PS4 and Xbox One resolution / frame rate discussion


Recommended Posts

I wouldn't say that, I have AC4, WD and Splinter Cell Blacklist all on the PC and they all play fine and without any issues.  Now if the problem people have is with online and multiplayer stuff, then I guess I'm lucky since I only play these games for the single player.

 

Im on NVIDIA for my GPU now, but back when I had an AMD card, I would get roughly half the FPS of the equivalent NVIDIA card, UPlay would constantly lose connection to the servers then kick me out the game, every time a popular game comes out, half the time the servers die completely and PC players can't even play it, sometimes for days. Even on an NVIDIA card their games are unoptimised garbage for PC.

 

Ubisoft have shown nothing but contempt for the PC market. 

Link to comment
Share on other sites

Im on NVIDIA for my GPU now, but back when I had an AMD card, I would get roughly half the FPS of the equivalent NVIDIA card, UPlay would constantly lose connection to the servers then kick me out the game, every time a popular game comes out, half the time the servers die completely and PC players can't even play it, sometimes for days. Even on an NVIDIA card their games are unoptimised garbage for PC.

 

Ubisoft have shown nothing but contempt for the PC market. 

 

I've been lucky with all the AMD cards I've owned (back when they were still ATi) and don't really care if uPlay doesn't connect since I'm not doing any MP anyways.   As long as the game can run smooth I'm ok with turning a few things down if I have to, not crazy about everything being at max like others. 

Link to comment
Share on other sites

Assassins Creed: Unity might not run at 1080p on PS4 - http://wccftech.com/playstation-4-run-assassins-creed-unity-native-1080p-resolution/

attachicon.gifassassins-creed-unity-720p-ps4-300x178.jpg

This had better be a miss-print. I dont want to buy it on PC, most of my friends are on PS4 and I cant wait to play Co-op with them. Plus UPlay on PC is the worst piece of software I've ever had the displeasure of using, and knowing Ubisofts history, it'll be an unoptimised piece of crap.

Nothing like U-Play to send you into a rage...

For a company that makes amazing games.... U-Play is a abomination.

Link to comment
Share on other sites

  • 2 weeks later...
Link to comment
Share on other sites

Dips to low 50s is fine, now if it was dips to low 30s we'd have something more to talk about.

Link to comment
Share on other sites

Usually you want to keep the framerate over 50 fps.

 

I think lot of people don't realize how hard it is to keep a consistent framerate of 60fps. To have a framerate of 60fps all the time your framerate needs to be around 80fps. That's really hard to achieve in most of the games.

 

Lot of PC gamers played a game like Tomb Raider with a framerate dipping below 60fps. If the framerate dips in the low 50 here and there it's not a problem at all as long as you don't use a vsync method bringing the fps to 30 when it happens.

Link to comment
Share on other sites

 

Did they re-test PS4 version with latest patch? PS4 had many problems dips in the same 900p test.

 

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-performance-analysis

 

...To cut to the chase, the PS4 version isn't as smooth in action as its Xbox One counterpart...

...PS4 does not quite control in the same way as a result of stutters elsewhere - with our Barbarian character lagging behind occasionally during both combat and traversal...

...but we also see frames being cut on Sony's platform where the Xbox One is smoother throughout...

Link to comment
Share on other sites

Says so in the article, it was a bug

We were initially disappointed to see that while the PS4 version was also subject to a new patch, the same dual frame-rate issue was still in effect, albeit to a lesser degree. However, upon testing, the PS4 discretely updated again to C2.0.9.26396 later that day, with the patch notes listing "improved gameplay performance throughout title" - and yes, a quick test in the problem area outside the New Tristram gates reveals the issue has been resolved. Further testing still needs to be carried out in the game's more packed areas, but so far, the PS4's render-side stuttering looks to be fully fixed.

Link to comment
Share on other sites

Says so in the article, it was a bug

 

So you're saying that framerate and resolution have to do with software besides the hardware?!?  Does anyone else know about this?  This is a big deal!  

Link to comment
Share on other sites

So you're saying that framerate and resolution have to do with software besides the hardware?!?  Does anyone else know about this?  This is a big deal!  

 

I'm not sure what you're asking me? This specific case with diablo 3 was a bug on the PS4 version

 

UPDATE 14/8/14 6:28pm: Yesterday, Blizzard contacted Eurogamer to say that the dual frame-rate issue we uncovered in Diablo 3 was a bug it was looking into patching as soon as possible, and offered to talk us through it one-on-one at Gamescom. Thomas Morgan met up with production director John Hight in Cologne earlier today for a quick chat.
 
"First off, I want to thank you for going through it, digging through it. As it turns out we do have an interesting bug in the game," Hight explains. "Essentially what's going on is we're updating at 60 frames per second, except on the consoles it's 59.94. Effectively it's like a round-off here - we're updating 59 frames on the first second, and 61 frames on the next [meaning] we're literally double-writing a frame."
 
