at a time. Why he had to do that is still pretty confusing to me (as is the rest of the series), but I was reminded of Desmond’s task for the duration of my time with the demo for Ryse: Son of Rome. I spent two hours with the Xbox One title, but it felt like I was entering random numbers into a computer rather than actually playing a video game.

 

It’s clear what Microsoft and developer Crytek are shooting for here. At launch, they want a big budget, epic action game that clearly demonstrates next-gen visuals. Ryse is undeniably pretty, but that’s about all it had going for it in this demo. After a painfully generic story intro, the game began teaching me similarly uninspired combat mechanics. While it tries to sound like an in-depth action game with familiar elements like perfectly-timed blocks and focus meters, the actual experience is anything but deep.

 

I’m hoping that later levels introduce some more difficult enemies, as the dozens of encounters I had consisted of all the complexity of dialing phone numbers. Almost every fight started with me hitting the attack button a couple of times, then pushing the enemy in an effort to stop him from breaking my combo. Then, I’d continue attacking until he was weak enough for the execution sequence. Once this occurs, the game slows down and the enemy flashes various colors. You press the face button of the appropriate color, and your protagonist Marius dismembers or murders the foe in dramatic fashion.

 

It’s so basic and predictable, I began testing to see if I could get past most combat situations with one hand. With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum. On a couple of occasions, the game would shift to sequences that involved me defending an area with crossbow stations or ordering my men to block arrows with their shields. These were somehow even less exciting than the tedious swordplay.

 

When I sat down at the Ryse: Son of Rome station, I was a fairly blank slate when it came to knowledge of the title. I knew it was developed by the talented team at Crytek, and I knew it was gorgeous based on the videos I had seen at conventions, so I was prepared to be impressed. What I didn’t expect was a desire to get up and leave the demo about ten minutes in. I stuck it out in hopes that it would prove itself a deeper experience over time, but its only success was ensuring my wallet will be $60 heavier when the Xbox One launches.

 

http://www.gameinfor...ne-numbers.aspx

 

Confirms my thoughts about this game. Looks terrible IMO




#2 Lord Method Man

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Posted 06 November 2013 - 19:35

Just as I expected. All about the textures, shading, etc. and no thought put into gameplay.



#3 Blackhearted

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Posted 06 November 2013 - 19:36

Sounds like what i expected after seeing it during e3 in june.



#4 the better twin

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Posted 06 November 2013 - 19:55

Lol. We all knew this since E3 despite the protestations of a few (mainly neowinians). The fact that they also decided to integrate an "Art Deco" theme also put me off. Gameplay has never looked good.



#5 Praetor

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Posted 06 November 2013 - 20:02

It’s so basic and predictable, I began testing to see if I could get past most combat situations with one hand. With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum.

 

ROFLOL



#6 trooper11

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Posted 06 November 2013 - 20:05

That's very disappointing.

Of course some are enjoying this because they like the negative news, but I just think it sucks that they did not spend the time on the gameplay to go along with the visuals.

#7 Athernar

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Posted 06 November 2013 - 20:09

I don't know why Crytek bother, they'd be better off just sticking to the engine licensing business, occasionally release a cheap tech demo title for the PC with mod tools to raise adoption.

 

They never were and never will be a company that understands gameplay (or really story), they should stick to what they're good at. Making fancy engines.



#8 George P

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Posted 06 November 2013 - 20:22

One review does not make or break a game.   From seeing the newest video posted on gametrailers I'd say the combat is similar to a few other games out there, like the batman arkham games for example.

"http://www.gametrail...n/ryse-overview"

#9 vcfan

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Posted 06 November 2013 - 20:43

funny, the usual suspects at the beginning of this thread.

 

many outlets are liking this game. I will reserve judgement until I play it.
 

Though some may continue to hold a grudge against the previous demonstrations of Ryse, it thoroughly impressed me with addictive combat and stunning graphics. More time with the game is needed to see if the top talent Crytek brought in can make the story shine through, but it certainly shows us just how far game design has come from the launch of the Xbox 360. The very items people used to criticize the game just may make it the most memorable for getting them right.

Read more at http://www.escapistm...GPryripX5XfY.99

and IGN.

 

Ryse Son of Rome Redemption

 

http://ca.ign.com/vi...omes-redemption



#10 Blackhearted

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Posted 06 November 2013 - 20:46

funny, the usual suspects at the beginning of this thread.

 

Funny, one of the usual suspects comes running to the defense.



#11 vcfan

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Posted 06 November 2013 - 20:49

Funny, one of the usual suspects comes running to the defense.


funny I said im reserving judgement until I play it. try again

#12 trooper11

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Posted 06 November 2013 - 20:55

Well I hope it turns out to be a fun game.

I liked the visuals and settings for this game. I was hoping for a quality title that wasn't an fps game, something a little different.

I guess we will see as more videos and reviews are put out.

#13 madd-hatter

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Posted 06 November 2013 - 20:57

I'm gonna echo others and say that I'm not surprised at all.

 

Generally speaking, video games aren't very good lately.



#14 ozzy76

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Posted 06 November 2013 - 20:58

Launch titles are hit or miss, I'm sure my soon-to-be-delivered PS4 will have its fair share of misses for launch titles too.



#15 OP Andrew

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Posted 06 November 2013 - 20:58

funny, the usual suspects at the beginning of this thread.

 

Usual suspect of what? :s  Am I back to being a "Sony fanboy" on this forum? Damn, I can't keep up with the labels.

 

FWIW I have never liked the idea behind this game from the moment it was announced years ago. I haven't suddenly changed my mind because of the X1 or Microsoft's recent history.