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Ryse: Son of Rome

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#1 vcfan

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Posted 21 November 2013 - 11:45

Kotaku - YES

Venturebeat 86/100
OXMUK - 7/10

Gametrailers - 7/10
Gamesradar - 3.5/5
IGN - 6.8
Polygon - 6/10
Eurogamer - 5/10
Destructoid - 5/10
Joystiq - 2.5/5
Gamespot - 4/10
Sessler - 2/5




#2 kaotic

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Posted 21 November 2013 - 11:47

I really wanted this game to be good, but i have to admit, I saw this coming. Pretty much all Crytek games are meh.



#3 Blackhearted

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Posted 21 November 2013 - 12:03

As i expected, it looks like crytek should stick to making those pretty shooters. They're much better at that.



#4 Jarrichvdv

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Posted 21 November 2013 - 12:08

The only downside appears to be that the combat does not evolve enough during the progress of the story.

The game itself looks amazing, interesting story etc.

But it's WAAY too short. Good scores.



#5 the better twin

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Posted 21 November 2013 - 12:19

Such a shame because i absolutely love the time period. With a game like this though you absolutely have to nail the combat and from day one I dont think anyone has been truly convinced. 



#6 +Audioboxer

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Posted 21 November 2013 - 12:19

I really wanted this game to be good, but i have to admit, I saw this coming. Pretty much all Crytek games are meh.

 

I think it's more to do with the troublesome development, starting off as kinect only, from EG

 

Nasty, brutish and short, Ryse: Son of Rome has emerged from a seven-year development hell as a visually resplendent, preternaturally dumb action game that exhibits a galling, monotonous bloodlust.

 



#7 spenser.d

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Posted 21 November 2013 - 12:30

That's too bad. I kinda still want to play it so maybe after a year or two when I can get it for cheap I'll pick it up.

#8 OP vcfan

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Posted 21 November 2013 - 12:53

the general consensus seems to be that its too repetitive. i personally like these types of hack and slash games,and considering how great the game looks, i think its a good buy. i will be playing this tomorrow.



#9 REM2000

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Posted 21 November 2013 - 13:17

i can't remember the site but one reviewer said he basically pressed the buttons and didn't bother with the left side of the controller as it didn't do anything, i think he said it was basically a big quick time event, 



#10 spacer

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Posted 21 November 2013 - 13:19

Kotaku: Ryse, Yes. Shadow Fall, No. /boggle

 

Honestly, I'm not surprised the reviews are low, but after playing all of the non-sports games for the PS4 over the last week, it is increasingly, disturbingly clear how many double-standards there are, and how far off most review outlets are. Knack is a wonderful game, and Shadow Fall was great. Single-player wise, it's wholly better than Ghosts and BF4. Multiplayer wise, it's, at the very least, as good as both of them. Yet, both [Knack, KZ] were critically panned. Whenever I do get around to getting an Xbox One, I'll definitely check out Ryse. Hopefully by that time it will be a "greatest hits" title and be super cheap. (since it's a launch title and should sell well enough)



#11 D. S.

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Posted 21 November 2013 - 13:36

I guess people will just have to wait a while longer for a sequel, spiritual or otherwise, to Shadow of Rome (a little known PS2 gem).



#12 Andrew

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Posted 21 November 2013 - 13:37

All the warning signs were there.

 

Luckily there are a lot more launch titles to choose from. I hope Crytek move on from this IP though.



