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Need For Speed: Rivals x64 - Impressions/Thoughts?

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#1 PGHammer

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Posted 20 November 2013 - 08:48

It has been officially twenty-four hours since the launch of yet another x32/x64 (Windows) game - in this case, Need for Speed: Rivals.

 

While "newcomer" Ghost Games is the developer of record, the assistance of Criterion Games (most of Ghost Games talent), and DICE (supplier of the game's Frostbite 3 engine, and the rest of the Ghost talent pool) is also noted in the credits.  Like that other released Frostbite 3 game (Battlefield 4), an x64-native executable is also on tap.

 

Who else is playing the game at all?  (I have NOT delved into the online multiplayer yet - I'm still slogging through the campaigns in offline mode.  However, don't go thinking that it will be ANY easier than online mode would be; the toughness of the AI came as a rather rude shock to me - especially compared to NFS Most Wanted.)  Have you taken the x64 executable for a spin yet?

 

Like Battlefield 4, I'm running on what would be considered bare-minimal hardware for x64: Intel Q6600, 4 GB of RAM, Windows 8.1 Pro x64, nVidia GTX550Ti.  The game is unchanged from the default settings.  I'm using the keyboard (same one I normally use - Microsoft's Wireless 6000 V3).

 

How does it compare (in your opinion) to Most Wanted or other recent NFS titles?

 

How different are the the x32 and x64 versions on your hardware?

 

 




#2 TheExperiment

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Posted 20 November 2013 - 09:02

I'll be grabbing it next month.  Not interested in even trying the 32 bit executable, as with BF4.



#3 psionicinversion

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Posted 20 November 2013 - 09:04

That's quite a good move to get peoples opinions seeing as bf4 is a bit of a mess server wise and for me cod ghosts is completely unplayable for me to much stuttering and frame drops. Bag of crap,hope this isn't the same as those to cus loved hot pursuit and this seems like hot pursuit 2. As long as it isn't screwed up it might be good



#4 +d5aqoëp

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Posted 20 November 2013 - 09:24

I didn't purchase this game only because of involvement of Criterion Games. Their fetish for rubberband AI sucks big time. The game feels unnecessarily too chaotic.

I might pick this up later for PS4 after it is available at bargain bin price.

#5 OP PGHammer

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Posted 20 November 2013 - 09:27

That's quite a good move to get peoples opinions seeing as bf4 is a bit of a mess server wise and for me cod ghosts is completely unplayable for me to much stuttering and frame drops. Bag of crap,hope this isn't the same as those to cus loved hot pursuit and this seems like hot pursuit 2. As long as it isn't screwed up it might be good

 

Between the server issues and issues with the (required) BattleLog plug-ins for browsers, BF4 MP has been a rather messy mess - apparently, COD: Ghosts has been even worse.  That is why I like that despite that Rivals supports MP, you CAN, in fact, completely forego it.  I have not used either the NFS Network (the successor to Autolog, which does require an online connection) or OverWatch (which requires a second display - alternatively, it's routable via NFS Network to your tablet or smartphone - if it runs iOS or Android; theoretically, it should work on BlueStacks) yet.

 

Like Most Wanted, I'm doing the strictly single-player in Rivals for now.

 

My biggest nitpick with Rivals is one that I also have with Most Wanted, and Hot Pursuit 2010 - Interstate-level stretches end All Too Abruptly.  (I'm not talking about the construction zones, either - the barriers there are Deliberately Flimsy; you're SUPPOSED to go smashing through them and use those unfinished sections to catch some serious air.)  I'm talking about the ends where you go from Interstate to two-lane road inside of a half-mile - yuck!  No fun there, whether you're a racer OR a cop - I'm glad I haven't had a race - or a pursuit - lead into one of those sections yet! (Patrols in those areas as a cop are bad enough.)



#6 OP PGHammer

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Posted 20 November 2013 - 09:43

I didn't purchase this game only because of involvement of Criterion Games. Their fetish for rubberband AI sucks big time. The game feels unnecessarily too chaotic.

I might pick this up later for PS4 after it is available at bargain bin price.

