The game is rendering 25% less pixels than a full 1080p frame and still can't manage 60fps? I thought 1080p/60fps was the golden standard. If Ryse just rendered 1600x900p without scaling, would that be ok with this standard?
How is this okay when there were countless topics on the sub-60fps Xbox games?
This is wrong argument on many levels. Movies are not rendered real time and the ratio is defined by film's size. And finally most movies are still only 24fps, so why does it matter if PS4 can do 60fps in some games when Xbox does only 30 (or pick any recent thread).
Where did I say it was okay?
I was addressing you saying this
(but they keep claiming 1080p for a 1920x800 frame)
Not much point bringing Ryse into the mix, it is upscaled as it's running at a lower resolution and a fullscreen ratio. Not to mention even if we're talking 30FPS, it's not locked and drops to low/mid 20s.
If you want to make a game at this ratio, cinematic or whatever you want to call it there actually is technically no way to do 1920x1080 - The ratio is what crops the image, and the correct word is crop, as it's not upscaled/stretched or anything else.