Jump to content



Photo

The Elder Scrolls Online

official the elder scrolls online the elder scrolls zenimax online studios mmo pc ps4 xbox one

351 replies to this topic

#106 trag3dy

trag3dy

    Neowinian Senior

  • 6,763 posts
  • Joined: 03-March 05
  • Location: USA

Posted 11 January 2014 - 13:05

What?
If you kill something, you get the loot, no-one else can get it, the bodies just dissapear.

And if someone loots something like a chest (as you see 100s of people in front of you doing just that), it has no effect on your ability to loot said chest, there's chests with pork in them, everyone loots the pork, you go up to it, lo and behald it still has pork in, you loot it and then for you it will say 'empty' but for everyone else (that hasn't looted it), it'll have pork in.

 

True and not true. There are special chests that from what I can tell spawn randomly in various locations that are locked. The few I managed to open usually had a green weapon or armor in them and they disappear once looted. These are the chests I'm talking about and they can in fact be stolen from you. This sort of thing seems to me to discourage grouping because you'll have to fight party members for chests like these.




#107 OP The Dingus Diddler

The Dingus Diddler

    Sir Derpy McHerperton III

  • 1,935 posts
  • Joined: 04-October 10
  • Location: Scotland
  • OS: Windows 8.1 Pro
  • Phone: Nokia Lumia 1020

Posted 11 January 2014 - 13:08

True and not true. There are special chests that from what I can tell spawn all over the place randomly that are locked. The few I managed to open usually had a green weapon or armor in them and they disappear once looted. These are the chests I'm talking about and they can in fact be stolen from you. This sort of thing seems to me to discourage grouping because you'll have to fight party members for chests like these.

Yupp, found 3 of these so far and only managed to get into one before someone else took it. On the subject of loot, is it just me or are there wayyyy too many lootable containers? I feel like half my playtime is opening containers because I don't want to miss anything :p



#108 trag3dy

trag3dy

    Neowinian Senior

  • 6,763 posts
  • Joined: 03-March 05
  • Location: USA

Posted 11 January 2014 - 13:10

Yupp, found 3 of these so far and only managed to get into one before someone else took it. On the subject of loot, is it just me or are there wayyyy too many lootable containers? I feel like half my playtime is opening containers because I don't want to miss anything :p

 

I was thinking that too. Some of the dungeons that I went into had loot containers every 5 feet it seemed like. Most of the stuff wasn't even useful. They could maybe increase how many materials are actually in the containers and remove about 75% of them.



#109 OP The Dingus Diddler

The Dingus Diddler

    Sir Derpy McHerperton III

  • 1,935 posts
  • Joined: 04-October 10
  • Location: Scotland
  • OS: Windows 8.1 Pro
  • Phone: Nokia Lumia 1020

Posted 11 January 2014 - 13:16

I was thinking that too. Some of the dungeons that I went into had loot containers every 5 feet it seemed like. Most of the stuff wasn't even useful. They could maybe increase how many materials are actually in the containers and remove about 75% of them.

Yeah that seems to be quite a common suggestion, so much of it is overkill as well, I think I have about 40 lockpicks and that's after trying to open 3 chests. Might start selling most of the stuff I get, seems like an easy way to get gold at the start of the game because I'm swimming in it the now and I haven't sold a single thing.



#110 HawkMan

HawkMan

    Neowinian Senior

  • 21,711 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted 11 January 2014 - 13:36

Where did you hear that they're trying to make a harsher game? And if they are they're already setting themselves up for failure. Not that I'm against challenge, I much prefer challenging games. I just dislike having some one steal my loot because of their unintuitive lock picking system or I happen to get stuck in combat while trying to mine something and some one else ends up taking the node from me.

 

Two other things... there are fast travel points everywhere and you can change to third person camera like any other mmo by scrolling out with the mouse wheel.

 

How are they setting themselves up for failure ? they're aiming at the skyrim crowd, not the WoW or GW crowd, they already have their games, there's nothign to be won by trying to be the same as another and steal their customers. more games have failed doing that than trying to be a niche. and there's a lot of players who are looking for a game that isn't easy mode, that actually rewards exploring, that makes you walk or ride around, not teleport from quest point to quest point in ever smaller maps so that there's always another quest around the corner with no travel . 

 

their intention with the game is obvious from the fact it's a skyrim game and form playing it. 

