Jump to content



Photo

Some of Microsoft's original plans make complete sense now.


  • Please log in to reply
48 replies to this topic

#1 Showan

Showan

    Neowinian

  • Joined: 28-November 12
  • Location: Amurrika
  • OS: W7, W8
  • Phone: Lumia 521

Posted 10 November 2013 - 20:23

I went to Target today to take advantage of Target's current deal in buy 2 get one free in all games in stock (including the PS4 games that are starting to roll out on store shelves)... Yes I know this is the Xbox Threads, but I have a point...

When I got home and looked at the back of CoD: Ghost and KillZone:SF packaging... I noticed some astronomical numbers in the back. How high you say? Ghost has a minimum 49GB HDD Space, and KZ:SF has a minimum 45GB.. Talk about hogs on the ol' data caps most of our ISP's the world over have.

Which brings me to my point.

When Microsoft, first announced the Xbox One, they said all games would be digital (including those on disc) and the games would follow you.

I never thought this was so important, until now... Microsoft knew the limitations of the pipe in some parts of the world,and the data caps most people have from their IPS's...

Using the disc as a medium, to get your games played quicker and easier than downloading and using up your precious data (and more time consuming depending on your download speeds) was a genius idea on Microsoft's part.

I hope Microsoft finds a way to somewhat, find a happy medium...

For those with slow internet speeds, you may want to stick with physical copies of your next gen titles.
Especially if you have to wait till 50% or so, of the game to be installed before you can play them.


#2 Andrew G.

Andrew G.

    #MalcolmYoungStayStrong

  • Tech Issues Solved: 7
  • Joined: 14-September 03

Posted 10 November 2013 - 20:39

I'm not looking forward to digital downloads on these new consoles. Internet infrastructure in the UK sucks, worse still for people with caps.

 

There is no way games like CoD need the 40 GB requirements either. I really hope that other devs are sensible in their sizing, especially when it comes to patches. It's bad enough with games like BF3 using 6 GB just to patch/make it compatible.



#3 OP Showan

Showan

    Neowinian

  • Joined: 28-November 12
  • Location: Amurrika
  • OS: W7, W8
  • Phone: Lumia 521

Posted 10 November 2013 - 20:49

Microsoft should of gone about their 180' a tad bit differently... What do I mean by that?..

When buying a game off of store shelf and inserted into the Xbox One, an option should pop up on the screen asking if you want to convert the game into a digital title that follows you wherever you go (rendering the disc unless after install completes) or if you like for the game to be retained of the disc it occupies...

Good thing Microsoft is a Software company and may find a way to do this, in the future

#4 Dot Matrix

Dot Matrix

    Way past cool.

  • Tech Issues Solved: 2
  • Joined: 14-November 11
  • Location: Upstate New York
  • OS: Windows 8.1
  • Phone: Nokia Lumia 920

Posted 10 November 2013 - 20:51

I'm sure you'll see more of these policies come back.



#5 trooper11

trooper11

    Neowinian Senior

  • Tech Issues Solved: 5
  • Joined: 21-November 12

Posted 10 November 2013 - 21:00

I think something that people like to overlook on top of all the digital game features is what MS' overall plan might be.

 

MS is pushing hard to unify all of its devices under one OS and a similar UI.  WP and Windows have merged at the core and will be merging at the app and api level over the course of the next year.  The X1 is also part of that and it already has the windows core, windows api, and app support.

 

At the same time, MS is also eager to develop more of their software as services instead of stand alone products.  Gaming could be the next thing they develop into a service and not something tied to a single device like an Xbox. I think there is a decent chance that you see MS move to make the Xbox an extension of pc gaming and not its own island like previous consoles.  That could mean games that can be bought on pc or X1 and played on both, XBL services migrating to the pc to mirror what is on the X1, and even the game streaming idea that could be pushed to smaller, cheaper devices.

 

There is a lot we still don't know about their plans, but a lot of their steps as a company seem to be moving towards opening up the console platform vs keeping it closed.



#6 McKay

McKay

    Grossly Incandescent.

  • Joined: 29-August 10
  • Location: 308 Negra Arroyo Lane
  • OS: Windows 8.1
  • Phone: Galaxy Note 3

Posted 10 November 2013 - 21:03

I'm not looking forward to digital downloads on these new consoles. Internet infrastructure in the UK sucks, worse still for people with caps.

 

There is no way games like CoD need the 40 GB requirements either. I really hope that other devs are sensible in their sizing, especially when it comes to patches. It's bad enough with games like BF3 using 6 GB just to patch/make it compatible.

 

The horrible part for me is I live on an RAF Station, which has it's own Exchange. On that exchange I get about 6mb/s, the highest speed I've seen my download speed hit was 1.1mb/s in Steam. The annoying thing is the Village the RAF Station is in has it's own exchange and people get 20mb/s on it.



#7 +DonC

DonC

    Neowinian

  • Joined: 16-August 07
  • Location: England

Posted 10 November 2013 - 21:05

the Xbox One, an option should pop up on the screen asking if you want to convert the game into a digital title that follows you wherever you go (rendering the disc unless after install completes) or if you like for the game to be retained of the disc it occupies...

That's the problem. Just how do you render the disc useless? If it's done by telling Xbox servers that then it relies on another Xbox console being online to know that the disc is marked as useless.

