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The thing is in order for mantle to be successful it has to be adopted by intel and nvidia and I don't see that happening. Yes they have about two years and in that time a couple games will utilize mantel but also support DirectX.  But game development now a days takes 3-4 years to make a AAA title. So I see mantel going only so far.

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It's already successful going by adoption with Frostbite, CryEngine, and Nitrious engines as well as several other devs supporting it.

 

Do I think it has a future after DX12 hits?  Perhaps, perhaps not.  It depends if MS is really back into PC gaming or just giving it lip service because they fell so far behind.

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I was going to get the R7 250, Because I am cheap like that hahaha, but then realized that an HD 7790 or even an R7 260x would be a better fit in the $100 to $140 price range.

Or even (same price range) GTX750 (non-Ti) - same price range and lower power requirements.  If you want to go taller, there's the GTX750Ti ($180-$200USD) - most of these only require a 6-pin power feedd for cooling purposes - the GPU itself (in either case) is a 60W TDP part.

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It's already successful going by adoption with Frostbite, CryEngine, and Nitrious engines as well as several other devs supporting it.

 

Do I think it has a future after DX12 hits?  Perhaps, perhaps not.  It depends if MS is really back into PC gaming or just giving it lip service because they fell so far behind.

I wouldn't say there that far behind but its true DirectX hasn't made the significant changes it needed to make until now. But the truth is it was easier for Mantel because they(AMD) make the hardware but if they don't get Nvidia and Intel its worthless because those two companies control the vast majority of the GPU market.  Yes they got EA and Crytek onbard but I guarentee you both companies are going optimize their engines for DirectX12. The fact they showed Forza on Nvidia hardware shows that about close to midway through development. By the end of the year they should have a beta DirectX12 available. 

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I wouldn't say there that far behind but its true DirectX hasn't made the significant changes it needed to make until now. But the truth is it was easier for Mantel because they(AMD) make the hardware but if they don't get Nvidia and Intel its worthless because those two companies control the vast majority of the GPU market.  Yes they got EA and Crytek onbard but I guarentee you both companies are going optimize their engines for DirectX12. The fact they showed Forza on Nvidia hardware shows that about close to midway through development. By the end of the year they should have a beta DirectX12 available. 

 

I think nvidia are going to add there support into mantle cus i can imagine DX12 being good for a wide range of hardware but for high end gaming a non bloated fast API that can be used to run on the latest cards is best. Whether DX12 mimicks mantle or not it will still be bloated so i think mantle will edge it out in performance and especially if they want 4K gaming to take off they ned to squeeze the performance out of the GPU's

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It is jaw dropping how much you can squeeze out of DX11 with good performance throughout.

For those that would want more there is DX 11.1 and 11.2 to take advantage of.

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I think nvidia are going to add there support into mantle cus i can imagine DX12 being good for a wide range of hardware but for high end gaming a non bloated fast API that can be used to run on the latest cards is best. Whether DX12 mimicks mantle or not it will still be bloated so i think mantle will edge it out in performance and especially if they want 4K gaming to take off they ned to squeeze the performance out of the GPU's

 

NVidia aren't going to support Mantle until such time as it becomes an open standard of some form.

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AMD is certainly open to it from everything I've read.

http://www.techradar.com/news/computing/pc/amd-on-mantle-we-want-our-gaming-api-to-become-the-industry-standard-1218560

AMD told TechRadar that it'd be willing to make Mantle, or an API based on it, available across the industry. Even, the company said, if it means Mantle is adopted by competitors like Nvidia.

 

"Mantle for now is straight up in a closed ecosystem, a closed beta, which you have to do in a complicated project like this to get it off the ground. It's us and a few key game developers," Robert Hallock, technical communications, AMD Graphics & Gaming, told us in a recent interview.

 

"After that phase is done, we do hope that Mantle becomes an industry standard. We'll be releasing a public SDK later this year, and hope that others adopt it. If they don't adopt it itself, then we hope they adopt APIs similar to it that become an industry standard for PC gaming."

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NVidia aren't going to support Mantle until such time as it becomes an open standard of some form.

 It is an open standard FFS, AMD arent charging for it there giving it away for free the thing is to get the most out of it nvidia for example need to write in the specifics to there own architecture to optimally suppport it. Its down to them to do it as AMD cant exactly reverse engineer Nvidia drivers/architecture and add it anyway cus that would create a massive lawsuit

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 It is an open standard FFS, AMD arent charging for it there giving it away for free the thing is to get the most out of it nvidia for example need to write in the specifics to there own architecture to optimally suppport it. Its down to them to do it as AMD cant exactly reverse engineer Nvidia drivers/architecture and add it anyway cus that would create a massive lawsuit

 

No, it isn't. It's a single vendor-controlled solution, AMD curates the API and has ultimate control over the future of said API. That is the complete opposite of an open standard.

 

OpenGL is an open standard because it's curated by a consortium group, it's not controlled or dictated by any one vendor.

 

If AMD want Mantle to be an open standard (and thus have even the slightest chance of NVidia adopting it), they need to either hand the API over to Khronos or form a new consortium jointly with the other graphics vendors.

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  • 3 weeks later...
  • 4 months later...

Speaking of which, Huddy told us 75 developers are now working on Mantle titles in the consumer realm. Enthusiasm, he added, "seems unbridled." Some of those developers see Mantle as a stepping stone to DirectX 12, while others view the API as an "opportunity to differentiate themselves."

 

Huddy expects developers to keep using Mantle after DX12 arrives, too, for two reasons. First, AMD can add support for new GPU features very quickly?much quicker than Microsoft, which rolls out major DirectX updates only every 4-5 years. Second, Mantle has full support for Windows 7, which DX12 may not. This second point is somewhat at odds with what Microsoft hinted at GDC, but we're still awaiting an official statement about DX12 backward-compatibility. The API is expected to ship with the next Windows release, according to Huddy.

http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next

75 devs?  Not bad at all.

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  • 3 months later...

During the presentation by AMD?s Richard Huddy at PDXLAN, the Gaming Scientist revealed that AMD is still on track to release the Mantle SDK publicly this year. Which would mark the exit of the groundbreaking API from the BETA stage.

What?s perhaps more thrilling is that AMD has stated that both Nvidia and Intel are free to use the API as they please. In fact Richard Huddy encouraged both Nvidia and Intel to do so. He stated that AMD will not ask for licensing fees or impose any such restrictions. According to the Gaming Scientist, AMD?s welcoming its competitors to adopt Mantle simply because it offers a better experience for developers and most importantly gamers.

 

According to AMD, once the public Mantle SDK is out, both Nvidia and Intel can write and release drivers that would enable the close-to-the-metal API on their hardware on all Mantle enabled games. Whether they choose to do so or not however is completely up to them. We know Intel is certainly interested in AMD?s proposition, as it had already approached the company about Mantle earlier in the year.

Richard Huddy went on to state that currently there are over 100 game development teams who have signed up for Mantle. According to Huddy that?s more than double the developers from summer of 2014.

Read more: http://wccftech.com/amd-public-mantle-sdk-coming-year-nvidia-intel-free/#ixzz3J8iQraur

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In the long run, I see Mantle as 3Dfx Glide.  When DX12 will be mainstream, Mantle will be less used.

See what you want, they claim they've already got 100 dev teams onboard.  I don't think Glide was ever quite that prolific.

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