Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)
I never said that family sharing was rejected.
What was rejected was part of the system that MS was using to make that possible.
MS created the wrong system, simple as that. Neither you or I know why they made the system they way they did, but there you have it.
MS knows the family sharing thing was popular, that's why they want to bring it back.
Because it makes the most sense that it was a load of crap.
If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great.
But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit.
Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password?
Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"
I'm not sure what else there is to say. A whole bunch of assumptions.
You could be right, I'm just trying to point out that there could have been some crappy red tape that prevented MS from removing the drm and still preserving the deal they had worked out with publishers to only apply it to digital titles.
Maybe publishers were more open to supporting the sharing features as long as retail titles were also tied into the system. Like I said, they may have been tempted by the chance to curtail used game sales.
So now they are apparently working to bring the features back just for digital titles. That probably involves convincing publishers that its worth it to them to support it.
To be honest though, who cares at this point. That system is gone and we will wait and see what they offer down the road.