Athernar, that STILL means a reference HARDWARE platform, that can actually keep up with that reference standard in terms of frames per second (not all hardware can, which is, in fact, the whole selling point for hardware upgrades). Hence the "variety of hardware" PROBLEM. For consoles, that is indeed easier, since consoles within a given brand (PS4, for example) are not supposed to vary at all.
However, PCs vary, and vary widely - which makes such a reference-standard problematical, even though said standard is higher than it was with last-gen (PS3). If you do what you are suggesting, exactly what is the difference from the way ports had previously been done? While it may satisfy those closer to the high end, it leaves the minimum-end folks (such as myself) out in the cold (which is precisely the "sin" the original Crysis committed). What exactly ARE your hardware specs (on your gaming hardware), Athernar? I do have a point - the majority of folks complaining have higher-end hardware.
Nope, you're wrong yet again as hardware really doesn't have anything to do with the matter at all, I will repeat myself for the nth time: This is purely a matter of software and sensible design practices.
Frametime (and occasionally rate too) will vary even on a console as the work required to complete a given frame is variable, so even on a console using the framerate as a time reference is a bad idea because you've introduced a degree of jitter.
Really now PGHammer, give it up. You're not fooling anyone with this silly charade.