There's no rubber band AI in Rivals (or Hot Pursuit 2010, either).  However, you have to use more strategy to keep off of the cops' Overwatch (use of hideouts and repair shops is drive-through, as was the case in Most Wanted and Burnout Paradise - use the repair shops to change car colors, or change that rather distinctive livery; the scanner built into your car should be telling you that the PO-lice DO have a description of your car).  Besides, do you want to lose a race because you make a single MINOR mistake, while the AI makes none at all?  That is the sort of thing that can indeed happen without SOME rubber-banding in the AI, as was the case with the original Motorhead - you had to be outright PERFECT in a race, even, if not especially, against the AI; same applies to all too many racing sims without rubber-banding AI, such as Shift and Shift 2.  In this case, the reason that there is no rubber-banding is that you and your fellow racers also have to at least TRY and sneak past the cops - fail to sneak past, and they WILL land on you, and rather hard.  If you're a cop, the lack of rubber-band AI, and the twistiness of the non-Interstate stretches means that racers will mostly have it much EASIER in terms of escaping.  This isn't Burnout Paradise, and it is, if anything, more like Most Wanted meets the Hot Pursuit reboot.



#7 TheExperiment

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Posted 20 November 2013 - 10:19

There's no rubber band AI in Rivals (or Hot Pursuit 2010, either).

I only really saw it once in Most Wanted, and I played tons of that.  I think the AI system cuts corners if your system isn't up to it.



#8 Ulpian

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Posted 20 November 2013 - 10:42

Truth about this game, sad.



#9 0nyX

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Posted 20 November 2013 - 11:05

It seems like they have nothing to add to the game so to make it look more sophisticated and justify its price, dressed it with a billion cutscenes and all kind of crap while the essence of it its still WASD,throttle,brake.



#10 +d5aqoëp

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Posted 20 November 2013 - 11:09

This game is like a one night stand while games like NFS 5 PU and NFS 4 HS were long term relationships.



#11 OP PGHammer

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Posted 20 November 2013 - 12:26

It seems like they have nothing to add to the game so to make it look more sophisticated and justify its price, dressed it with a billion cutscenes and all kind of crap while the essence of it its still WASD,throttle,brake.

0nyx - all too many folks are of the opinion that the game reached perfection with Hot Pursuit III (the first one - NOT the reboot).  Nobody wanted to move beyond that (they considered the reboot a mistake BECAUSE cars didn't damage realistically and the controls weren't "simmy" enough - even though no version of Hot Pursuit was meant to be, or designed to be, a racing sim).  What do you want - an arcade racer, or a racing sim (of the sort similar to Shift and Shift 2)?  If you want a racing sim, then you want Grid 2 (different developer altogether - Codemasters; though it is now jointly published by Ubisoft and EA, and available via Origin).  With this game (unlike any previous version of Hot Pursuit since the first one) the vehicles (both cops and racers) actually take damage - that means that you actually have to be careful (to a degree) while driving - whether you're a cop OR a racer.  It's not completely realistic - gas stations double as repair garages, and the mechanism is shamelessly lifted from Most Wanted (and Burnout Paradise before that) - good news for both the racers AND the cops.  Did High Stakes have realistic vehicle damage?  (I mean realistic in the sense of Most Wanted or even this game.)  If anything, it's the most realistic NFS other than Most Wanted, and it's actually MORE realistic than Most Wanted (or any version of Hot Pursuit).

 

Do you want an arcade racer - or a sim?



#12 The_Decryptor

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Posted 20 November 2013 - 13:16

Truth about this game, sad.


Looks pretty bad, tying the physics to the frame rate is a rookie mistake, and the sign of a very bad port (See Saints Row 2, where the game speed is tied to the CPU clockrate, so it runs too fast on a 3.5Ghz processor and too slow on a 3Ghz one)

#13 TheExperiment

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Posted 20 November 2013 - 16:08

Looks pretty bad, tying the physics to the frame rate is a rookie mistake, and the sign of a very bad port (See Saints Row 2, where the game speed is tied to the CPU clockrate, so it runs too fast on a 3.5Ghz processor and too slow on a 3Ghz one)

With SR2 it was tied to the Xbox 360 clockrate, more specifically.



#14 vetRadishTM

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Posted 20 November 2013 - 16:10

I'll be getting it next month on console, a patch should be out by then improving things on all platforms. Hoping the game feels more like Hot Pursuit (2010) than Most Wanted (2012), the car physics were much more fluid than the latter.

Reading recent reviews echo the above, so more Criterion magic please!

#15 LaP

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Posted 20 November 2013 - 16:12

Time for Valve to make a 64 bits Steam client ?