#13 +Audioboxer

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Posted 21 November 2013 - 13:41

Kotaku: Ryse, Yes. Shadow Fall, No. /boggle

 

Honestly, I'm not surprised the reviews are low, but after playing all of the non-sports games for the PS4 over the last week, it is increasingly, disturbingly clear how many double-standards there are, and how far off most review outlets are. Knack is a wonderful game, and Shadow Fall was great. Single-player wise, it's wholly better than Ghosts and BF4. Multiplayer wise, it's, at the very least, as good as both of them. Yet, both [Knack, KZ] were critically panned. Whenever I do get around to getting an Xbox One, I'll definitely check out Ryse. Hopefully by that time it will be a "greatest hits" title and be super cheap. (since it's a launch title and should sell well enough)

 

Kotaku: Ryse, Yes. Shadow Fall, No. /boggle

 

Honestly, I'm not surprised the reviews are low, but after playing all of the non-sports games for the PS4 over the last week, it is increasingly, disturbingly clear how many double-standards there are, and how far off most review outlets are. Knack is a wonderful game, and Shadow Fall was great. Single-player wise, it's wholly better than Ghosts and BF4. Multiplayer wise, it's, at the very least, as good as both of them. Yet, both [Knack, KZ] were critically panned. Whenever I do get around to getting an Xbox One, I'll definitely check out Ryse. Hopefully by that time it will be a "greatest hits" title and be super cheap. (since it's a launch title and should sell well enough)

 

I wonder if Knack was correctly priced it would review better? Sorry but $60 for the title is a joke. It may be a decently long game, but it's repetitive. The co-op looks quite fun, main reason I wouldnt mind it. With Tearaway at £20, and Puppeteer at £30, Knack at full price is stupid. It should of launched at £30/$40 tops.

 

IMO Puppeteer really should of been a PS4 launch title, such a shame to see that game fail when it comes to sales when it's such a refreshing and well reviewed title.

 

Kotaku reviews have been a little strange, saying 'NO' to the consoles when they review for the hardcore is mindboggling. Every hardcore gamer is going to want at least one of them for the holiday season. We've had our current consoles for 7~8 years, get a grip Kotaku. 

 

Btw here is the DF frame rate test

 



#14 spacer

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Posted 21 November 2013 - 13:46

I wonder if Knack was correctly priced it would review better? Sorry but $60 for the title is a joke. It may be a decently long game, but it's repetitive. The co-op looks quite fun, main reason I wouldnt mind it. With Tearaway at £20, and Puppeteer at £30, Knack at full price is stupid. It should of launched at £30/$40 tops.

 

IMO Puppeteer really should of been a PS4 launch title, such a shame to see that game fail when it comes to sales when it's such a refreshing and well reviewed title.

 

Kotaku reviews have been a little strange, saying 'NO' to the consoles when they review for the hardcore is mindboggling. Every hardcore gamer is going to want at least one of them for the holiday season.

I agree with you. I think $60 for Knack is too much. Though, the game is actually quite long even on normal. But hard and very hard takes a bit longer. And the co-op mode is cool. I think $40 would have been a better price. Though, I technically got it half off with Amazon's BOGO deal for PS4 preorders.



#15 Andrew

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Posted 21 November 2013 - 13:47

I wonder if Knack was correctly priced it would review better? Sorry but $60 for the title is a joke. It may be a decently long game, but it's repetitive. The co-op looks quite fun, main reason I wouldnt mind it. With Tearaway at £20, and Puppeteer at £30, Knack at full price is stupid. It should of launched at £30/$40 tops.

 

IMO Puppeteer really should of been a PS4 launch title, such a shame to see that game fail when it comes to sales when it's such a refreshing and well reviewed title.

 

Kotaku reviews have been a little strange, saying 'NO' to the consoles when they review for the hardcore is mindboggling. Every hardcore gamer is going to want at least one of them for the holiday season.

 

To be fair, the marketing hasn't been great either. I couldn't tell you anything about Tearaway other than who makes it (and I only know that because of the topic you created yesterday). They both seem to be forgotten about amongst the big releases this year and all the marketing towards next-gen. If both were coming to PS4 they'd at least get more press attention that way.

 

As for Knack, to me is Sony trying really hard to create a mascot for PS4. I know that's silly considering their approach to forcibly making mascots in the past, but it feels very public this time & it hasn't gone in their favour for once.