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PS4 and Xbox One resolution / frame rate discussion

ps4 xbox one microsoft sony frame rate resolution

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#1516 vcfan

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Posted 22 November 2014 - 23:52

Dragon Age: Inquisition performance analysis reveals that while PS4 has the image quality advantage, Xbox One runs more smoothly overall



As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.

On the PC version, raising the quality of the tessellation setting simply increases the radius in which detail is rendered. In many cases the two console versions appear to be a match for the PC's medium preset but we noted a number of situations in which detail was greater on PS4, suggesting a higher setting on Sony's console.

Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.

In terms of final recommendations, it's clear that if you have the muscle, the PC version is going to provide the best experience - but the console versions are still very impressive. If you don't mind minor frame-rate dips and feel that image quality is most important, it's easy to recommend the PS4 version. However, those looking for the most stable experience should instead opt for the Xbox One version. It's clear that neither console version is quite perfect but the level of graphical accomplishment and performance are an enormous improvement over every other BioWare console title we've played.

http://www.eurogamer...sition-face-off

5 fps difference at times
EhjiCTx.jpg


this game also uses kinect,so it has some locked resources on xb1. the camera light turns on when this game is being played.


#1517 +Audioboxer

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Posted 23 November 2014 - 00:10

As a born PC gamer I'd prefer 40% more pixels for one or two frame rate drops in rare circumstances. I wouldn't lower my monitors resolution to 900p for a small hiccup here or there in hectic battles. EA said they'd make the most out of each platform and they have.

 

Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape


#1518 vcfan

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Posted 23 November 2014 - 00:36

As a born PC gamer I'd prefer 40% more pixels for one or two frame rate drops in rare circumstances. I wouldn't lower my monitors resolution to 900p for a small hiccup here or there in hectic battles. EA said they'd make the most out of each platform and they have.


that part you bolded is referring to the xb1 version. watch the video. the drops are far from rare.

#1519 Polonium

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Posted 23 November 2014 - 06:56

Aiming and GTA never went well together.

 

Maybe so, but GTA V on PS4 does it far, far better than anything before. For that reason alone PS4 gets the nod



#1520 +Audioboxer

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Posted 23 November 2014 - 13:36

that part you bolded is referring to the xb1 version. watch the video. the drops are far from rare.

 

Just watched it, it dips 1~2 most of the time, not 5, and it really just seems to be during fights. You can actually see the PS4 going above to 31 every so often as well.

 

I'll still take the better graphics fidelity in this case when the drops aren't that noticeable in gameplay. The Xbox One is pushing a lot less pixels and general texture detail also takes a hit, so I guess it's no surprise it doesn't drop 1~2 frames. If the XB1 version could have ran similarly to the PS4 version at 1080p it would be at 1080p in this case.



#1521 wakjak

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Posted 23 November 2014 - 13:41

that part you bolded is referring to the xb1 version. watch the video. the drops are far from rare.

 

Your arguments are pathetic. Xbox has the worst graphics out of the 2 so it's no wonder it very rarely has better performance. It's not doing as much work as the PS4.



#1522 Emn1ty

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Posted 23 November 2014 - 17:32

Your arguments are pathetic. Xbox has the worst graphics out of the 2 so it's no wonder it very rarely has better performance. It's not doing as much work as the PS4.

 

"Better" - only in the gaming community is better defined purely by numerical values than actual results.



#1523 vcfan

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Posted 24 November 2014 - 20:39

Face-Off: Far Cry 4


First impressions of Far Cry 4 on Xbox One are positive. Image quality is very clean and the overall presentation compares favourably to the PS4 game. On close inspections, detail looks a little softer and less refined, but otherwise it holds up very well during gameplay. Pixel counting - not very easy here, for reasons we'll go into later - reveals a 1440x1080p framebuffer horizontally scaled up to full-HD resolution (1920x1080), although artefacts from the resizing process appear subdued compared to most sub-1080p games. In comparison we see a native 1080p image deployed on the PS4 that appears suitably sharp, and indeed clearer than the Xbox One game, but the Microsoft console is punching enough above its weight with a presentation that - by and large - defies its sub-native pixel-count.


