It has been officially twenty-four hours since the launch of yet another x32/x64 (Windows) game - in this case, Need for Speed: Rivals.
While "newcomer" Ghost Games is the developer of record, the assistance of Criterion Games (most of Ghost Games talent), and DICE (supplier of the game's Frostbite 3 engine, and the rest of the Ghost talent pool) is also noted in the credits. Like that other released Frostbite 3 game (Battlefield 4), an x64-native executable is also on tap.
Who else is playing the game at all? (I have NOT delved into the online multiplayer yet - I'm still slogging through the campaigns in offline mode. However, don't go thinking that it will be ANY easier than online mode would be; the toughness of the AI came as a rather rude shock to me - especially compared to NFS Most Wanted.) Have you taken the x64 executable for a spin yet?
Like Battlefield 4, I'm running on what would be considered bare-minimal hardware for x64: Intel Q6600, 4 GB of RAM, Windows 8.1 Pro x64, nVidia GTX550Ti. The game is unchanged from the default settings. I'm using the keyboard (same one I normally use - Microsoft's Wireless 6000 V3).
How does it compare (in your opinion) to Most Wanted or other recent NFS titles?
How different are the the x32 and x64 versions on your hardware?