So it appears as though elements of the renderer operate at a pure 60fps, while the HDMI standard actually incorporates the legacy NTSC drop-frame standard, running at 59.94fps. The discrepancy is apparent on both versions, but according to Hight differences in the way they handle the rendering account for the more pronounced hit to PS4 performance.
 
"After we we read your article we went back through, looked at the code, and determined that we made mistake on, essentially, updates. So we're now at full 60 frames. We're now posting an update that will go up before the day one patch, and will be part of the day one patch," Hight continues.
 
"As soon as we saw your article I sent it over to our core engineering lead, and I'm saying 'hey what's this this about?' Those guys are awesome - they jumped right on it, looked through the code, and were like 'I'll be darned we actually have a problem here with the way we're updating'... So our goal is to have that out day one, so on the 19th. We actually put the Sony [PS4 patch] into format today, and Sony's going to give us a pretty quick turnaround on it. I don't think we're going to have a problem getting it day one."

 

 

Link to comment
Share on other sites

the bug was judder caused by one extra frame per second being duplicated.the bug was present on both console versions, ps4 1080p and 900p xbox one.the reason why it wasnt that aparent on the 900p xbox one version compared to the ps4 version was probably because the 900p xbox one version wasn't dropping legitimate frames. in the df video, you can see the ps4 version drops down to 40fps. whether this was fully or partially caused by the bug is yet to be determined. the framerate comparison with the updates on both consoles hasnt been published yet, but is coming this week.

Link to comment
Share on other sites

The Witcher 3 Probably Not 1080P On Consoles

At Gamescom 2014, we couldn?t pass the opportunity to interview Jose Teixeira, CD Projekt RED?s Visual Effects Artist, on The Witcher 3.

Obviously, we asked him about the PlayStation 4 and Xbox One versions of the game, and while he told us they?re coming along nicely, he didn?t seem confident that they will be running at 1080P.

 

 

Ideally, we?re pushing for 30 frames per second. The resolution, honestly, it depends; we?re working on it, we?re trying to get it as high as possible. If we can make it at 1080P, sure, but I don?t know if it?s going to make it. To be honest, I really don?t know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS.

We?re doing optimization right now and I have to say, it?s actually running quite well. To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expeciting it to crash, but it?s actually running. It?s not quite there yet, but it?s running. So I think that with a little more optimization, I think we?ll get it running really well.

http://www.worldsfactory.net/2014/08/20/the-witcher-3-probably-not-1080p-on-consoles

 

 

 

as i recall, game was running at 900p on xbox one at e3

Link to comment
Share on other sites

Well hold on to your butts if The Witcher is less than 1080p on both consoles. The reaction will be swift.

 

 

well,  witcher started on PC and only made it to 360 in witcher 2.   there was no witcher in PS3, so most sony fans never heard of it.

 

not a huge deal really, as soon as PC version is not buggy, as that is the only right way to experience witcher.   if you are a console user, then you should be happy it even made it there.

Link to comment
Share on other sites

well,  witcher started on PC and only made it to 360 in witcher 2.   there was no witcher in PS3, so most sony fans never heard of it.

 

not a huge deal really, as soon as PC version is not buggy, as that is the only right way to experience witcher.   if you are a console user, then you should be happy it even made it there.

oh its a huge deal to many that inhabit the internet. there will be some sort of blow up over it.

But to your point, as far as I know, any game on pc will always offer the best experience regarding graphics. So The Witcher is not unique in that regard.

Link to comment
Share on other sites

the bug was judder caused by one extra frame per second being duplicated.the bug was present on both console versions, ps4 1080p and 900p xbox one.the reason why it wasnt that aparent on the 900p xbox one version compared to the ps4 version was probably because the 900p xbox one version wasn't dropping legitimate frames. in the df video, you can see the ps4 version drops down to 40fps. whether this was fully or partially caused by the bug is yet to be determined. the framerate comparison with the updates on both consoles hasnt been published yet, but is coming this week.

Given parity is essentially achieved everywhere else, has the touted Xbox One's resolution boost changed anything in performance testing? With both running at a full 1080p, we see a clear margin when running the New Tristram Gates, during the Skeleton King boss fight, and during packed skirmishes on the South Highlands plains. It reaches as low as 52fps on Xbox One, whereas with the rendering glitch now fully attended to on PS4, Sony's hardware never drops a frame in these areas.

In terms of frame-rate metrics, the Xbox One does show flickers of strain in meeting its recent 1080p upgrade - something never elicited by the PS4, which holds at 60fps in likewise tests. These drops, as infrequent as they are, make it harder to call the Xbox One release a purely locked 60fps experience in pragmatic terms, but it's clearly a solid performer. So much so, that it begs the question: could the PS4 release have been pushed any harder to take advantage of its own GPU headroom?

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off

Link to comment
Share on other sites

Just got a Xbox One, and titan fall has is having some bad lag for me, I'm on a very internet speed, and from my read up its the latest updates to the game. Not happy at all. Getting PS4 a few weeks and will be looking forward to seeing that is like.