Now if the online requirement for the console had been kept then you could install the game on disc and then connect to Xbox servers just to activate the installation. At this point, all games would have been digital except that you could load the files from a disc instead of having to download it over the network.

#8 Atomic Wanderer Chicken

Atomic Wanderer Chicken

    Assistant Special Agent Chicken in charge

  • Tech Issues Solved: 5
  • Joined: 20-August 12
  • Location: Black Mesa Research Facility, USA
  • OS: Windows 95 with Microsoft Plus
  • Phone: Motorola MicroTAC Elite

Posted 10 November 2013 - 21:05

I remember when games were like 100mb in size. A game that calls for 50gb of HDD  is absurd. The Xbox One and PS4 better have plenty of HDD space for these games, at least 1TB



#9 Andrew G.

Andrew G.

    #MalcolmYoungStayStrong

  • Tech Issues Solved: 7
  • Joined: 14-September 03

Posted 10 November 2013 - 21:09

Microsoft should of gone about their 180' a tad bit differently... What do I mean by that?..

When buying a game off of store shelf and inserted into the Xbox One, an option should pop up on the screen asking if you want to convert the game into a digital title that follows you wherever you go (rendering the disc unless after install completes) or if you like for the game to be retained of the disc it occupies...

Good thing Microsoft is a Software company and may find a way to do this, in the future

 

Suggestions like that have circulated the internet for years, along with ideas like using USB drvies etc. Either way, discs are here to stay for the foreseeable future and already Sony and Panasonic are working on the next-gen "blu ray" disc with 300 GB capacity.

 

I think games like CoD really just want to "boast" about their install requirements and it'll come back to bite them when people refuse to download that much or simply can't download it. The game still looks like the 360/PS3 counterparts, so people aren't going to put up with #### like that for long without seeing major improvements.



#10 chrisj1968

chrisj1968

    copyrighted!! ©

  • Tech Issues Solved: 3
  • Joined: 17-June 08
  • Location: United States

Posted 10 November 2013 - 21:34

I'm not looking forward to digital downloads on these new consoles. Internet infrastructure in the UK sucks, worse still for people with caps.

 

There is no way games like CoD need the 40 GB requirements either. I really hope that other devs are sensible in their sizing, especially when it comes to patches. It's bad enough with games like BF3 using 6 GB just to patch/make it compatible.

 

I'm under the impression that caps on internet traffic are nothing short of anti-consumer. 

Q: How many here on neowin have say cable or fiber optic vs say DSL?

 

resaon why I ask is, caps on people internet usage is uber-control. totally against the consumer.

 

The OP may be on to something. would be interesting if MS went out and investing on internet infrastructure for xboxone users to by pass such nonsense



#11 Javik

Javik

    Beware the tyrrany of those that wield power

  • Tech Issues Solved: 2
  • Joined: 21-May 12

Posted 10 November 2013 - 21:37

Yes, putting games on a disk was a revolutionary idea, I bet games manufacturers the world over are kicking themselves for not having thought of that one before Microsoft :D

 

Microsoft were never going to go all digital, nor would any console manufacturer, they still make money from offering their products in brick and mortar stores.



#12 xendrome

xendrome

    In God We Trust; All Others We Monitor

  • Tech Issues Solved: 8
  • Joined: 05-December 01
  • OS: Windows 8.1 Pro x64

Posted 10 November 2013 - 21:38

I remember when games were like 100mb in size. A game that calls for 50gb of HDD  is absurd. The Xbox One and PS4 better have plenty of HDD space for these games, at least 1TB


500GB each, that has been well known for months.

With high end graphics/textures and high quality 5.1 ch + surround, that's what you get..

#13 Javik

Javik

    Beware the tyrrany of those that wield power

  • Tech Issues Solved: 2
  • Joined: 21-May 12

Posted 10 November 2013 - 21:40

If you want higher quality, higher resolution textures, you will need more disk space. Simple economics of scale, still works in digital form



#14 George P

George P

    Neowinian Senior

  • Tech Issues Solved: 1
  • Joined: 04-February 07
  • Location: Greece
  • OS: Windows 8.1 Pro 64bit
  • Phone: HTC Windows Phone 8X

Posted 10 November 2013 - 21:42

500GB each, that has been well known for months.

With high end graphics/textures and high quality 5.1 ch + surround, that's what you get..

 

Yeah, I think these games also come with multiple audio tracks from basic 2.0 stereo up to things like 7.1 uncompressed (yes uncompressed audio can get big) to DTS and so on.   



#15 George P

George P

    Neowinian Senior

  • Tech Issues Solved: 1
  • Joined: 04-February 07
  • Location: Greece
  • OS: Windows 8.1 Pro 64bit
  • Phone: HTC Windows Phone 8X

Posted 10 November 2013 - 21:46

I honestly think that the size you need on the disc doesn't equal the size you'll be downloading from them if you go digital.  The game on the disc is, in order to help with load times and so on, uncompressed, thanks to the size BD offers us it doesn't have to be compressed.   The install on the HDD is also uncompressed, or it shouldn't be for the most part.   But the files you download online could be, then they are extracted and installed to your HDD.   If a game takes up 40GB of HDD, uncompressed, it could be a 20GB download, or less.     There's no reason not to compress things if you can.

 

Guess we'll know in time.





Click here to login or here to register to remove this ad, it's free!