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PS4 and Xbox One resolution / frame rate discussion

ps4 xbox one microsoft sony frame rate resolution

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#1531 GotBored

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Posted 05 December 2014 - 17:58

That screenshot surely can't be that bad for the PS4?

 

Its not, thats just a specifically selected screenshot. Screen tear & edge artifacts is rare on both consoles.




#1532 trooper11

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Posted 05 December 2014 - 21:21

Its not, thats just a specifically selected screenshot. Screen tear & edge artifacts is rare on both consoles.



Yeah, it sounds like this game is a wash on both consoles, no need to make a choice based on performance.

#1533 compl3x

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Posted 07 December 2014 - 22:58

9JpMrpz.png

 

 

 

Holy crap, that's friggin' awful.



#1534 GotBored

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Posted 09 December 2014 - 10:12

Here is a better representation of The Crew (PS4 vs X1)

 

 

Almost 6 mins of side by side gameplay.

 

AA issues on one console aren't a representation of the differences between the consoles, as both get them.

Things you will notice quite easily; PS4 has more items (trees, grass, etc) on screen and further view distance, both have stable fps, both experience AA issues. Again a single screenshot at the optimal time (ie when the PS4 has a AA hiccup) doesn't represent the graphics differences between the games..



#1535 trooper11

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Posted 09 December 2014 - 17:27

Here is a better representation of The Crew (PS4 vs X1)
 

 
Almost 6 mins of side by side gameplay.
 
AA issues on one console aren't a representation of the differences between the consoles, as both get them.
Things you will notice quite easily; PS4 has more items (trees, grass, etc) on screen and further view distance, both have stable fps, both experience AA issues. Again a single screenshot at the optimal time (ie when the PS4 has a AA hiccup) doesn't represent the graphics differences between the games..



Well people like to throw around small snippets of video or screenshots to show how much better one version is to another. Its a side affect of the growing obsession with this type of analysis.

The reality for this game is that both look good, with the ps4 having a few more objects on screen and both having AA issues.

#1536 +Audioboxer

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Posted 11 December 2014 - 11:39

So while we argue about The Crew, there's this

 

DriveClub revisited: is dynamic weather a game-changer?

 

 

Solid Framerate

 

Thunder and lightning: Rain storms do make an appearance in DriveClub and, thanks to the lighting model, lightning creates appropriately bright flashes that illuminate the entire scene. Fighting through the pitch-black mountain curves of Norway, the blasts of lightning give you a brief look at the entire world around you before being plunged back into darkness. These flashes even reflect properly within the road surface itself.
 

 

It's pretty hardcore stuff. Just for kicks, we booted up Forza Horizon 2 to see how it stacks up against DriveClub's new weather conditions. Playground Games' offering included weather right from the start, with some lovely effects work - but the open world gameplay means that the Xbox One title has very different priorities in how it handles its rendering budget, meaning that the overhead isn't there for the extreme precision Evolution chose to embrace instead. For example, DriveClub utilises dynamic globules for its droplets as opposed to the thin, alpha textures in Horizon 2. They do receive light but seemingly only from light posts rather than the cars' headlamps, which reduces the realism of the effect at night.

 

More dramatically, the appearance of water on the car is simplified and less dynamic, with the utilisation of a nice water shader effect that creates attractive, but relatively static droplets. The beads of water are not impacted by speed or direction and do not streak realistically. The windshield wipers simply eliminate these droplets with each pass before more are formed, but the effect is a simple texture that gives the impression of wiping away the rain. In comparison, it really seems as if water is being pushed around dynamically in DriveClub. It should also be noted that, unlike DriveClub, Horizon 2's wipers appear to function in just two modes; on or off.
 
