John Carmack leaves id Software to focus on Oculus VR


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For veteran gamers who enjoyed Doom and Quake, it's the end of an era -- id Software co-founder John Carmack has left the game studio to concentrate all his efforts on his Chief Technical Officer role at Oculus VR. It was just too "challenging" to divide attention between the two companies, he explains. id's Tim Willits says in a statement that the departure won't affect any existing projects, but it does leave the firm without the insights of one of the game industry's brightest programmers. However, his exit is good news for VR fans; Carmack can now pour all his energy into developing cutting edge wearable displays.

Source: http://www.engadget.com/2013/11/22/john-carmack-leaves-id-software-to-focus-on-oculus-vr/

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Carmack wrote some of the best/most successful engines going, but I don't think he really had much to do with the games themselves.

 

RAGE might have been a flop, but id tech 5 laid the groundwork for what we've now adopted as "tiled resources" or "partially resident textures". I'd say that makes the guy pretty relevant, even if the games immediately derived from his work aren't.

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his engines may not be used today as say the Unreal engine but he is a brilliant programmer and his code is still alive today, quake 3 code can be found in loads of engines still. 

 

It's a shame that id haven't in recent times tried to harness this, it is sad that he has left id and it's a shame they didn't make the most of his skills in recent years.

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Good. He will do more to push the technological envelope by working on VR than on new first-person shooter engines.

 

I hope we still get to see him at QuakeCon though. 

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Unreal Engine beat the quake Engine anyway because of Carmack's dislike for DirectX.

 

Apples and Oranges. UE3 is/was a newer product and actively pursued the 3rd-party licensing market.

 

You could say Quake "won" by virtue of having been the base for more engines than any other, but that's an incredibly arbitrary distinction.

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Apples and Oranges. UE3 is/was a newer product and actively pursued the 3rd-party licensing market.

 

You could say Quake "won" by virtue of having been the base for more engines than any other, but that's an incredibly arbitrary distinction.

 

Not in the last few years it hasn't...

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Not in the last few years it hasn't...

 

How many engines do you know that decend from UE3? I'm fairly certain UE3 is almost exclusively used as is, probably because it's only ever licensed and not sold.

 

Meanwhile the Quake lineage has Source, every CoD game, and countless FOSS derivatives like Darkplaces.

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Carmack wrote some of the best/most successful engines going, but I don't think he really had much to do with the games themselves.

 

RAGE might have been a flop, but id tech 5 laid the groundwork for what we've now adopted as "tiled resources" or "partially resident textures". I'd say that makes the guy pretty relevant, even if the games immediately derived from his work aren't.

 

Carmack does not need defending to be honest. The guy is gaming royalty - Doom and Quake alone cement his place in gaming history to be honest :) I don't think the new / younger generation of gamers realise quite how huge those games were when they came out. 

 

Playing Doom 2 in multiplayer at school is probably one of my fondest gaming memories - to go to that, after only playing on consoles, was a revelation. 

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his engines may not be used today as say the Unreal engine but he is a brilliant programmer and his code is still alive today, quake 3 code can be found in loads of engines still. 

 

It's a shame that id haven't in recent times tried to harness this, it is sad that he has left id and it's a shame they didn't make the most of his skills in recent years.

Hah, Wolfenstein I know had it just the same. RTCW and Wolfenstein: Enemy Territory were some of my favorite games! I knew the quirks with the engine in and out too!

 

Anyway~ It's good to see him moving on to bigger and better things. id hasn't been something I've looked towards excitedly for quite sometime since well... Quake Wars was a flop. Was again disappointed when they left Raven Software to handle the last Wolfenstein which was a bit of a joke...

 

Oculus Rift is gaining traction, and I fully support him being on board with it. :)

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Carmack does not need defending to be honest. The guy is gaming royalty - Doom and Quake alone cement his place in gaming history to be honest :) I don't think the new / younger generation of gamers realise quite how huge those games were when they came out. 

 

Playing Doom 2 in multiplayer at school is probably one of my fondest gaming memories - to go to that, after only playing on consoles, was a revelation. 

 

More clarification than anything else, I think people tend to lay all of Quake/Doom at his feet when really Carmack is and always has been about the tech rather than the game.

 

I just find it amusing how he managed to make such a big impact in the direction of graphics hardware and APIs yet again despite RAGE being a complete flop.

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More clarification than anything else, I think people tend to lay all of Quake/Doom at his feet when really Carmack is and always has been about the tech rather than the game.

 

I just find it amusing how he managed to make such a big impact in the direction of graphics hardware and APIs yet again despite RAGE being a complete flop.

 

Indeed. I think it just goes to show his strengths are in his abilities in programming quality game engines, and pushing boundaries in what can be achieved... and that the failure to actually produce good games lies with id as a whole these days, sadly. I look forward to trying the Occulus Rift - it's so awesome Carmack is involved in it. 

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Alli say is when i was younger and playing Doom i knew that was at that time of my life, best game ever and i still say to this day you can't diss that game in till you play it! To me it beats mostly every game out there today!!

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This is good news to me. The man is a genius, and his talents are very much needed elsewhere.

3D graphics seem to have hit something of a brick wall, or at least the pace of change has slowed, greatly.

I've been dreaming of the possibilities of VR since I was a kid. We're so close now, I can't wait.

I've seen peoples reactions after 'coming out' of a VR world these days, and it seems amazing.

Make it happen, J.C.

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