Link to comment
Share on other sites

yep saw the article this morning. it seems those ps4 drops in the video were probably related to this.

It isn't quite a faultless display from the PS4 version, but close; in our full playthrough, the auto-save causes the odd a hiccup, as does occasionally streaming in new segments of a just-loaded area.

still, i think the devs did a good job getting it running the way it is in such a short time with the updated sdk. if having more things going on on screen doesn't necessarily translate to frame drops, and hours of footage had to be searched to find these rare drops, it seems it comes down to optimizations.

But is this performance a deal-breaker for Xbox One? Given how infrequently we bumped into the issue, even during frenzied sand dune battles with two allied AI players in tow, the issue is surprisingly rare. Most drops tend to be imperceptible, and in the end, we resorted to scanning hours of footage to track most shifts downwards from the 60fps mark. A screen filled with effects-spewing creatures isn't necessarily the ticket to a frame-rate drop - even at its extremes the Xbox One holds up well save for a few choice moments.

Link to comment
Share on other sites

So, like I expected days ago, the differences are minor at best between the consoles.   With how those dips sound so infrequent I question just how much people will really run into them normally compared to what DF did and actually hunted for them.  

Link to comment
Share on other sites

So, like I expected days ago, the differences are minor at best between the consoles. With how those dips sound so infrequent I question just how much people will really run into them normally compared to what DF did and actually hunted for them.

So looks like the history of untapped PS potential is set to repeat? Narrative now shifts to those extra CUs in PS4 that Lord Cerney has bestowed upon us.
Link to comment
Share on other sites

So, like I expected days ago, the differences are minor at best between the consoles.   With how those dips sound so infrequent I question just how much people will really run into them normally compared to what DF did and actually hunted for them.  

 

So we should excuse the fact that the Xbox One version suffers fps jutter and has lower graphics fidelity because the judder is not frequent and only occurs when a lot of things are happening on the screen while the PS4 version runs solid at all times?

 

I'm not getting the reasoning here, should we just dismiss the fact that games run better on PS4 because Microsoft wanted developers to go for 1080p at the expense of smooth gameplay just so they aren't seen as the 720p/900p console while their competitor (PS4) was easily achieving 1080p with smooth gameplay?

 

Your not even arguing facts now, you basically saying yes its true PS4 runs games better but that doesn't matter cause you won't notice it all the time just when your in heavy gameplay...

Link to comment
Share on other sites

So we should excuse the fact that the Xbox One version suffers fps jutter and has lower graphics fidelity because the judder is not frequent and only occurs when a lot of things are happening on the screen while the PS4 version runs solid at all times?

 

I'm not getting the reasoning here, should we just dismiss the fact that games run better on PS4 because Microsoft wanted developers to go for 1080p at the expense of smooth gameplay just so they aren't seen as the 720p/900p console while their competitor (PS4) was easily achieving 1080p with smooth gameplay?

 

Your not even arguing facts now, you basically saying yes its true PS4 runs games better but that doesn't matter cause you won't notice it all the time just when your in heavy gameplay...

Actually, that's exactly what he's arguing.

 

Playstation graphics are better on paper but the average user won't notice it.  (I'm referring to this case specifically)

 

When they are noticeable, then it should be news, no doubt.  In this case it amounts to, say, a Ferrari owner saying "OMG, my new Ferrari gets to 60MPH 0.02 seconds faster than the new Lamborghini!"  Sit someone in the passenger seat of either car and they'll both be thrilling rides.

  • Like 2
Link to comment
Share on other sites

Actually, that's exactly what he's arguing.

 

Playstation graphics are better on paper but the average user won't notice it.  (I'm referring to this case specifically)

 

When they are noticeable, then it should be news, no doubt.  In this case it amounts to, say, a Ferrari owner saying "OMG, my new Ferrari gets to 60MPH 0.02 seconds faster than the new Lamborghini!"  Sit someone in the passenger seat of either car and they'll both be thrilling rides.

 

I'm an average user and I can notice fps judder and the differences between resolutions.

 

Also that 0.02 seconds difference on the hypothetical ferrari you mentioned could mean the difference between who wins the race or not.

Link to comment
Share on other sites

I'm an average user and I can notice fps judder and the differences between resolutions.

 

Also that 0.02 seconds difference on the hypothetical ferrari you mentioned could mean the difference between who wins the race or not.

Unless you've tried Diablo on both systems then you can't really say that.  The people that have combed through both versions are the ones that seem to have come to the verdict that it's nothing that the average person would notice.

 

And acting like a EVERYTHING IS A RACE AND I MUST WIN IT just comes off as being a pompous jerk when people should be using the cars for fun.

 

Look, no one is denying that the PS4 is the Ferrari here.  They have made a great console this time around but going into every thread arguing over these minute details that no one is really noticing is what elevates it to what can be construed as bickering.  There's a reason people say Ferrari and BMW drivers are jerks and it's pretty close to things like this.  Don't be that guy.

Link to comment
Share on other sites

This topic is now closed to further replies.