What HRAA brings to the table is worthy of a Digital Foundry feature in its own right, but let's look at the basics. For Xbox One, the choice of resolution means that scaling artefacts are only apparent on one axis. On top of that, for every four horizontal pixels rendered, it draws upon three source pixels, an additional three from the previous frame plus accumulated data from previous frames. HRAA works nicely not just for anti-aliasing, then, but also in reconstituting something approaching the quality of a full 1080p framebuffer when it is working at its best. PlayStation 4 looks even cleaner, mostly because it appears to have access to more temporal data than Xbox One version of the algorithm and doesn't need to upscale at all.


Away from image quality, both consoles share the same core set of assets and effects throughout Far Cry 4. Quality levels appear identical in most areas, although curiously we see evidence of lower resolution ground textures on the Xbox One in one particular location, and missing trees in the distance on the PS4 in another. We suspect that occasional streaming oddities are to blame here, since these differences only seem to occur in areas directly after a cut-scene. Beyond this, the only differences we see come down to the randomised placement of wooden shacks, garden fences, foliage, and other incident objects across the environment, where these elements aren't always rendered in the same place.


Overall, performance sticks closely to 30fps on both consoles, but the Xbox One comes out on top, displaying slightly higher frame-rates during intense shoot-outs and generally fewer dips elsewhere. It's likely that the difference in resolution between the two versions is the cause here, with the Xbox One rendering 25 per cent fewer pixels, and using a less refined version of HRAA into the bargain. That said, the difference doesn't stand out during a general run of play, and neither version suffers from performance issues that get in the way of enjoying how the unpredictable gunfights turn out.


In terms of the multi-platform comparison, the PS4 gets the nod here for its sharper native 1080p presentation and almost solid 30fps frame-rates. In comparison, the image quality isn't quite as pristine on the Xbox One, although frame-rates are slightly higher under load, but the quality of the presentation overall remains excellent. It's a great buy on either platform.


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#1524 trooper11

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Posted Yesterday, 05:05

As a born PC gamer I'd prefer 40% more pixels for one or two frame rate drops in rare circumstances. I wouldn't lower my monitors resolution to 900p for a small hiccup here or there in hectic battles. EA said they'd make the most out of each platform and they have.



As a born pc gamer, you wouldn't own either console, or put up with lower than 60fps, much less 30. If your pc couldn't handle your settings, you would have to cut back somewhere. Most pc only gamers I see aiming for rock solid frame rate with as much res and effects as possible. So I would say level of importance goes like this:

Frame rate, Resolution, effects


When it comes to the two consoles, its always going to be the ps4 on top outside of some cases where the games turn out equal or in rare cases where CPU speed makes a bigger difference. Dragon Age looks like it has a nice advantage on ps4.

#1525 +Audioboxer

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Posted Yesterday, 16:01

As a born pc gamer, you wouldn't own either console, or put up with lower than 60fps, much less 30. If your pc couldn't handle your settings, you would have to cut back somewhere. Most pc only gamers I see aiming for rock solid frame rate with as much res and effects as possible. So I would say level of importance goes like this:

Frame rate, Resolution, effects


When it comes to the two consoles, its always going to be the ps4 on top outside of some cases where the games turn out equal or in rare cases where CPU speed makes a bigger difference. Dragon Age looks like it has a nice advantage on ps4.

 

A lot of games I want to play aren't on the PC?



#1526 Skiver

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Posted Yesterday, 16:15

Your arguments are pathetic. Xbox has the worst graphics out of the 2 so it's no wonder it very rarely has better performance. It's not doing as much work as the PS4.

What are you talking about :s

 

There is no "argument" here, he's just quoting someone who is talking about the PS4 and informing him that the part of the article they are referencing is regarding the XB1 not PS4. These aren't his words regarding framedrops, its from the article.

 

As a born pc gamer, you wouldn't own either console, or put up with lower than 60fps, much less 30. If your pc couldn't handle your settings, you would have to cut back somewhere. Most pc only gamers I see aiming for rock solid frame rate with as much res and effects as possible. So I would say level of importance goes like this:

Frame rate, Resolution, effects


When it comes to the two consoles, its always going to be the ps4 on top outside of some cases where the games turn out equal or in rare cases where CPU speed makes a bigger difference. Dragon Age looks like it has a nice advantage on ps4.

 

Why do people have to be one thing? Reading "As a born PC gamer" I see... Most of my gaming is... or I started off gaming on PC. I would identify myself as a console gamer, that doesn't mean I can't enjoy the occasional PC games now and a again.