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#16 TheExperiment

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Posted 07 November 2013 - 16:42

Why doesn't PC have this? :(

Because the Kinect 1 SDK for some reason no one understands can't be used for commercial projects.  Because Kinect 2 has not been released for PC.




#17 soniqstylz

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Posted 07 November 2013 - 16:53

Because the Kinect 1 SDK for some reason no one understands can't be used for commercial projects.  Because Kinect 2 has not been released for PC.

 



#18 soniqstylz

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Posted 07 November 2013 - 16:54

won't you need to strap the Move controller to your head for that? :p

 

PS4 camera supports head tracking

 

 http://gamingbolt.co...ifferent-planes



#19 Andrew

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Posted 07 November 2013 - 17:42

Ive always said this is the fundamental problem with head tracking. You turn your head but your eyes must still focus on a stationary screen. Seems counter-intuitive to me.

 

QFT



#20 madd-hatter

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Posted 07 November 2013 - 18:00

I hope the head tracking is optional. I'd hate to play and have my character lean around a corner because I got up to grab a drink.

Or simply reposition your body/chest/head, something I'm doing non-stop.

 

I can see where this seems natural and desirable but this is not a feature that I need or want. I suppose it's good for tech development though.



#21 BajiRav

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Posted 07 November 2013 - 19:48

PS4 camera supports head tracking
 
 http://gamingbolt.co...ifferent-planes

aah, didn't know that.

#22 giantpotato

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Posted 07 November 2013 - 20:04

Why doesn't PC have this? :(

 

PC has TrackIR, which is not exactly the same but provides head tracking for a lot of games.



#23 Sandor

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Posted 08 November 2013 - 03:06

spectacular gimmickry



#24 +Tech Greek

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Posted 08 November 2013 - 03:26

It won't be effective until they figure out how to track your eyes, when you go to look into the turn of Forza and it moves I'll be happy. Turning your head to look into a turn doesn't work on a single screen.

 

Same thing applies for battlefield in my opinion, the only thing I could see being beneficial is when you go to lean. 



#25 spenser.d

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Posted 08 November 2013 - 03:32

It won't be effective until they figure out how to track your eyes, when you go to look into the turn of Forza and it moves I'll be happy. Turning your head to look into a turn doesn't work on a single screen.

 

Same thing applies for battlefield in my opinion, the only thing I could see being beneficial is when you go to lean. 

 

Yeah it seems like it would be a weird thing to do on one screen.



#26 Steve B.

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Posted 08 November 2013 - 22:40

Many people answered this so I'll just reply. In terms of racing games the oculus rift is really good for looking into the apex of a corner because the screen moves with you.

Someone modded F1 2012 to work with it and it looked fantastic. Real immersive.

#27 +Tech Greek

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Posted 13 November 2013 - 22:51

Many people answered this so I'll just reply. In terms of racing games the oculus rift is really good for looking into the apex of a corner because the screen moves with you.

Someone modded F1 2012 to work with it and it looked fantastic. Real immersive.

 

Oculus Rift has me pretty excited, I can't wait for that because it accomplishes exactly what I've been wanting.



#28 psionicinversion

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Posted 13 November 2013 - 22:59

You dont really need it as when you get to a corner press the aim button, to aim through your sights and itll peak around the corner anyway so its kind of a useless option tbh, get a a crate look straight ahead aim button itll pop you up to have a look and shoot, i think using your head to do someat thats already easy to do will just strain your neck, also for example operation locker your running around like a nutcase anyway... there aint no time to peek lol