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Xbox One's Killer Instinct to get Arcade mode after launch

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#1 John Callaham

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Posted 10 November 2013 - 23:37

Xbox One's Killer Instinct to get Arcade mode after launch
by John Callaham



The Xbox One launch title Killer Instinct will become available for download November 22nd with six characters to play for the revival of the fighting game series from developers Rare and Double Helix. One character will be released for free while the other five will cost money. Microsoft will also launch two more characters after the initial release for "Season 1" of the game.

However, hardcore fighting game fans will have to wait to get a traditional single player Arcade mode for Killer Instinct. In a chat on the Official Xbox Magazine site, game designer Daniel Fornace confirmed that the Arcade mode would be released after the final two characters become available in the game.

There will, however, be an infinite Survival mode for players to try out for launch. Fornace states:

The way it works is you pick a difficulty and you go in, and you're basically playing a long chain, and after each match you regenerate health, but as you go on you generate less and less, and even if you do beginner difficulty, as you get to the higher numbers the CPU does start getting tougher, so you'll still hit a limit. You set your difficulty to where you're at - so if you set it to Champion it'll start hard and get even worse.

There will of course be local and online multiplayer matches for Killer Instinct, along with a "Dojo" tutorial mode.

Source: OXM | Image via Microsoft




#2 Rudy

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Posted 11 November 2013 - 03:42

WTF, it must be the first fighting game to not ship with a single player arcade story :/  This is pretty sad that after all these years we get a rushed unfinished game like that :(



#3 Xerino

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Posted 11 November 2013 - 03:44

I still think its lame you only get 1 character... Jago vs. Jago... FIGHT ON!!!



#4 DKAngel

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Posted 11 November 2013 - 03:50

its one way they make money off you



#5 Jaybonaut

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Posted 11 November 2013 - 03:51

It's part of the experiment; this is a series release with more and more coming the more it is supported.

 

I am way more disappointed that they added Fulgore to season 1 instead of using him as a selling point for season 2.  They could have tossed a new character (two for each season) or Cinder/Riptor in there.



#6 Jaybonaut

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Posted 11 November 2013 - 03:51

its one way they make money off you

 

I doubt it will cost anything for this mode.



#7 trooper11

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Posted 11 November 2013 - 04:05

I still think its lame you only get 1 character... Jago vs. Jago... FIGHT ON!!!

 

 

That's just the demo.  If you want the full roster, buy the full game.

 

 

its one way they make money off you

 

 

That is part of the full $20 package (or $40 if you want the special edition)

 

They will not be charging anything extra for these things as they add them.  Only the season 2 roster would cost extra.



#8 trooper11

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Posted 11 November 2013 - 04:08

WTF, it must be the first fighting game to not ship with a single player arcade story :/  This is pretty sad that after all these years we get a rushed unfinished game like that :(

 

 

I agree I would have preferred to see it done when it launches, but since they are including it in the initial price for the game, at least they aren't doing it to try and sell it as dlc.

 

The good thing is that its clear the dev team is working day and night to focus on the core mechanics.  The gameplay videos show that their efforts are paying off to create a competitive fighting game.  Its nice to see them so eager to get that right. 

 

The tutorial mode that has been laid out is also quite nice.  There are videos of that up and its really extensive.  Its easily up there with say Skullgirls for having the best tutorial for a fighting game.



#9 Avatar Roku

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Posted 11 November 2013 - 07:19

I still think its lame you only get 1 character... Jago vs. Jago... FIGHT ON!!!

 

They constantly rotate the character you can play as in the free version. It's like a demo, a way to test drive all of the characters in the game. You don't really get to keep any characters in the free version.

 

The first character you can play as for free is Jago, but you will eventually get a different character instead.

 

If you want the full roster of 8 characters/stages it is only $20. There will be another season of the game next year with 8 more characters/stages.

 

I really like this business model for fighting games because I would never pay $60 for a fighting game, but $20/all or $5/character seems much more reasonable.



#10 George P

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Posted 11 November 2013 - 16:30

They constantly rotate the character you can play as in the free version. It's like a demo, a way to test drive all of the characters in the game. You don't really get to keep any characters in the free version.

 

The first character you can play as for free is Jago, but you will eventually get a different character instead.

 

If you want the full roster of 8 characters/stages it is only $20. There will be another season of the game next year with 8 more characters/stages.

 

I really like this business model for fighting games because I would never pay $60 for a fighting game, but $20/all or $5/character seems much more reasonable.

 

I agree with you, no way a fighting game should be $60, let's face it, they're not much and any "story" they tend to have is weak at best.   $20 for the whole game and, if you want season 2, another $20 is fine for me since those whole really like the game will pay for it when the time comes.



#11 Zedox

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Posted 11 November 2013 - 16:44

They actually stated this months ago...it's just that some media outlets didn't know. I've been keeping up with KI since they announced it and the devs are working really hard (I met up with Filthierich, community manager when they brought it to play at TFC in Raleigh, NC) on it as they had limited time. When Fulgore comes, so will the arcade mode. The game is basically $20 bucks without the added bonuses. It's not like it's a "full" $60 game. I like their way they are selling the game anyways. For those of you who don't know all of the information, you can go to the double helix forums, or look at past streams of the game on twitch.tv/microsoftstudios where they showed off the game weekly. The community and I got a lot of questions answered (that were shown in the media later on) during that time. Like the "beta testing" ability for Xbox One and all that stuff, I asked the question for that to even be an article on other sites (I think IGN). This game is fun. Can't wait. 11 DAYS!



#12 spudtrooper

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Posted 11 November 2013 - 16:47

its one way they make money off you

 

F2p concept..  but i agree, more than 1 would be nice.



#13 +fusi0n

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Posted 11 November 2013 - 16:52

I'm so tired of seeing "after release" or "will be fixed with an update"..  that goes for both consoles. 



#14 firey

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Posted 11 November 2013 - 17:22

I'm so tired of seeing "after release" or "will be fixed with an update"..  that goes for both consoles. 

I agree, Devs are becoming lazy, and initial releases are nothing more than open beta tests.  Kids now a days expect patches and expect the game to be half broken.. it's v1 after all.   However, when I was a kid.. the console/games remains 100% the same until the next revision of the console OR the game was re-released as a collectors edition.. there were no day 1 patches, or it will come in a few months.  



#15 +fusi0n

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Posted 11 November 2013 - 17:31

I agree, Devs are becoming lazy, and initial releases are nothing more than open beta tests. Kids now a days expect patches and expect the game to be half broken.. it's v1 after all. However, when I was a kid.. the console/games remains 100% the same until the next revision of the console OR the game was re-released as a collectors edition.. there were no day 1 patches, or it will come in a few months.

Agreed



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