 

And while it does have fast travel, it's very limited akin to the original Vanguard game, not like the fast travel point at every quest location like all the other MMO's today, and the areas seems to be much larger as well requiring a lot more travel time to get places. making the place seem like a real place, not like a playground for fantasy warriors. 

 

Yes, I know there's 3rd person view, same third person should view they had in the last incarnation of SWG. that's not truly third person view, it's first person view where your eyes happen to have teleported behind you. it still plays like FPS. 



#111 tiagosilva29

tiagosilva29

    Looking for a job in Lisbon

  • 12,213 posts
  • Joined: 08-May 04

Posted 11 January 2014 - 13:48

let me be the first one to state that the game has a Non Disclosure Agreement and you are not allowed to post any screenshots, video, story components, talen trees, skill sets, armor options, or any other information about the content of the game itself.
 
this is to protect you and our forum.


Neowin has nothing to do with the poster's NDA. If the poster(s) break(s) its NDA, that's not Neowin concern.

notsureifserious.svg

#112 trag3dy

trag3dy

    Neowinian Senior

  • 6,763 posts
  • Joined: 03-March 05
  • Location: USA

Posted 11 January 2014 - 13:50

How are they setting themselves up for failure ? they're aiming at the skyrim crowd, not the WoW or GW crowd, they already have their games, there's nothign to be won by trying to be the same as another and steal their customers. more games have failed doing that than trying to be a niche. and there's a lot of players who are looking for a game that isn't easy mode, that actually rewards exploring, that makes you walk or ride around, not teleport from quest point to quest point in ever smaller maps so that there's always another quest around the corner with no travel . 

 

their intention with the game is obvious from the fact it's a skyrim game and form playing it. 

 

And while it does have fast travel, it's very limited akin to the original Vanguard game, not like the fast travel point at every quest location like all the other MMO's today, and the areas seems to be much larger as well requiring a lot more travel time to get places. making the place seem like a real place, not like a playground for fantasy warriors. 

 

Yes, I know there's 3rd person view, same third person should view they had in the last incarnation of SWG. that's not truly third person view, it's first person view where your eyes happen to have teleported behind you. it still plays like FPS. 

 

That's all good and well but the game doesn't play anything like Skyrim. The only similarities the games have is that they are both in the Elder Scrolls universe and that's about it.

 

I disagree about the rest, too. The first two areas at least don't feel all that big. You can run across them in 2 or 3 minutes and that's only going to get worse when you have access to mounts.



#113 Osiris

Osiris

    Neowinian God!

  • 11,399 posts
  • Joined: 31-October 01
  • Location: Australia
  • OS: WIndows 8.2
  • Phone: Nokia 930

Posted 11 January 2014 - 14:21

Im not reading anything here that sounds like a deal breaker...will be nice to get back into a more realistic environment, I just can't do the wow/gw/tor/ws art style anymore.  I liked AoC combat so using some of those similarities sounds alright too.



#114 HawkMan

HawkMan

    Neowinian Senior

  • 21,711 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted 11 January 2014 - 16:05

That's all good and well but the game doesn't play anything like Skyrim. The only similarities the games have is that they are both in the Elder Scrolls universe and that's about it.

 

I disagree about the rest, too. The first two areas at least don't feel all that big. You can run across them in 2 or 3 minutes and that's only going to get worse when you have access to mounts.

 

You certainly don't run from end to end on the dominion(I'm assuming they all start on the same island though...) in 2-3 minutes. 



#115 dead.cell

dead.cell

    My Body My Temple

  • 10,305 posts
  • Joined: 09-July 04
  • Location: Houston, TX
  • OS: Win 7 Pro / Win 8 Pro
  • Phone: Samsung Galaxy S5 Active

Posted 11 January 2014 - 22:46

The bugs they check and fix, are the bugs reported by their paid bug hunting and QnA team, that will perform use case scenarios for repeatability and test thousands of scenarios over and over again. these betas are pure demo PR.

Sorry, but paid QA teams will not come up with a situation for every scenario. :ermm:



#116 HawkMan

HawkMan

    Neowinian Senior

  • 21,711 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted 11 January 2014 - 23:03

Sorry, but paid QA teams will not come up with a situation for every scenario. :ermm:

 

That's why all MMO's release with bugs, and why every MMO launch the beta testers complain that the devs don't listen to them, because they don't since the few reports they do send are useless, un-repeatable, doesn't explain the parameters and are generally useless gibberish. 



