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PS4 and Xbox One resolution / frame rate discussion

official ps4 xbox one frame rate resolution

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#16 Audioboxer

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Posted 06 February 2014 - 14:24

PS4 exclusive The Order 1886 will be running at only 30fps and will not be 1080p (but they keep claiming 1080p for a 1920x800 frame).

 

http://gamingbolt.co...080p-on-the-ps4

 

Well to be fair it is still 1080p image quality, nothing is being upscaled or stretched. Load a 1080p game on the PS4 just now and place pieces of black cardboard over your TV to the size required for the black panels to fit this aspect ratio. If they were running at 1920x800 and going fullscreen then it would be upscaled.




#17 +riahc3

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Posted 06 February 2014 - 14:26

Hello,

 

Thank you SO much for this topic...



#18 Lord Method Man

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Posted 06 February 2014 - 14:47

Well to be fair it is still 1080p image quality, nothing is being upscaled or stretched. Load a 1080p game on the PS4 just now and place pieces of black cardboard over your TV to the size required for the black panels to fit this aspect ratio. If they were running at 1920x800 and going fullscreen then it would be upscaled.

 

Just like how Blu-ray movies are 1080p, even though most are ~2.35:1 and actually 1920x800 picture.



#19 trooper11

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Posted 06 February 2014 - 15:06

Well to be fair it is still 1080p image quality, nothing is being upscaled or stretched. Load a 1080p game on the PS4 just now and place pieces of black cardboard over your TV to the size required for the black panels to fit this aspect ratio. If they were running at 1920x800 and going fullscreen then it would be upscaled.

 

 

So are you saying that a game running at 1920x800 should still be considered a 1080p game?



#20 BajiRav

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Posted 06 February 2014 - 15:15

Well to be fair it is still 1080p image quality, nothing is being upscaled or stretched. Load a 1080p game on the PS4 just now and place pieces of black cardboard over your TV to the size required for the black panels to fit this aspect ratio. If they were running at 1920x800 and going fullscreen then it would be upscaled.

 

The game is rendering 25% less pixels than a full 1080p frame and still can't manage 60fps? I thought 1080p/60fps was the golden standard. If Ryse just rendered 1600x900p without scaling, would that be ok with this standard?

 

How is this okay when there were countless topics on the sub-60fps Xbox games?

 

Just like how Blu-ray movies are 1080p, even though most are ~2.35:1 and actually 1920x800 picture.

This is wrong argument on many levels. Movies are not rendered real time and the ratio is defined by film's size. And finally most movies are still only 24fps, so why does it matter if PS4 can do 60fps in some games when Xbox does only 30 (or pick any recent thread).



#21 LaP

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Posted 06 February 2014 - 15:20

So are you saying that a game running at 1920x800 should still be considered a 1080p game?

 

No it's not.



#22 Audioboxer

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Posted 06 February 2014 - 15:20

The game is rendering 25% less pixels than a full 1080p frame and still can't manage 60fps? I thought 1080p/60fps was the golden standard. If Ryse just rendered 1600x900p without scaling, would that be ok with this standard?

 

How is this okay when there were countless topics on the sub-60fps Xbox games?

 

This is wrong argument on many levels. Movies are not rendered real time and the ratio is defined by film's size. And finally most movies are still only 24fps, so why does it matter if PS4 can do 60fps in some games when Xbox does only 30 (or pick any recent thread).

 

Where did I say it was okay?

 

I was addressing you saying this

 

(but they keep claiming 1080p for a 1920x800 frame)

 

Not much point bringing Ryse into the mix, it is upscaled as it's running at a lower resolution and a fullscreen ratio. Not to mention even if we're talking 30FPS, it's not locked and drops to low/mid 20s.

 

If you want to make a game at this ratio, cinematic or whatever you want to call it there actually is technically no way to do 1920x1080 - The ratio is what crops the image, and the correct word is crop, as it's not upscaled/stretched or anything else.



#23 OP Andrew G.

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Posted 06 February 2014 - 15:24

So are you saying that a game running at 1920x800 should still be considered a 1080p game?

 

The full image being rendered is still 1080, but 280 of it is black bars (which obviously isn't taxing). However, the other 800p is still receiving the full rendering advantages, i.e it won't look blurred like a native 720 vs 1080 image would.

 

It's a coin toss however you want to look at it.

 

How is this okay when there were countless topics on the sub-60fps Xbox games?

 

I don't think anyone really minds the 30 vs 60FPS so much, unless it comes down to a genre where it should be standard, i.e fighting, racing and twitch shooters.



#24 McKay

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Posted 06 February 2014 - 15:28

Just like how Blu-ray movies are 1080p, even though most are ~2.35:1 and actually 1920x800 picture.

 

And how irritating I find that. TV's got wider to show the rest of the movie, so movies responded by going wider.



#25 LaP

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Posted 06 February 2014 - 15:29

The game is rendering 25% less pixels than a full 1080p frame and still can't manage 60fps? I thought 1080p/60fps was the golden standard. If Ryse just rendered 1600x900p without scaling, would that be ok with this standard?

 

How is this okay when there were countless topics on the sub-60fps Xbox games?

 

This is wrong argument on many levels. Movies are not rendered real time and the ratio is defined by film's size. And finally most movies are still only 24fps, so why does it matter if PS4 can do 60fps in some games when Xbox does only 30 (or pick any recent thread).

 

Few games will manage a constant and solid 60fps this gen. It's hard to do on PC unless you are running sli or crossfire or running your games at lower than high. To have a constant and solid 60fps you need an average fps of around 80fps and over (with vsync on). If devs want to push the envelope it wont be happening often.

 

What you want is an average of 60fps with dip not significantly below 50fps (with some sort of adaptive vsync or vsync/triple buffering). This can't be considered 1080p60 though as the framerate dip below 60fps.

 

This gen we wont see much real 1080p60 games. We will mostly see 1080p30 and 1080p60 dipping below the target of 60fps here and there.

 

Personally as long as the res is 1920x1080 and the game is not upscaled i can live with 30fps as long as it's not a racing, a fighting or a multiplayer fps game.



#26 Lord Method Man

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Posted 06 February 2014 - 15:31

And how irritating I find that. TV's got wider to show the rest of the movie, so movies responded by going wider.

 

No. Movies haven't gotten any wider. 2.35:1 has been a popular format for decades. Nothing has changed.



#27 wakjak

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Posted 06 February 2014 - 15:40

And how irritating I find that. TV's got wider to show the rest of the movie, so movies responded by going wider.

 

Just buy a 21:9 television and you wont have that problem :p



#28 OP Andrew G.

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Posted 06 February 2014 - 15:41

And how irritating I find that. TV's got wider to show the rest of the movie, so movies responded by going wider.

 

There's reasons for it though. Following video explains it:

 



#29 Jarrichvdv

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Posted 06 February 2014 - 15:45

Hello,

 

Thank you SO much for this topic...

The 'Hello' every time is becoming very awkward.



#30 OP Andrew G.

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Posted 06 February 2014 - 16:22

KZSF getting a new patch which provides option to lock FPS to 30

 

A new patch for PlayStation 4 launch title Killzone Shadow Fall will let you force its single-player frame-rate to 30fps, developer Guerrilla Games has detailed.

 

Killzone Shadow Fall's campaign currently varies between 30 and 35fps due to its detailed environments (the multiplayer portion runs at 60fps, meanwhile), which can introduce judder and make the experience feel less consistent - something that the new 30fps lock will help fix.

 

"To guarantee a steadier framerate in the campaign mode, players can now lock their game to 30fps via the options menu," Guerrilla explained via Killzone.com.





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