Additionally, surface properties don't receive the same attention either with leaves and other objects appearing identical regardless of weather conditions. Reflections are handled differently too - they're not screen-space in Horizon 2 but they show less detail, it seems, and are clipped somewhat near the camera. That said, at least in photo mode reflections of trees can appear in the shot even when the trees themselves aren't present in the specific angle. Lastly, Horizon 2 lacks the dynamic volumetric cloud system of DriveClub and its time of day transitions (particularly its shadows) aren't handled as smoothly. That's not to knock the game, of course, as Horizon 2 is still an absolutely beautiful racer with excellent image quality and a wide open approach to gameplay not found in the PS4 title, but it's an interesting juxtaposition of developer priorities

 

.

mwiuqy.gif

 

It's hard not to rave about what we're seeing here with this latest patch. We love looking closely at game visuals and picking apart the fine detail, and it's rare to come across something so startlingly impressive - but here it is. The weather effects in DriveClub are, without a doubt, some of the most realistic we've seen in any game to date. Combining these effects with the already excellent lighting model and realistic materials elevates Evolution's racer to the top of the pack from a visual perspective and in combination with the other features added to the game, it definitely deserves another look.

 
In a declining genre where open world sandbox gameplay comes as standard with virtually every racing title, it actually feels rather refreshing to return to a classic track-based game like DriveClub. We had a soft spot for the Evolution racer since our pre-launch testing (before things went horribly wrong) and this stunning dynamic weather patch in combination with the other new features adds a new sheen of polish and a definite wow factor. Opinion is divided of course, but in our view, there's a great game in here with some of the finest visuals you'll see in a racing title.
 


#1537 GotBored

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Posted 11 December 2014 - 13:56

Hopefully latest update fixed a few of the issues people had with driveclub. I'm still waiting on the ps+ version.

#1538 +Audioboxer

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Posted 11 December 2014 - 14:11

Hopefully latest update fixed a few of the issues people had with driveclub. I'm still waiting on the ps+ version.

 

There has been a few balance touches and tweaks as well, so yeah a lot has been fixed. All the network based features including challenges work as well now. Just waiting on replays and that's us. Photomode and weather now in.



#1539 trooper11

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Posted 11 December 2014 - 20:10

There has been a few balance touches and tweaks as well, so yeah a lot has been fixed. All the network based features including challenges work as well now. Just waiting on replays and that's us. Photomode and weather now in.

 

 

It really is too bad they had to have such a rocky start.  They have done a  lot of work to improve the situation and the weather affects look great.  They have surpassed Horizon 2, which has been praised for its visuals, so thats a nice plus.  It really makes you wonder what it would have been like if they had just delayed the release a bit.

 

Like GotBored, I'm waiting for the ps+ version, but it looks like they have really done a good job.



#1540 +Audioboxer

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Posted 11 December 2014 - 21:02

It really is too bad they had to have such a rocky start.  They have done a  lot of work to improve the situation and the weather affects look great.  They have surpassed Horizon 2, which has been praised for its visuals, so thats a nice plus.  It really makes you wonder what it would have been like if they had just delayed the release a bit.

 

Like GotBored, I'm waiting for the ps+ version, but it looks like they have really done a good job.

 

It should have been delayed till now, but then I guess the network issues would start now... Unfortunately I think those issues were going to come whenever it released.



#1541 trooper11

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Posted 16 December 2014 - 17:38

It should have been delayed till now, but then I guess the network issues would start now... Unfortunately I think those issues were going to come whenever it released.


It seems that network issues are a common problem for all new games that rely on the network in some way.

#1542 Enron

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Posted 18 December 2014 - 13:33

Tetris

 

PS4 - 1080p/4 fps

Xbox One - 1080p/60fps

 

http://www.ign.com/v...with-tetris-ps4



#1543 +Audioboxer

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Posted 18 December 2014 - 13:53

Tetris

 

PS4 - 1080p/4 fps

Xbox One - 1080p/60fps

 

http://www.ign.com/v...with-tetris-ps4

 

lol

 

The devs just left IGN. It *looks* like it has something to do with my PSN profile. Probably too many friends. (I have the max.) When disconnected from the Internet, it works; so if this is happening to you, disconnect until there's a fix.

 



#1544 OP Andrew

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Posted 18 December 2014 - 20:15

He maxed out the friend list? Isn't the limit 2000 or something crazy now? :blink:



#1545 trooper11

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Posted 20 December 2014 - 03:46

Its funny that your firends list would affect framerate but I guess stranger things have happened.