#117 dead.cell

dead.cell

    My Body My Temple

  • 10,305 posts
  • Joined: 09-July 04
  • Location: Houston, TX
  • OS: Win 7 Pro / Win 8 Pro
  • Phone: Samsung Galaxy S5 Active

Posted 11 January 2014 - 23:52

That's why all MMO's release with bugs, and why every MMO launch the beta testers complain that the devs don't listen to them, because they don't since the few reports they do send are useless, un-repeatable, doesn't explain the parameters and are generally useless gibberish. 

Why MMOs release with bugs? MMOs release with bugs because there are too many to cover with a simple QnA team! Also, prioritization is a big thing. You don't fix questing issues before you fix stabilization issues and exploitations of the system.

 

Also, if you think the developers just go off of what's given to them from beta testers in a formal report, you're way off. Sometimes it's a matter of checking to see what's going on, regarding game balance, systems or mechanics that are broken, and so forth. There's no doubt they have access to various tools and resources to manage the game, players, etc. on the back end. Hell, chat systems are another great thing to monitor. You don't even necessarily need tools for that one, but simply be logged into the game to see everyone discussing a broken vendor giving away free items and such.

 

Just because some people take the term "beta" as a means of being a "sneak peak" doesn't mean others don't actually take this sort of stuff seriously. It's also worth noting that a game with millions of dollars behind it doesn't consist of devs just sitting on their bums because they got this far. There is still plenty of work to be done; beta is far from the end. At $60 a pop, $15 a month, they need to have this boat ready to sail or it's going to sink like Flagship Studios.



#118 trag3dy

trag3dy

    Neowinian Senior

  • 6,763 posts
  • Joined: 03-March 05
  • Location: USA

Posted 12 January 2014 - 05:50

You certainly don't run from end to end on the dominion(I'm assuming they all start on the same island though...) in 2-3 minutes. 

 

I'm not aware of what the dominion is? Anyways, the first nord area after the tutorial area is Bleakrock and it has 1 teleport shrine thing in the middle and you can get to any other area of that map in 2 minutes. The second area is about the same size but it has 3 teleport shrines. I'm failing to see the point you were trying to make about fast travel. And as I said it's only going to be worse when we have mounts.

 

Maybe the higher level areas are bigger, I don't know. I'm only set to be moving onto the third area and probably won't make it further than that before the weekend ends.

 

And I'm still disliking that people can steal mining nodes from me or chests that I picked if my bags happen to be full or I get stuck in combat. That's already happened 5 or 6 times between yesterday and today and is very annoying.



#119 OP The Dingus Diddler

The Dingus Diddler

    Sir Derpy McHerperton III

  • 1,935 posts
  • Joined: 04-October 10
  • Location: Scotland
  • OS: Windows 8.1 Pro
  • Phone: Nokia Lumia 1020

Posted 12 January 2014 - 08:59

And I'm still disliking that people can steal mining nodes from me or chests that I picked if my bags happen to be full or I get stuck in combat. That's already happened 5 or 6 times between yesterday and today and is very annoying.

I agree, if you start to use it first it should tell other players that the node or item is already in use.



#120 HawkMan

HawkMan

    Neowinian Senior

  • 21,711 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted 12 January 2014 - 11:27

Why MMOs release with bugs? MMOs release with bugs because there are too many to cover with a simple QnA team! Also, prioritization is a big thing. You don't fix questing issues before you fix stabilization issues and exploitations of the system.

 

 

ummm, yeah, that's what I said...

 

 

Also, if you think the developers just go off of what's given to them from beta testers in a formal report, you're way off. Sometimes it's a matter of checking to see what's going on, regarding game balance, systems or mechanics that are broken, and so forth. There's no doubt they have access to various tools and resources to manage the game, players, etc. on the back end. Hell, chat systems are another great thing to monitor. You don't even necessarily need tools for that one, but simply be logged into the game to see everyone discussing a broken vendor giving away free items and such.

 

Just because some people take the term "beta" as a means of being a "sneak peak" doesn't mean others don't actually take this sort of stuff seriously. It's also worth noting that a game with millions of dollars behind it doesn't consist of devs just sitting on their bums because they got this far. There is still plenty of work to be done; beta is far from the end. At $60 a pop, $15 a month, they need to have this boat ready to sail or it's going to sink like Flagship Studios.

 

There's a separate team monitoring the chat, that reports such issues up the chain to QnA or in game GMs who will investigate and inform devsor a higher level GM with the tools to fix the broken broker if they can't do it themselves, there's actually quite a few things high level GM's and QnA can do in the game with such things.